Back to Home

ESO Lua File v101042

ingame/storewindow/keyboard/buyback_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
local BuyBack = ZO_InitializingObject:Subclass()
local DATA_TYPE_BUY_BACK_ITEM = 1
function BuyBack:Initialize(control)
    self.control = control
    control.owner = self
    BUY_BACK_FRAGMENT = ZO_FadeSceneFragment:New(control)
    self.list = self.control:GetNamedChild("List")
    self.activeTab = self.control:GetNamedChild("TabsActive")
    self.tabs = self.control:GetNamedChild("Tabs")
    self.freeSlotsLabel = self.control:GetNamedChild("InfoBarFreeSlots")
    self.money = self.control:GetNamedChild("InfoBarMoney")
    self:InitializeList()
end
function BuyBack:InitializeList()
    ZO_ScrollList_AddDataType(self.list, DATA_TYPE_BUY_BACK_ITEM, "ZO_PlayerInventorySlot", 52, function(control, data) self:SetupBuyBackSlot(control, data) end, nil, nil, ZO_InventorySlot_OnPoolReset)
end
function BuyBack:InitializeFilterBar()
    local menuBarData =
    {
        initialButtonAnchorPoint = RIGHT,
        buttonTemplate = "ZO_StoreTab",
        normalSize = 51,
        downSize = 64,
        buttonPadding = -15,
        animationDuration = 180,
    }
    ZO_MenuBar_SetData(self.tabs, menuBarData)
    local buyBackFilter =
    {
        tooltipText = GetString("SI_ITEMFILTERTYPE", ITEMFILTERTYPE_BUYBACK),
        filterType = ITEMFILTERTYPE_BUYBACK,
        descriptor = ITEMFILTERTYPE_BUYBACK,
        normal = "EsoUI/Art/Vendor/vendor_tabIcon_buyback_up.dds", 
        pressed = "EsoUI/Art/Vendor/vendor_tabIcon_buyback_down.dds",
        highlight = "EsoUI/Art/Vendor/vendor_tabIcon_buyback_over.dds",
    }
    ZO_MenuBar_AddButton(self.tabs, buyBackFilter)
    ZO_MenuBar_SelectDescriptor(self.tabs, ITEMFILTERTYPE_BUYBACK)
    self.activeTab:SetText(GetString("SI_ITEMFILTERTYPE", ITEMFILTERTYPE_BUYBACK))
end
function BuyBack:InitializeSortHeader()
    self.sortHeaders = ZO_SortHeaderGroup:New(self.control:GetNamedChild("SortBy"), true)
    self.sortOrder = ZO_SORT_ORDER_UP
    self.sortKey = "name"
    local function OnSortHeaderClicked(key, order)
        self.sortKey = key
        self.sortOrder = order
        self:ApplySort()
    end
    self.sortHeaders:RegisterCallback(ZO_SortHeaderGroup.HEADER_CLICKED, OnSortHeaderClicked)
    self.sortHeaders:AddHeadersFromContainer()
    self.sortHeaders:SelectHeaderByKey("name", ZO_SortHeaderGroup.SUPPRESS_CALLBACKS)
    self.searchBox = self.control:GetNamedChild("SearchFiltersTextSearchBox")
    local function OnTextSearchTextChanged(editBox)
        TEXT_SEARCH_MANAGER:SetSearchText("storeTextSearch", editBox:GetText())
    end
    self.searchBox:SetHandler("OnTextChanged", OnTextSearchTextChanged)
    local SUPPRESS_TEXT_CHANGED_CALLBACK = true
    local function OnListTextFilterComplete()
        if BUY_BACK_FRAGMENT:IsShowing() then
            self.searchBox:SetText(TEXT_SEARCH_MANAGER:GetSearchText("storeTextSearch"), SUPPRESS_TEXT_CHANGED_CALLBACK)
            self:UpdateList()
        end
    end
    TEXT_SEARCH_MANAGER:RegisterCallback("UpdateSearchResults", OnListTextFilterComplete)
end
function BuyBack:InitializeEvents()
    local function RefreshFreeSlots()
        if not self.control:IsControlHidden() then
            self:UpdateFreeSlots()
        end
    end
    local function RefreshList()
        if not self.control:IsControlHidden() then
            self:UpdateList()
        end
    end
    local function OnMoneyUpdate()
        self:UpdateMoney()
        RefreshList()
    end
    self.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, RefreshFreeSlots)
    self.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, RefreshFreeSlots)
    self.control:RegisterForEvent(EVENT_MONEY_UPDATE, OnMoneyUpdate)
    self.control:RegisterForEvent(EVENT_UPDATE_BUYBACK, RefreshList)
    self.control:RegisterForEvent(EVENT_BUYBACK_RECEIPT, function(eventId, itemName, itemQuantity, money, itemSoundCategory)
        -- ESO-713597: Don't play sound if item has not monetary value.
        if money > 0 then
            if itemSoundCategory == ITEM_SOUND_CATEGORY_NONE then
                -- Fall back sound if there was no other sound to play
                PlaySound(SOUNDS.ITEM_MONEY_CHANGED)
            else
                PlayItemSound(itemSoundCategory, ITEM_SOUND_ACTION_ACQUIRE)
            end
        end
    end)
end
function BuyBack:UpdateMoney()
    if not self.control:IsControlHidden() then
        self.currentMoney = GetCurrencyAmount(CURT_MONEY, CURRENCY_LOCATION_CHARACTER)
        ZO_CurrencyControl_SetSimpleCurrency(self.money, CURT_MONEY, self.currentMoney, ZO_KEYBOARD_CURRENCY_OPTIONS)
    end
end
function BuyBack:UpdateFreeSlots()
    if not self.control:IsControlHidden() then
        local numUsedSlots, numSlots = PLAYER_INVENTORY:GetNumSlots(INVENTORY_BACKPACK)
        if numUsedSlots < numSlots then
            self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_REMAINING_SPACES, numUsedSlots, numSlots))
        else
            self.freeSlotsLabel:SetText(zo_strformat(SI_INVENTORY_BACKPACK_COMPLETELY_FULL, numUsedSlots, numSlots))
        end
    end
end
function BuyBack:UpdateList()
    if not self.control:IsControlHidden() then
        ZO_ScrollList_Clear(self.list)
        local scrollData = ZO_ScrollList_GetDataList(self.list)
        for entryIndex = 1, GetNumBuybackItems() do
            if TEXT_SEARCH_MANAGER:IsDataInSearchTextResults("storeTextSearch", BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT, BAG_BUYBACK, entryIndex) then
                local icon, name, stack, price, functionalQuality, meetsRequirements, displayQuality = GetBuybackItemInfo(entryIndex)
                if stack > 0 then
                    local buybackData =
                    {
                        slotIndex = entryIndex,
                        icon = icon,
                        name = name,
                        stack = stack,
                        price = price,
                        functionalQuality = functionalQuality,
                        displayQuality = displayQuality,
                        -- quality is deprecated, included here for addon backwards compatibility
                        quality = displayQuality,
                        meetsRequirements = meetsRequirements,
                        stackBuyPrice = stack * price,
                    }
                    scrollData[#scrollData + 1] = ZO_ScrollList_CreateDataEntry(DATA_TYPE_BUY_BACK_ITEM, buybackData)
                end
            end
        end
        self:ApplySort()
    end
end
local ITEM_BUY_CURRENCY_OPTIONS =
{
    showTooltips = false,
    font = "ZoFontGameShadow",
    iconSide = RIGHT,
}
function BuyBack:SetupBuyBackSlot(control, data)
    local statusControl = GetControl(control, "Status")
    local slotControl = GetControl(control, "Button")
    local nameControl = GetControl(control, "Name")
    local priceControl = GetControl(control, "SellPrice")
    statusControl:SetHidden(true)
    -- Set info about what slot this is, on the top level slot control
    ZO_InventorySlot_SetType(slotControl, SLOT_TYPE_STORE_BUYBACK)
    slotControl.index = data.slotIndex
    slotControl.moneyCost = data.stackBuyPrice
    ZO_InventorySlot_SetType(control, SLOT_TYPE_STORE_BUYBACK)
    control.index = data.slotIndex
    control.moneyCost = data.stackBuyPrice
    -- Fill in the rest of the controls.
    ZO_ItemSlot_SetupSlotBase(slotControl, data.stack, data.icon, data.meetsRequirements)
    nameControl:SetText(zo_strformat(SI_TOOLTIP_ITEM_NAME, data.name))
    -- data.quality is deprecated, included here for addon backwards compatibility
    nameControl:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, data.displayQuality or data.quality))
    -- Setup the currency fields for the price.
    local notEnough = self.currentMoney < data.stackBuyPrice
    ZO_CurrencyControl_SetSimpleCurrency(priceControl, CURT_MONEY, data.stackBuyPrice, ITEM_BUY_CURRENCY_OPTIONS, CURRENCY_DONT_SHOW_ALL, notEnough)
end
do
    local sortKeys =
    {
        name = {},
        stackBuyPrice = { tiebreaker = "name", isNumeric = true },
    }
    function BuyBack:ApplySort()
        local function Comparator(left, right)
            return ZO_TableOrderingFunction(left.data, right.data, self.sortKey, sortKeys, self.sortOrder)
        end
        local scrollData = ZO_ScrollList_GetDataList(self.list)
        table.sort(scrollData, Comparator)
        ZO_ScrollList_Commit(self.list)
    end
end
function BuyBack:OnShown()
    self.searchBox:SetText(TEXT_SEARCH_MANAGER:GetSearchText("storeTextSearch"))
    self:UpdateMoney()
    self:UpdateList()
end
    BUY_BACK_WINDOW = BuyBack:New(control)
end