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local SKILL_BUILD_DATA_TYPE = 1
return manager
end
end
ZO_ScrollList_AddDataType ( self . skillBuildsListControl , SKILL_BUILD_DATA_TYPE , "ZO_SkillsAdvisor_Keyboard_SkillBuildEntry" , 52 , SetUpSkillBuildEntry )
ZO_ScrollList_EnableSelection ( self . skillBuildsListControl , "ZO_TallListSelectedHighlight" , function ( ... ) self : OnSkillBuildSelected ( ... ) end )
ZO_SKILLS_ADVISOR_BUILD_SELECT_FRAGMENT : RegisterCallback ( "StateChange" , function ( oldState , newState )
if newState == SCENE_FRAGMENT_SHOWING then
end
end )
ZO_SKILLS_ADVISOR_SINGLETON : RegisterCallback ( "OnSelectedSkillBuildUpdated" , function ( ) self : ResetSelection ( ) end )
end
end
end
local selectedData = nil
for skillBuildIndex = 1 , numSkillBuilds do
if skillBuild . id == selectedSkillBuildId then
end
end
if selectedSkillBuildId or selectedAdvancedMode then
local CONTROL_TO_USE_INSTEAD_OF_DATA = nil
local RESELECTING_DURING_REBUILD = true
ZO_ScrollList_SelectData ( self . skillBuildsListControl , selectedData , CONTROL_TO_USE_INSTEAD_OF_DATA , RESELECTING_DURING_REBUILD )
end
end
if selectedSkillBuildId or selectedAdvancedMode then
local CONTROL_TO_USE_INSTEAD_OF_DATA = nil
local RESELECTING_DURING_REBUILD = true
local GET_ADVANCED_IF_NO_ID = true
local selectedData = ZO_SKILLS_ADVISOR_SINGLETON : GetAvailableSkillBuildById ( selectedSkillBuildId , GET_ADVANCED_IF_NO_ID )
ZO_ScrollList_SelectData ( self . skillBuildsListControl , selectedScrollData , CONTROL_TO_USE_INSTEAD_OF_DATA , RESELECTING_DURING_REBUILD )
end
end
end
end
return nil
end
else
end
end
function ZO_SkillsAdvisor_BuildSelection_Keyboard : OnSkillBuildSelected ( previouslySelectedData , selectedData , selectingDuringRebuild )
if not selectingDuringRebuild then
local previousSelectedControl = ZO_ScrollList_GetDataControl ( self . skillBuildsListControl , previouslySelectedData )
if previousSelectedControl then
end
local currentSelectedControl = ZO_ScrollList_GetDataControl ( self . skillBuildsListControl , selectedData )
if currentSelectedControl then
end
end
end
end
end
end
end |