-------------------------- -- Skill Style Selector -- -------------------------- ZO_SKILL_STYLE_ICON_SELECTOR_PICK_KEYBOARD_SIZE = 96 ZO_SKILL_STYLE_ICON_SELECTOR_PICK_KEYBOARD_PADDING = -16 ZO_SKILL_STYLE_ICON_SELECTOR_ICON_KEYBOARD_SIZE = 64 ZO_SKILL_STYLE_ICON_SELECTOR_ICON_KEYBOARD_OFFSET_X = 16 ZO_SKILL_STYLE_ICON_SELECTOR_ICON_KEYBOARD_OFFSET_Y = 0 ZO_SkillStyleIconSelector_Keyboard = ZO_InitializingObject:Subclass() function ZO_SkillStyleIconSelector_Keyboard:Initialize(control) self.control = control --[[ Expected Attributes for Skill Style Selector Icon gridListClass - The class object from which self.skillStyleSelectorGridList will be created, entryTemplate - The name of the template control to be used for an icon in the view that allows a skill style to select its icon, entryWidth - The width to be used for the the entryTemplate, entryHeight - The height to be used for the entryTemplate, entryPaddingX - The padding in pixels between icons horizontally, entryPaddingY - The padding in pixels between icons vertically, narrationText - Optional: The text used to narrate the entry when using screen narration. Can be a function or a string, ]] self.templateData = { gridListClass = ZO_GridScrollList_Keyboard, entryTemplate = "ZO_SkillStyle_SelectorIcon_Keyboard_Control", entryWidth = ZO_SKILL_STYLE_ICON_SELECTOR_PICK_KEYBOARD_SIZE, entryHeight = ZO_SKILL_STYLE_ICON_SELECTOR_PICK_KEYBOARD_SIZE, entryPaddingX = ZO_SKILL_STYLE_ICON_SELECTOR_PICK_KEYBOARD_PADDING, entryPaddingY = ZO_SKILL_STYLE_ICON_SELECTOR_PICK_KEYBOARD_PADDING, } self:InitializeSkillStyleSelectorGridList() local function OnCollectibleUpdated() self:RefreshGridList() if self.skillStyleIconSelectedCallback then local index = self.activeData and self.activeData.iconIndex or nil self.skillStyleIconSelectedCallback(index) end end ZO_COLLECTIBLE_DATA_MANAGER:RegisterCallback("OnCollectibleUpdated", OnCollectibleUpdated) end function ZO_SkillStyleIconSelector_Keyboard:SetSkillData(skillData) self.skillData = skillData end function ZO_SkillStyleIconSelector_Keyboard:InitializeSkillStyleSelectorGridList() local templateData = self.templateData local NO_AUTO_FILL_ROWS = nil local RESIZE_TO_FIT_COLUMN_MAX = 5 local RESIZE_TO_FIT_ROW_MAX = 4 self.skillStyleSelectorGridList = templateData.gridListClass:New(self.control, NO_AUTO_FILL_ROWS, RESIZE_TO_FIT_COLUMN_MAX, RESIZE_TO_FIT_ROW_MAX) local function skillStyleSelectorEntrySetup(control, data) self:OnSkillStyleSelectorEntrySetup(control, data) end local HIDE_CALLBACK = nil self.skillStyleSelectorGridList:AddEntryTemplate(templateData.entryTemplate, templateData.entryWidth, templateData.entryHeight, skillStyleSelectorEntrySetup, HIDE_CALLBACK, nil, templateData.entryPaddingX, templateData.entryPaddingY) self:BuildSkillStyleSelectorIconGridList() end function ZO_SkillStyleIconSelector_Keyboard:OnSkillStyleSelectorEntrySetup(control, data) local iconContainer = control:GetNamedChild("IconContainer") local checkButton = iconContainer:GetNamedChild("Frame") local lockIcon = iconContainer:GetNamedChild("Lock") local selectedBorder = iconContainer:GetNamedChild("SelectedBorder") local isLocked = data.collectibleData:IsLocked() or data.collectibleData:IsBlocked() lockIcon:SetHidden(not isLocked) local isCurrent = data.collectibleData:IsUnlocked() and data.collectibleData:IsActive() selectedBorder:SetHidden(not isCurrent) if isCurrent then self.activeData = data end local function OnClick() self:OnSkillStyleSelectorGridListEntryClicked(data.iconIndex) end if not self.skillData.isPurchased then iconContainer:SetAlpha(0.3) else iconContainer:SetAlpha(1) end control.data = data iconContainer:GetNamedChild("Icon"):SetTexture(data.collectibleData:GetIcon()) ZO_CheckButton_SetCheckState(checkButton, isCurrent) ZO_CheckButton_SetToggleFunction(checkButton, OnClick) ZO_CheckButton_SetEnableState(checkButton, not isLocked) end function ZO_SkillStyleIconSelector_Keyboard:SetSkillStyleIconSelectedCallback(callback) self.skillStyleIconSelectedCallback = callback end function ZO_SkillStyleIconSelector_Keyboard:CreateSkillStyleSelectorIconDataObject(index) local collectibleId = GetProgressionSkillAbilityFxOverrideCollectibleIdByIndex(self.skillData.progressionId, index) local collectibleData = ZO_COLLECTIBLE_DATA_MANAGER:GetCollectibleDataById(collectibleId) if collectibleData then local data = { iconIndex = index, collectibleId = collectibleId, collectibleData = collectibleData, narrationText = self.templateData.narrationText, } return data end return nil end function ZO_SkillStyleIconSelector_Keyboard:BuildSkillStyleSelectorIconGridList() self.skillStyleSelectorGridList:ClearGridList() self.activeData = nil local templateData = self.templateData if self.skillData then for i = 1, GetNumProgressionSkillAbilityFxOverrides(self.skillData.progressionId) do local data = self:CreateSkillStyleSelectorIconDataObject(i) if data then self.skillStyleSelectorGridList:AddEntry(data, templateData.entryTemplate) end end self.skillStyleSelectorGridList:CommitGridList() end end function ZO_SkillStyleIconSelector_Keyboard:RefreshGridList() self.activeData = nil self.skillStyleSelectorGridList:RefreshGridList() end function ZO_SkillStyleIconSelector_Keyboard:GetActiveData() return self.activeData end function ZO_SkillStyleIconSelector_Keyboard:TryClearSelection() if self.activeData then local collectibleData = self.activeData.collectibleData if collectibleData:IsActive() and not collectibleData:IsBlocked() then collectibleData:Use() return true end end return false end function ZO_SkillStyleIconSelector_Keyboard:OnSkillStyleSelectorGridListEntryClicked(newIconIndex) if self.skillData.isPurchased then local gridData = self.skillStyleSelectorGridList:GetData() local selectedData = gridData[newIconIndex] if selectedData then local collectibleData = selectedData.data.collectibleData if collectibleData and not collectibleData:IsBlocked() and collectibleData:IsUnlocked() and not collectibleData:IsActive() then collectibleData:Use() end end end end