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local ACTIVATE_LIST_ON_SHOW = true
GAMEPAD_SKILLS_SCRIBING_LIBRARY_ROOT_SCENE = ZO_Scene : New ( "gamepad_skills_scribing_library_root" , SCENE_MANAGER )
GAMEPAD_SKILLS_SCRIBING_LIBRARY_ROOT_SCENE : SetHideSceneConfirmationCallback ( ZO_GamepadSkills . OnConfirmHideScene )
ZO_ScribingLayout_Gamepad . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ACTIVATE_LIST_ON_SHOW , GAMEPAD_SKILLS_SCRIBING_LIBRARY_ROOT_SCENE )
{
end
end ,
}
end
end
end
end
-- Start Overridden from ZO_ScribingLayout_Gamepad
end
{
-- Select
{
if entryData and entryData . isCraftedAbilitiesEntry then
else
end
end ,
end ,
end ,
} ,
}
else
end
end
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , BackNavigationCallback )
end
local RESET_TO_TOP = true
end
end
local craftedAbilitySkillsEntryData = ZO_GamepadEntryData : New ( GetString ( SI_SCRIBING_CRAFTED_ABILITIES ) )
craftedAbilitySkillsEntryData . isCraftedAbilitiesEntry = true
end
local APPEND_TO_LIST = true
end
end
end
end
end
end
end
if selectedData then
if selectedData . isCraftedAbilitiesEntry then
else
local lockedCollectibleText = zo_strformat ( SI_SCRIBING_LOCKED_DESCRIPTION , collectibleData : GetName ( ) , collectibleData : GetCategoryData ( ) : GetName ( ) )
end
else
end
end
end
if not SCRIBING_DATA_MANAGER : IsScribingContentAccessible ( ) and not SCRIBING_DATA_MANAGER : HasScribedCraftedAbilitySkillsData ( ) then
GAMEPAD_TOOLTIPS : LayoutTextBlockTooltip ( GAMEPAD_RIGHT_TOOLTIP , SCRIBING_DATA_MANAGER : GetScribingInaccessibleText ( ) )
end
end
-- End Overridden from ZO_ScribingLayout_Gamepad
-- Global XML Functions --
end |