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local HIDE_DURATION_S = 3
local FADE_DURATION_S = 1.5
if newState == SCENE_SHOWING then
self . previousNameplateSetting = GetSetting_Bool ( SETTING_TYPE_NAMEPLATES , NAMEPLATE_TYPE_ALL_NAMEPLATES )
self . previousHealthBarSetting = GetSetting_Bool ( SETTING_TYPE_NAMEPLATES , NAMEPLATE_TYPE_ALL_HEALTHBARS )
self . previousGroupIndicatorSetting = GetSetting_Bool ( SETTING_TYPE_NAMEPLATES , NAMEPLATE_TYPE_GROUP_INDICATORS )
elseif newState == SCENE_HIDDEN then
SetSetting ( SETTING_TYPE_NAMEPLATES , NAMEPLATE_TYPE_ALL_NAMEPLATES , self . previousNameplateSetting and "true" or "false" )
SetSetting ( SETTING_TYPE_NAMEPLATES , NAMEPLATE_TYPE_ALL_HEALTHBARS , self . previousHealthBarSetting and "true" or "false" )
SetSetting ( SETTING_TYPE_NAMEPLATES , NAMEPLATE_TYPE_GROUP_INDICATORS , self . previousGroupIndicatorSetting and "true" or "false" )
end
end )
else
if timeUntilHideS < FADE_DURATION_S then
end
end
end
end )
local narrationInfo =
{
narrationType = NARRATION_TYPE_HUD ,
end ,
local narrationData = { }
return narrationData
end ,
}
control : RegisterForEvent ( EVENT_CONTROLLER_DISCONNECTED , function ( ) self : OnControllerDisconnected ( ) end )
end
end
end
end
end
end
end
else
end
end
end
end
local currentNameplateVisibility = GetSetting_Bool ( SETTING_TYPE_NAMEPLATES , NAMEPLATE_TYPE_ALL_NAMEPLATES )
SetSetting ( SETTING_TYPE_NAMEPLATES , NAMEPLATE_TYPE_ALL_NAMEPLATES , currentNameplateVisibility and "false" or "true" )
end
end |