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local DATA_TYPE_QUICKSLOT_ITEM = 1
local DATA_TYPE_COLLECTIBLE_ITEM = 2
local DATA_TYPE_QUICKSLOT_QUEST_ITEM = 3
local STOLEN_ICON_TEXTURE = "EsoUI/Art/Inventory/inventory_stolenItem_icon.dds"
local LIST_ENTRY_HEIGHT = 52
-------------------
--Keyboard Quickslot Screen
-------------------
ZO_ScrollList_AddDataType ( self . list , DATA_TYPE_QUICKSLOT_ITEM , "ZO_PlayerInventorySlot" , LIST_ENTRY_HEIGHT , function ( control , data ) self : SetUpQuickSlot ( control , data ) end , nil , nil , ZO_InventorySlot_OnPoolReset )
ZO_ScrollList_AddDataType ( self . list , DATA_TYPE_COLLECTIBLE_ITEM , "ZO_CollectionsSlot_Keyboard_Template" , LIST_ENTRY_HEIGHT , function ( control , data ) self : SetUpCollectionSlot ( control , data ) end , nil , nil , ZO_InventorySlot_OnPoolReset )
ZO_ScrollList_AddDataType ( self . list , DATA_TYPE_QUICKSLOT_QUEST_ITEM , "ZO_PlayerInventorySlot" , LIST_ENTRY_HEIGHT , function ( control , data ) self : SetUpQuestItemSlot ( control , data ) end , nil , nil , ZO_InventorySlot_OnPoolReset )
local quickslotFilterTargetDescriptor =
{
[ BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT ] =
{
searchFilterList =
{
BACKGROUND_LIST_FILTER_TYPE_NAME ,
} ,
{
BAG_BACKPACK ,
}
} ,
[ BACKGROUND_LIST_FILTER_TARGET_QUEST_ITEM_ID ] =
{
searchFilterList =
{
BACKGROUND_LIST_FILTER_TYPE_NAME ,
} ,
} ,
[ BACKGROUND_LIST_FILTER_TARGET_COLLECTIBLE_ID ] =
{
searchFilterList =
{
BACKGROUND_LIST_FILTER_TYPE_NAME ,
} ,
local collectibleIdList = { }
local NO_CATEGORY_FILTERS = nil
local dataList = ZO_COLLECTIBLE_DATA_MANAGER : GetAllCollectibleDataObjects ( NO_CATEGORY_FILTERS , { ZO_CollectibleData . IsUnlocked , ZO_CollectibleData . IsValidForPlayer , ZO_CollectibleData . IsSlottable } )
end
return collectibleIdList
end ,
} ,
}
end
local SUPPRESS_TEXT_CHANGED_CALLBACK = true
self . searchBox : SetText ( TEXT_SEARCH_MANAGER : GetSearchText ( "quickslotTextSearch" ) , SUPPRESS_TEXT_CHANGED_CALLBACK )
end
end
local wheelData =
{
hotbarCategories = { HOTBAR_CATEGORY_QUICKSLOT_WHEEL } ,
numSlots = ACTION_BAR_UTILITY_BAR_SIZE ,
showCategoryLabel = true ,
--Display the accessibility keybinds on the wheel if the setting is enabled
}
"EsoUI/Art/Inventory/inventory_tabIcon_quest_up.dds" ,
"EsoUI/Art/Inventory/inventory_tabIcon_quest_down.dds" ,
"EsoUI/Art/Inventory/inventory_tabIcon_quest_over.dds" ) )
"EsoUI/Art/Inventory/inventory_tabIcon_items_up.dds" ,
"EsoUI/Art/Inventory/inventory_tabIcon_items_down.dds" ,
"EsoUI/Art/Inventory/inventory_tabIcon_items_over.dds" ) )
"EsoUI/Art/Inventory/inventory_tabIcon_all_up.dds" ,
"EsoUI/Art/Inventory/inventory_tabIcon_all_down.dds" ,
"EsoUI/Art/Inventory/inventory_tabIcon_all_over.dds" ) )
local menuBarData =
{
initialButtonAnchorPoint = RIGHT ,
buttonTemplate = "ZO_QuickSlotTab_Keyboard_Template" ,
normalSize = 51 ,
downSize = 64 ,
buttonPadding = - 15 ,
animationDuration = 180 ,
}
end
end
end
end
end
end
end
for i = 1 , # scrollData do
local dataEntry = scrollData [ i ]
break
end
end
end
if bagId == BAG_BACKPACK then
end
end
if bagId == BAG_BACKPACK then
end
end
end
self . control : RegisterForEvent ( EVENT_LEVEL_UPDATE , function ( eventCode , unitTag ) if unitTag == "player" then HandleInventoryChanged ( ) end end )
self . control : RegisterForEvent ( EVENT_ACTION_SLOTS_ACTIVE_HOTBAR_UPDATED , function ( ) self . wheel : UpdateAllSlots ( ) end )
if newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
end
end
return ZO_IsElementInNumericallyIndexedTable ( itemData . filterData , ITEMFILTERTYPE_QUICKSLOT ) and TEXT_SEARCH_MANAGER : IsDataInSearchTextResults ( "quickslotTextSearch" , BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT , itemData . bagId , itemData . slotIndex )
end
return ZO_IsElementInNumericallyIndexedTable ( questItemData . filterData , ITEMFILTERTYPE_QUEST_QUICKSLOT ) and TEXT_SEARCH_MANAGER : IsDataInSearchTextResults ( "quickslotTextSearch" , BACKGROUND_LIST_FILTER_TARGET_QUEST_ITEM_ID , questItemData . questItemId )
end
local sortKeys =
{
age = { tiebreaker = "name" , isNumeric = true } ,
stackSellPrice = { tiebreaker = "name" , isNumeric = true } ,
}
end
end
end
end
for i = 1 , ACTION_BAR_UTILITY_BAR_SIZE do
end
end
if currentFilterType == ITEMFILTERTYPE_ALL then
elseif currentFilterType == ITEMFILTERTYPE_QUICKSLOT then
elseif currentFilterType == ITEMFILTERTYPE_COLLECTIBLE then
elseif currentFilterType == ITEMFILTERTYPE_QUEST_QUICKSLOT then
end
end
for slotIndex = 0 , bagSlots - 1 do
if slotData and slotData . stackCount > 0 then
local itemData =
{
iconFile = slotData . iconFile ,
stackCount = slotData . stackCount ,
sellPrice = slotData . sellPrice ,
stackSellPrice = slotData . stackCount * slotData . sellPrice ,
bagId = BAG_BACKPACK ,
slotIndex = slotIndex ,
meetsUsageRequirement = slotData . meetsUsageRequirement ,
locked = slotData . locked ,
functionalQuality = slotData . functionalQuality ,
displayQuality = slotData . displayQuality ,
-- slotData.quality is deprecated, included here for addon backwards compatibility
quality = slotData . displayQuality ,
slotType = SLOT_TYPE_ITEM ,
age = slotData . age ,
isGemmable = slotData . isGemmable ,
searchData =
{
bagId = BAG_BACKPACK ,
slotIndex = slotIndex ,
} ,
}
end
end
end
end
local dataObjects
if collectibleCategoryData then
dataObjects = collectibleCategoryData : GetAllCollectibleDataObjects ( { ZO_CollectibleData . IsUnlocked , ZO_CollectibleData . IsValidForPlayer , ZO_CollectibleData . IsSlottable } )
else
dataObjects = ZO_COLLECTIBLE_DATA_MANAGER : GetAllCollectibleDataObjects ( { ZO_CollectibleCategoryData . IsStandardCategory } , { ZO_CollectibleData . IsUnlocked , ZO_CollectibleData . IsValidForPlayer , ZO_CollectibleData . IsSlottable } )
end
collectibleData . searchData =
{
collectibleId = collectibleData . collectibleId ,
}
if TEXT_SEARCH_MANAGER : IsDataInSearchTextResults ( "quickslotTextSearch" , BACKGROUND_LIST_FILTER_TARGET_COLLECTIBLE_ID , collectibleData . collectibleId ) then
table . insert ( scrollData , ZO_ScrollList_CreateDataEntry ( DATA_TYPE_COLLECTIBLE_ITEM , collectibleData ) )
end
end
end
if questItemData . toolIndex then
questItemData . searchData =
{
questIndex = questItemData . questIndex ,
toolIndex = questItemData . toolIndex ,
index = questItemData . slotIndex ,
}
else
questItemData . searchData =
{
questIndex = questItemData . questIndex ,
stepIndex = questItemData . stepIndex ,
conditionIndex = questItemData . conditionIndex ,
toolIndex = questItemData . toolIndex ,
index = questItemData . slotIndex ,
}
end
table . insert ( scrollData , ZO_ScrollList_CreateDataEntry ( DATA_TYPE_QUICKSLOT_QUEST_ITEM , questItemData ) )
end
end
end
end
end
-- data.quality is deprecated, included here for addon backwards compatibility
ZO_CurrencyControl_SetSimpleCurrency ( sellPriceControl , CURT_MONEY , data . stackSellPrice , ITEM_SLOT_CURRENCY_OPTIONS )
ZO_PlayerInventorySlot_SetupSlot ( control , data . stackCount , data . iconFile , data . meetsUsageRequirement , data . locked )
end
end
end
slot . inCooldown = false
end
local r , g , b = GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_QUEST_ITEM_NAME )
questItem . slotControl = rowControl
ZO_Inventory_SetupQuestSlot ( inventorySlot , questItem . questIndex , questItem . toolIndex , questItem . stepIndex , questItem . conditionIndex )
end
if numUsedSlots < numSlots then
self . freeSlotsLabel : SetText ( zo_strformat ( SI_INVENTORY_BACKPACK_REMAINING_SPACES , numUsedSlots , numSlots ) )
else
self . freeSlotsLabel : SetText ( zo_strformat ( SI_INVENTORY_BACKPACK_COMPLETELY_FULL , numUsedSlots , numSlots ) )
end
end
local data = self : CreateNewTabFilterData ( ITEMFILTERTYPE_COLLECTIBLE , name , normalIcon , pressedIcon , mouseoverIcon , categoryData )
end
end
end
function ZO_Quickslot_Keyboard : CreateNewTabFilterData ( filterType , text , normal , pressed , highlight , extraInfo )
local tabData =
{
-- Custom data
sortKey = "name" ,
sortOrder = ZO_SORT_ORDER_UP ,
extraInfo = extraInfo ,
-- Menu bar data
normal = normal ,
pressed = pressed ,
highlight = highlight ,
}
return tabData
end
-------------------
-- Global functions
-------------------
end
end
end |