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local UPDATE_RATE = 1
return object
end
end
end )
if ( newState == SCENE_FRAGMENT_SHOWING ) then
elseif ( newState == SCENE_FRAGMENT_HIDDEN ) then
end
end )
end
end
if ( self . keepUpgradeObject and keepId == self . keepUpgradeObject : GetKeep ( ) and DoBattlegroundContextsIntersect ( bgQueryType , self . keepUpgradeObject : GetBGQueryType ( ) ) ) then
end
end
end )
end )
end )
end )
end )
end )
end )
end
local lastRow
if ( keepType == KEEPTYPE_KEEP ) then
else
end
if ( lastRow ) then
else
end
lastRow = row
end
end
end
end
-- stub
end
end
allianceControl . alliance = alliance
end
if ( guildName == "" ) then
end
end
function ZO_MapKeepSummary_Shared : GenerateRemainingTimeLabel ( current , forNextLevel , resourceRate , level )
elseif forNextLevel <= 0 or resourceRate <= 0 or current > forNextLevel then
else
local timeRemaining = ( ( forNextLevel - current ) / resourceRate ) * 60
end
end
if ( keepType == KEEPTYPE_KEEP ) then
else
end
if ( keepType == KEEPTYPE_KEEP ) then
row . allianceTexture . alliance = alliance
else
end
local remainingTimeText = self : GenerateRemainingTimeLabel ( current , forNextLevel , resourceRate , level )
end
end |