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-- If you disable a category in MainMenu.lua you should also disable it in PlayerMenu.lua
ZO_CATEGORY_LAYOUT_INFO =
{
[ MENU_CATEGORY_MARKET ] =
{
binding = "TOGGLE_MARKET" ,
categoryName = SI_MAIN_MENU_MARKET ,
descriptor = MENU_CATEGORY_MARKET ,
normal = "EsoUI/Art/MainMenu/menuBar_market_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_market_down.dds" ,
disabled = "EsoUI/Art/MainMenu/menuBar_market_disabled.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_market_over.dds" ,
--override the sizes set by AddCategories because these icons are twice as big as the others
overrideNormalSize = 102 ,
overrideDownSize = 128 ,
button . timeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_CrownStoreShineAnimation" , animationTexture )
local esoPlusString = zo_iconTextFormatNoSpace ( "EsoUI/Art/Market/Keyboard/ESOPlus_Chalice_GOLD_32.dds" , 28 , 28 , GetString ( SI_ESO_PLUS_TITLE ) )
end )
end ,
end ,
end ,
end ,
end ,
return { ZO_KEYBOARD_NEW_ICON }
end
return { ZO_KEYBOARD_NEW_ICON }
end
end ,
} ,
[ MENU_CATEGORY_CROWN_CRATES ] =
{
binding = "TOGGLE_CROWN_CRATES" ,
categoryName = SI_MAIN_MENU_CROWN_CRATES ,
scene = "crownCrateKeyboard" ,
previousButtonExtraPadding = 10 ,
barPadding = 20 ,
hideCategoryBar = true ,
descriptor = MENU_CATEGORY_CROWN_CRATES ,
normal = "EsoUI/Art/MainMenu/menuBar_crownCrates_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_crownCrates_down.dds" ,
disabled = "EsoUI/Art/MainMenu/menuBar_crownCrates_disabled.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_crownCrates_over.dds" ,
--override the sizes set by AddCategories because these icons are twice as big as the others
overrideNormalSize = 102 ,
overrideDownSize = 128 ,
disableWhenDead = true ,
disableWhenReviving = true ,
disableWhenSwimming = true ,
disableWhenWerewolf = true ,
disableWhenPassenger = true ,
return { ZO_KEYBOARD_NEW_ICON }
end
end ,
--An unusual case, we don't want to blow away this option if you're already in the scene when it's disabled
--Crown crates will properly refresh again when it closes its scene
end ,
} ,
[ MENU_CATEGORY_INVENTORY ] =
{
binding = "TOGGLE_INVENTORY" ,
categoryName = SI_MAIN_MENU_INVENTORY ,
descriptor = MENU_CATEGORY_INVENTORY ,
normal = "EsoUI/Art/MainMenu/menuBar_inventory_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_inventory_down.dds" ,
disabled = "EsoUI/Art/MainMenu/menuBar_inventory_disabled.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_inventory_over.dds" ,
if SHARED_INVENTORY then
return { ZO_KEYBOARD_NEW_ICON }
end
end
end ,
} ,
[ MENU_CATEGORY_CHARACTER ] =
{
binding = "TOGGLE_CHARACTER" ,
categoryName = SI_MAIN_MENU_CHARACTER ,
descriptor = MENU_CATEGORY_CHARACTER ,
normal = "EsoUI/Art/MainMenu/menuBar_character_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_character_down.dds" ,
disabled = "EsoUI/Art/MainMenu/menuBar_character_disabled.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_character_over.dds" ,
return { ZO_KEYBOARD_NEW_ICON }
end
end ,
} ,
[ MENU_CATEGORY_SKILLS ] =
{
binding = "TOGGLE_SKILLS" ,
categoryName = SI_MAIN_MENU_SKILLS ,
descriptor = MENU_CATEGORY_SKILLS ,
normal = "EsoUI/Art/MainMenu/menuBar_skills_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_skills_down.dds" ,
disabled = "EsoUI/Art/MainMenu/menuBar_skills_disabled.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_skills_over.dds" ,
return { ZO_KEYBOARD_NEW_ICON }
end
end ,
} ,
[ MENU_CATEGORY_CHAMPION ] =
{
binding = "TOGGLE_CHAMPION" ,
categoryName = SI_MAIN_MENU_CHAMPION ,
descriptor = MENU_CATEGORY_CHAMPION ,
normal = "EsoUI/Art/MainMenu/menuBar_champion_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_champion_down.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_champion_over.dds" ,
if CHAMPION_PERKS then
end
end
end
end ,
hideCategoryBar = true ,
end ,
} ,
[ MENU_CATEGORY_JOURNAL ] =
{
binding = "TOGGLE_JOURNAL" ,
categoryName = SI_MAIN_MENU_JOURNAL ,
descriptor = MENU_CATEGORY_JOURNAL ,
normal = "EsoUI/Art/MainMenu/menuBar_journal_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_journal_down.dds" ,
disabled = "EsoUI/Art/MainMenu/menuBar_journal_disabled.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_journal_over.dds" ,
return { ZO_KEYBOARD_NEW_ICON }
end
end ,
} ,
[ MENU_CATEGORY_COLLECTIONS ] =
{
binding = "TOGGLE_COLLECTIONS_BOOK" ,
categoryName = SI_MAIN_MENU_COLLECTIONS ,
descriptor = MENU_CATEGORY_COLLECTIONS ,
normal = "EsoUI/Art/MainMenu/menuBar_collections_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_collections_down.dds" ,
disabled = "EsoUI/Art/MainMenu/menuBar_collections_disabled.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_collections_over.dds" ,
return { ZO_KEYBOARD_NEW_ICON }
end
end ,
} ,
[ MENU_CATEGORY_MAP ] =
{
binding = "TOGGLE_MAP" ,
categoryName = SI_MAIN_MENU_MAP ,
descriptor = MENU_CATEGORY_MAP ,
normal = "EsoUI/Art/MainMenu/menuBar_map_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_map_down.dds" ,
disabled = "EsoUI/Art/MainMenu/menuBar_map_disabled.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_map_over.dds" ,
} ,
[ MENU_CATEGORY_GROUP ] =
{
binding = "TOGGLE_GROUP" ,
categoryName = SI_MAIN_MENU_GROUP ,
descriptor = MENU_CATEGORY_GROUP ,
normal = "EsoUI/Art/MainMenu/menuBar_group_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_group_down.dds" ,
disabled = "EsoUI/Art/MainMenu/menuBar_group_disabled.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_group_over.dds" ,
} ,
[ MENU_CATEGORY_CONTACTS ] =
{
binding = "TOGGLE_CONTACTS" ,
categoryName = SI_MAIN_MENU_CONTACTS ,
descriptor = MENU_CATEGORY_CONTACTS ,
normal = "EsoUI/Art/MainMenu/menuBar_social_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_social_down.dds" ,
disabled = "EsoUI/Art/MainMenu/menuBar_social_disabled.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_social_over.dds" ,
} ,
[ MENU_CATEGORY_GUILDS ] =
{
binding = "TOGGLE_GUILDS" ,
categoryName = SI_MAIN_MENU_GUILDS ,
descriptor = MENU_CATEGORY_GUILDS ,
normal = "EsoUI/Art/MainMenu/menuBar_guilds_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_guilds_down.dds" ,
disabled = "EsoUI/Art/MainMenu/menuBar_guilds_disabled.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_guilds_over.dds" ,
} ,
[ MENU_CATEGORY_ALLIANCE_WAR ] =
{
binding = "TOGGLE_ALLIANCE_WAR" ,
categoryName = SI_MAIN_MENU_ALLIANCE_WAR ,
descriptor = MENU_CATEGORY_ALLIANCE_WAR ,
normal = "EsoUI/Art/MainMenu/menuBar_ava_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_ava_down.dds" ,
disabled = "EsoUI/Art/MainMenu/menuBar_ava_disabled.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_ava_over.dds" ,
end ,
} ,
[ MENU_CATEGORY_MAIL ] =
{
binding = "TOGGLE_MAIL" ,
categoryName = SI_MAIN_MENU_MAIL ,
scene = "mailInbox" ,
descriptor = MENU_CATEGORY_MAIL ,
normal = "EsoUI/Art/MainMenu/menuBar_mail_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_mail_down.dds" ,
disabled = "EsoUI/Art/MainMenu/menuBar_mail_disabled.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_mail_over.dds" ,
disableWhenDead = true ,
disableWhenInCombat = true ,
disableWhenReviving = true ,
} ,
[ MENU_CATEGORY_NOTIFICATIONS ] =
{
binding = "TOGGLE_NOTIFICATIONS" ,
categoryName = SI_MAIN_MENU_NOTIFICATIONS ,
descriptor = MENU_CATEGORY_NOTIFICATIONS ,
normal = "EsoUI/Art/MainMenu/menuBar_notifications_up.dds" ,
pressed = "EsoUI/Art/MainMenu/menuBar_notifications_down.dds" ,
disabled = "EsoUI/Art/MainMenu/menuBar_notifications_disabled.dds" ,
highlight = "EsoUI/Art/MainMenu/menuBar_notifications_over.dds" ,
} ,
[ MENU_CATEGORY_HELP ] =
{
binding = "TOGGLE_HELP" ,
categoryName = SI_MAIN_MENU_HELP ,
descriptor = MENU_CATEGORY_HELP ,
normal = "EsoUI/Art/MenuBar/menuBar_help_up.dds" ,
pressed = "EsoUI/Art/MenuBar/menuBar_help_down.dds" ,
disabled = "EsoUI/Art/MenuBar/menuBar_help_disabled.dds" ,
highlight = "EsoUI/Art/MenuBar/menuBar_help_over.dds" ,
} ,
[ MENU_CATEGORY_ACTIVITY_FINDER ] =
{
binding = "TOGGLE_ACTIVITY_FINDER" ,
descriptor = MENU_CATEGORY_ACTIVITY_FINDER ,
hidden = true ,
alias = MENU_CATEGORY_GROUP , --On keyboard, we want the activity finder keybind to just take you to group naturally for now
} ,
}
for i = 1 , # ZO_CATEGORY_LAYOUT_INFO do
local categoryInfo = ZO_CATEGORY_LAYOUT_INFO [ i ]
end
end
end
end
local primaryKeybindDescriptor =
{
else
end
end ,
end
return true
end ,
else
end
end ,
}
local secondaryKeybindDescriptor =
{
end ,
}
label : SetText ( zo_strformat ( SI_KEYBINDINGS_CURRENT_SAVED_BIND_COUNT , currentNumSavedBindings , maxCustomBinds ) )
if currentNumSavedBindings >= maxCustomBinds then
end
end
if tabControl . sceneGroupName then
end
end
if activatedByMouseClick then
local SKIP_ANIMATION = true
if isSceneGroup then
else
end
end
end
if nextSceneData then
if nextSceneData . sceneGroup then
elseif nextSceneData . sceneName then
elseif nextSceneData . category then
end
end
end
end
end
end
local categoryBarData =
{
buttonPadding = 16 ,
normalSize = 51 ,
downSize = 64 ,
animationDuration = DEFAULT_SCENE_TRANSITION_TIME ,
buttonTemplate = "ZO_MainMenuCategoryBarButton" ,
}
for i = 1 , # ZO_CATEGORY_LAYOUT_INFO do
local categoryLayoutInfo = ZO_CATEGORY_LAYOUT_INFO [ i ]
local subcategoryBar = CreateControlFromVirtual ( "ZO_MainMenuSubcategoryBar" , self . control , "ZO_MainMenuSubcategoryBar" , i )
{
barControls = { } ,
subcategoryBar = subcategoryBar ,
subcategoryBarFragment = subcategoryBarFragment ,
}
end
end
end
local hideCategoryBar = ZO_CATEGORY_LAYOUT_INFO [ category ] . hideCategoryBar
if hideCategoryBar == nil or hideCategoryBar == false then
end
end
local sceneInfo =
{
category = category ,
sceneName = sceneName ,
sceneGroupName = sceneGroupName ,
}
if newState == SCENE_SHOWING then
if sceneGroupName == nil then
-- don't set the last scene name if this scene is part of a scene group
-- when we toggle a category we will default to showing the last scene name
-- however for scene groups we want to show the active scene not necessarily the last shown scene
else
-- if we are part of a scene group, when we show the scene, make sure to
-- flag this scene as the active one
end
end
end )
return scene
end
categoryInfo . lastSceneName = sceneName
categoryInfo . lastSceneGroupName = nil
end
categoryInfo . lastSceneGroupName = sceneGroupName
categoryInfo . lastSceneName = nil
end
return categoryInfo . lastSceneName ~= nil or categoryInfo . lastSceneGroupName ~= nil
end
end
end
if ( sceneInfo ) then
local sceneGroupName = sceneInfo . sceneGroupName
if ( sceneGroupName ) then
local menuBarIconData = sceneGroupInfo . menuBarIconData
local sceneGroupBarFragment = sceneGroupInfo . sceneGroupBarFragment
for i = 1 , # menuBarIconData do
local layoutData = menuBarIconData [ i ]
if ( layoutData . descriptor == sceneName ) then
end
return
end
end
end
end
end
function MainMenu_Keyboard : AddSceneGroup ( category , sceneGroupName , menuBarIconData , sceneGroupPreferredSceneFunction , sceneGroupBarTutorialTrigger )
if newState == SCENE_GROUP_SHOWING then
-- this update can be called before the scene itself is set to showing,
-- so make sure to set the active scene here so we can update the scene group bar correctly
elseif newState == SCENE_GROUP_SHOWN then
local sceneGroupBarTutorialTrigger = self . sceneGroupInfo [ sceneGroupName ] . sceneGroupBarTutorialTrigger
if sceneGroupBarTutorialTrigger then
end
end
end )
end
end
for i = 1 , # menuBarIconData do
local sceneName = menuBarIconData [ i ] . descriptor
end
{
menuBarIconData = menuBarIconData ,
category = category ,
sceneGroupBarFragment = sceneGroupBarFragment ,
sceneGroupBarTutorialTrigger = sceneGroupBarTutorialTrigger ,
}
end
local FORCE_SELECTION = true
if sceneInfo then
end
end )
end
end
if sceneInfo then
end
end )
end
end
if buttonControl then
local textures
end
if textures and # textures > 0 then
end
else
end
end
end
end
end
if forceSelection == nil then
forceSelection = FORCE_SELECTION
end
end
--sub category bar
local numControls = # categoryInfo . barControls
local button = CreateControlFromVirtual ( "ZO_MainMenu" .. category .. "Button" , categoryInfo . subcategoryBar , "ZO_MainMenuSubcategoryButton" , numControls + 1 )
local lastControl = categoryInfo . barControls [ numControls ]
if ( lastControl ) then
else
end
end
end
end
ZO_MenuBar_SetDescriptorEnabled ( self . sceneGroupBar , layoutData . descriptor , ( layoutData . enabled == nil or layoutData . enabled == true ) )
end
end
end
end
end
if sceneGroupInfo then
-- This is a scene group
local sceneGroupBarTutorialTrigger = sceneGroupInfo . sceneGroupBarTutorialTrigger
if sceneGroupBarTutorialTrigger then
TUTORIAL_SYSTEM : RegisterTriggerLayoutInfo ( TUTORIAL_TYPE_POINTER_BOX , sceneGroupBarTutorialTrigger , self . control , sceneGroupInfo . sceneGroupBarFragment , tutorialAnchor )
end
local menuBarIconData = sceneGroupInfo . menuBarIconData
local sceneName = layoutData . descriptor
local CLICKED_BY_MOUSE = true
local sceneData =
{
category = category ,
sceneName = sceneName ,
sceneGroup = sceneGroup ,
}
else
-- If the current scene will need confirmation to hide then go back to the previous button. We'll select the button for this scene group if and when the scene shows.
local SKIP_ANIMATION = true
end
end
if sceneGroupBarTutorialTrigger then
end
end
end
end
end
local layoutData
if iconData . descriptor == activeSceneName then
layoutData = iconData
break
end
end
if layoutData then
end
end
end
end
end
if sceneInfo . sceneGroupName then
else
end
end
else
end
end
if sceneNameToShow then
end
end
end
if not specificScene then
end
-- if the scene group is already showing then we can just select the
-- descriptor on the scene group bar that matches the scene we want to
-- show. If we just show the scene, the scene bar won't update correctly.
local RESELECT_IF_SELECTED = true -- Necessary if we are showing a scene group scene that doesn't have a descriptor and we want to switch back to the selected descriptor scene
if not ZO_MenuBar_SelectDescriptor ( self . sceneGroupBar , specificScene , skipAnimation , RESELECT_IF_SELECTED ) then
-- we didn't select the descriptor successfully, which means there is no
-- matching descriptor for the specificScene
-- To support GuildSelector_Keyboard, which has a scene in its scene group
-- that doesn't have a descriptor, we will simply call to show the requested
-- scene
end
else
end
end
else
end
end
--Keyboard and gamepad aren't always one-to-one, so sometimes we might need a binding to do the exact same thing as a different binding
local categoryLayoutInfo = ZO_CATEGORY_LAYOUT_INFO [ category ]
if categoryLayoutInfo . alias then
category = categoryLayoutInfo . alias
categoryLayoutInfo = ZO_CATEGORY_LAYOUT_INFO [ category ]
end
if ( categoryInfo . lastSceneName ) then
else
end
end
end
do
return MAIN_MENU_CATEGORY_DISABLED_WHILE_DEAD
return MAIN_MENU_CATEGORY_DISABLED_WHILE_IN_COMBAT
return MAIN_MENU_CATEGORY_DISABLED_WHILE_REVIVING
return MAIN_MENU_CATEGORY_DISABLED_WHILE_SWIMMING
return MAIN_MENU_CATEGORY_DISABLED_WHILE_WEREWOLF
return MAIN_MENU_CATEGORY_DISABLED_WHILE_PASSENGER
else
return MAIN_MENU_CATEGORY_ENABLED
end
end
local categoryLayoutInfo = ZO_CATEGORY_LAYOUT_INFO [ category ]
if categoryState == MAIN_MENU_CATEGORY_DISABLED_WHILE_DEAD then
elseif categoryState == MAIN_MENU_CATEGORY_DISABLED_WHILE_IN_COMBAT then
elseif categoryState == MAIN_MENU_CATEGORY_DISABLED_WHILE_REVIVING then
elseif categoryState == MAIN_MENU_CATEGORY_DISABLED_WHILE_SWIMMING then
elseif categoryState == MAIN_MENU_CATEGORY_DISABLED_WHILE_WEREWOLF then
elseif categoryState == MAIN_MENU_CATEGORY_DISABLED_WHILE_PASSENGER then
else
if ( categoryInfo . lastSceneName ) then
else
end
end
end
end
--Keyboard and gamepad aren't always one-to-one, so sometimes we might need a binding to do the exact same thing as a different binding
local categoryLayoutInfo = ZO_CATEGORY_LAYOUT_INFO [ category ]
if categoryLayoutInfo . alias then
category = categoryLayoutInfo . alias
end
local sceneData = {
category = category ,
}
else
end
end
if categoryState == MAIN_MENU_CATEGORY_ENABLED then
else -- if a category is disabled, default to the character menu
end
end
for i = 1 , # ZO_CATEGORY_LAYOUT_INFO do
local categoryInfo = ZO_CATEGORY_LAYOUT_INFO [ i ]
if not shouldBeEnabled and ( self . lastCategory == i ) and SCENE_MANAGER : IsShowing ( categoryInfo . scene ) then
end
end
end
end
end
--Events
local CLICKED_BY_MOUSE = true
local sceneData =
{
category = category ,
}
else
--If the scene will need confirmation to hide then go back to the previous button. We'll select the button for this category on the scene or scene group showing (if it is allowed).
local SKIP_ANIMATION = true
end
end
end
end
end
end
-- SetText will get called before self.sceneGroupBar refreshes its anchors, so the position of the label needs
-- to let that update before it notifies anyone of it's new rectangle
zo_callLater ( function ( ) MAIN_MENU_KEYBOARD : FireCallbacks ( "OnSceneGroupBarLabelTextChanged" , self . sceneGroupBarLabel ) end , 10 )
end
--Global XML
tooltipText = zo_strformat ( SI_MAIN_MENU_KEYBIND , GetString ( buttonData . categoryName ) , bindingString or GetString ( SI_ACTION_IS_NOT_BOUND ) )
end
end
end
end
end |