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-- Some configuration options.
local MAX_READ_ATTACHMENTS = MAIL_MAX_ATTACHED_ITEMS + 1
local SYSTEM_MAIL_ICON = "EsoUI/Art/Mail/Gamepad/gp_mailMenu_mailType_system.dds"
local CUSTOMERSERVICE_MAIL_ICON = "EsoUI/Art/Mail/Gamepad/gp_mailMenu_mailType_CS.dds"
local EXPIRATION_IMMINENT_ICON = "EsoUI/Art/Miscellaneous/timerRed_64.dds"
local EMPTY_ATTACHMENT_ICON = nil
local ZO_GAME_REPRESENTATIVE_TEXT_UNSELECTED = ZO_GAME_REPRESENTATIVE_TEXT : Lerp ( ZO_DISABLED_TEXT , 0.5 )
return mailData and ( mailData . fromCS or mailData . fromSystem )
end
end
local hasCOD = ( mailData . codAmount > 0 )
local hasEnoughMoney = ( mailData . codAmount <= GetCurrencyAmount ( CURT_MONEY , CURRENCY_LOCATION_CHARACTER ) )
if not hasEnoughMoney then
return ZO_MAIL_COD_MONEY_INSUFFICIENT_COLOR_GAMEPAD , ZO_MAIL_COD_MONEY_INSUFFICIENT_COLOR_GAMEPAD
end
if hasCOD then
return ZO_MAIL_COD_MONEY_COLOR_GAMEPAD , ZO_MAIL_COD_MONEY_COLOR_UNSELECTED_GAMEPAD
end
if isSystem then
return ZO_GAME_REPRESENTATIVE_TEXT , ZO_GAME_REPRESENTATIVE_TEXT_UNSELECTED
end
return ZO_SELECTED_TEXT , ZO_DISABLED_TEXT
end
-- The main class.
return mailInbox
end
--Re-narrate when cycling between multiple links
end )
end
else
end
end
-- Suppress link updating as this is initially handled by OnShown.
local SUPPRESS_LINK_UPDATE = true
end
end
--Trigger the tutorial if *any* category is full
for category = MAIL_CATEGORY_ITERATION_BEGIN , MAIL_CATEGORY_ITERATION_END do
break
end
end
end
end
end
end
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
-- Loading
-- Mail Display
local IS_OUTBOX = false
self . inbox : Initialize ( GetString ( SI_GAMEPAD_MAIL_INBOX_FROM ) , EMPTY_ATTACHMENT_ICON , IS_OUTBOX , ZO_MAIL_COD_MONEY_OPTIONS_GAMEPAD , ZO_MAIL_ATTACHED_MONEY_OPTIONS_GAMEPAD , MAX_READ_ATTACHMENTS )
end
if selectedData then
local EQUIPPED = false
GAMEPAD_TOOLTIPS : LayoutItem ( GAMEPAD_LEFT_TOOLTIP , selectedData . itemLink , EQUIPPED , selectedData . creator )
end
end
attachmentsList : AddDataTemplate ( "ZO_GamepadMenuEntryTemplateLowercase34" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
self . attachmentsList : SetOnSelectedDataChangedCallback ( function ( ... ) self : AttachmentSelectionChanged ( ... ) end )
end
local SHOW_GAMERCARD_ENTRY =
{
template = "ZO_GamepadFullWidthLeftLabelEntryTemplate" ,
templateData =
{
if not mailData . fromSystem then
ZO_ShowGamerCardFromDisplayNameOrFallback ( mailData . senderDisplayName , ZO_ID_REQUEST_TYPE_MAIL_ID , mailData . mailId )
end
end ,
} ,
}
local REPLY_ENTRY =
{
template = "ZO_GamepadFullWidthLeftLabelEntryTemplate" ,
templateData =
{
end ,
} ,
}
local RETURN_TO_SENDER_ENTRY =
{
template = "ZO_GamepadFullWidthLeftLabelEntryTemplate" ,
templateData =
{
ZO_Dialogs_ShowGamepadDialog ( "MAIL_RETURN_ATTACHMENTS" , { callback = function ( ) self : ReturnToSender ( ) end , finishedCallback = function ( ) self : ExitReturnDialog ( ) end } , { mainTextParams = { self : GetActiveMailSender ( ) } } )
end ,
} ,
}
local REPORT_PLAYER_ENTRY =
{
template = "ZO_GamepadFullWidthLeftLabelEntryTemplate" ,
templateData =
{
end ,
} ,
}
local DELETE_ON_CLAIM_ENTRY =
{
template = "ZO_CheckBoxTemplate_WithoutIndent_Gamepad" ,
templateData =
{
-- Called when the checkbox is toggled
end ,
--Used during setup to determine if the data should be setup checked or unchecked
end ,
ZO_GamepadCheckBoxTemplate_Setup ( control , data , selected , reselectingDuringRebuild , enabled , active )
end ,
end ,
}
}
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
title =
{
} ,
local parametricListEntries = dialog . info . parametricList
end
end
--Customer service options are not currently available for PC Gamepad
end
end
end ,
parametricList = { } , -- Generated dynamically
blockDialogReleaseOnPress = true ,
end ,
buttons =
{
{
end
end ,
} ,
{
end ,
}
}
} )
end
list : AddDataTemplate ( "ZO_GamepadMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplate ( "ZO_GamepadMenuEntryNoCapitalization" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( "ZO_GamepadMenuEntryNoCapitalization" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
end
return zo_strformat ( SI_GAMEPAD_MAIL_INBOX_INVENTORY_SPACES , GetNumBagUsedSlots ( BAG_BACKPACK ) , GetBagSize ( BAG_BACKPACK ) )
end
ZO_CurrencyControl_SetSimpleCurrency ( control , CURT_MONEY , GetCurrencyAmount ( CURT_MONEY , CURRENCY_LOCATION_CHARACTER ) , ZO_MAIL_HEADER_MONEY_OPTIONS_GAMEPAD )
return true
end
return deleteOnClaim and GetString ( SI_GAMEPAD_MAIL_INBOX_DELETE_ON_CLAIM_ENABLED ) or GetString ( SI_GAMEPAD_MAIL_INBOX_DELETE_ON_CLAIM_DISABLED )
end
tabBarEntries = MAIL_GAMEPAD . tabBarEntries ,
}
if mailData then
ZO_CurrencyControl_SetSimpleCurrency ( control , CURT_MONEY , mailData . codAmount , ZO_MAIL_HEADER_MONEY_OPTIONS_GAMEPAD )
end
return true
end
if mailData then
end
end
{
data1 =
{
} ,
data2 =
{
} ,
}
end
return mailData and mailData . isReadInfoReady
end
local hasEnoughCOD = mailData and mailData . codAmount <= GetCurrencyAmount ( CURT_MONEY , CURRENCY_LOCATION_CHARACTER )
return IsReadInfoReady ( ) and ( self : GetActiveMailHasAttachedItems ( ) or self : GetActiveMailHasAttachedGold ( ) ) and hasEnoughCOD
end
local takeAttachmentsBind = {
end
end ,
}
local backToMailListBind = KEYBIND_STRIP : GenerateGamepadBackButtonDescriptor ( function ( ) self : EnterMailList ( ) end )
-- Loading.
{
-- Back
}
-- Main list.
end
{
-- Back
-- Take Attachments
takeAttachmentsBind ,
-- Delete
{
end ,
end ,
} ,
-- Options
{
ZO_Dialogs_ShowGamepadDialog ( "GAMEPAD_MAIL_INBOX_OPTIONS" , { deleteOnClaim = MAIL_MANAGER : ShouldDeleteOnClaim ( ) } )
end ,
} ,
-- Claim All
{
end ,
end ,
if activeMailCategory then
return CanTryTakeAllMailAttachmentsInCategory ( activeMailCategory , MAIL_MANAGER : ShouldDeleteOnClaim ( ) )
end
return false
end ,
} ,
-- View Attachments
{
end
end ,
} ,
}
-- View Attachments
{
backToMailListBind ,
takeAttachmentsBind ,
}
ZO_Gamepad_AddListTriggerKeybindDescriptors ( self . viewAttachmentsKeybindDescriptor , self . attachmentsList )
end
end
end
end
if mailId then
end
end
end
if result == MAIL_TAKE_ATTACHMENT_RESULT_SUCCESS then
end
end
self . control : RegisterForEvent ( EVENT_MAIL_NUM_UNREAD_CHANGED , function ( ... ) MAIL_GAMEPAD : RefreshHeader ( ) end )
self . control : RegisterForEvent ( EVENT_MAIL_TAKE_ALL_ATTACHMENTS_IN_CATEGORY_RESPONSE , OnTakeAllComplete )
end
end )
end
end
end
end
end
end
if mailId then
if numAttachments > 0 or attachedMoney > 0 then
else
"DELETE_MAIL" ,
{
end ,
mailId = mailId ,
}
)
end
end
end
end
end
MAIL_GAMEPAD : GetSend ( ) : ComposeMailTo ( self : GetActiveMailSender ( ) , self : GetActiveMailData ( ) : GetFormattedReplySubject ( ) )
end
end
-- Populate the list.
if mailData then
local mailId = mailData . mailId
for i = 1 , mailData . numAttachments do
local icon , stack , creator , sellPrice , meetsUsageRequirement , equipType , itemStyle , displayQuality = GetAttachedItemInfo ( mailId , i )
local itemData =
{
displayQuality = displayQuality ,
-- quality is deprecated, included here for addon backwards compatibility
quality = displayQuality ,
stackCount = stack ,
sellPrice = sellPrice ,
meetsUsageRequirement = meetsUsageRequirement ,
equipType = equipType ,
itemStyle = itemStyle ,
itemLink = itemLink ,
}
end
end
-- Swap controls and keybinds.
end
if selectedData then
return selectedData . mailId
end
return nil
end
if mailId then
end
return nil
end
if mailData then
end
return nil
end
if mailData then
return mailData . category
end
return nil
end
else
end
end
if mailId then
end
end
end
end
end
if mailId then
return attachedMoney > 0
end
return false
end
if mailId then
return numAttachments > 0
end
return false
end
if mailId then
if codAmount > 0 then
else
end
end
end
if mailId then
end
end
if targetData and targetData . mailId then
else
end
end
if mailData . unread then
end
if mailData . firstItemIcon ~= ZO_NO_TEXTURE_FILE then
end
--Only show the system mail icon for system mail in the "System Alerts" category
if mailData . fromSystem and mailData . category == MAIL_CATEGORY_INFO_ONLY_SYSTEM_MAIL then
elseif mailData . fromCS then
end
end
end
return
end
if mailData then
end
end
end
local narrations = { }
ZO_AppendNarration ( narrations , ZO_GetSharedGamepadEntryDefaultNarrationText ( entryData , entryControl ) )
local moneyHeader
local moneyText
local hasAttachedMoney = entryData . attachedMoney > 0
local hasCod = entryData . codAmount > 0
--Generate the COD Fee/Sent Gold text
if hasAttachedMoney then
moneyText = ZO_Currency_FormatGamepad ( CURT_MONEY , entryData . attachedMoney , ZO_CURRENCY_FORMAT_AMOUNT_NAME )
elseif hasCod then
moneyText = ZO_Currency_FormatGamepad ( CURT_MONEY , entryData . codAmount , ZO_CURRENCY_FORMAT_AMOUNT_NAME )
--If this mail has a COD Fee, include the narration for the COD notice
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_GAMEPAD_MAIL_INBOX_COD_NOTICE ) ) )
else
end
--Generate the narration for the From section
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_GAMEPAD_MAIL_INBOX_FROM ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( entryData . senderDisplayName ) )
--Generate the narration for the Subject section
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_GAMEPAD_MAIL_SUBJECT_LABEL ) ) )
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( entryData : GetFormattedSubject ( ) ) )
--Generate the narration for the Message section
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_GAMEPAD_MAIL_BODY_LABEL ) ) )
if body == "" then
end
--Generate the narration for the attached money/cod fee
--Generate the narration for the attachments
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_MAIL_ATTACHMENTS_HEADER ) ) )
if entryData . numAttachments > 0 then
local totalAttachments = 0
for i = 1 , entryData . numAttachments do
totalAttachments = totalAttachments + stack
end
--Narrate the total stack count of all the attachments, not just the number of unique attachments
else
ZO_AppendNarration ( narrations , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_GAMEPAD_MAIL_INBOX_NO_ATTACHMENTS ) ) )
end
return narrations
end
return
end
-- Update the inbox list.
for category = MAIL_CATEGORY_ITERATION_BEGIN , MAIL_CATEGORY_ITERATION_END do
for index = 1 , numMailItems do
-- Get mail data.
local mailData = { }
local subject = mailData . subject
if ( not subject ) or ( subject == "" ) then
end
-- Basic setup.
entryData : AddSubLabel ( zo_strformat ( SI_GAMEPAD_MAIL_INBOX_RECEIVED_TEXT , mailData : GetReceivedText ( ) ) )
end
-- Setup icons.
if index == 1 then
else
end
end
end
-- If we have a queued message update, update it.
end
end
-- If the mail Id does not match the current selection, ignore the update. This could happen if the user
-- changes active messages and the messages are still loading.
return
end
-- If we have a queued message list refresh, or the control is hidden, queue a refresh of the mail message.
return
end
-- Basic display setup.
-- Get the data.
local wasUnread = mailData . unread
local oldFirstItemIcon = mailData . firstItemIcon
if mailData . unread ~= wasUnread or mailData . firstItemIcon ~= oldFirstItemIcon then
end
if body == "" then
end
local isSystem = ( mailData . fromCS or mailData . fromSystem )
local noAttachments = ( mailData . numAttachments == 0 )
-- System mail should not add platform ID icon formatting, the name is already undecorated and ready to display if from the system
local displayName = isSystem and mailData . senderDisplayName or ZO_FormatUserFacingDisplayName ( mailData . senderDisplayName )
self . inbox : Display ( mailData . codAmount , mailData . attachedMoney , displayName , mailData : GetFormattedSubject ( ) , body , isSystem , noAttachments )
-- Attachments.
for i = 1 , mailData . numAttachments do
end
for i = mailData . numAttachments + 1 , MAX_READ_ATTACHMENTS do
end
end
-- Update the mail list (mostly for unread icon update).
if not suppressLinkUpdate then
end
end
------------------
-- Active Links --
------------------
return
end
-- Extract and register any links found in the Guild's
-- Message of the Day and Description (About Us) text.
if bodyText ~= "" then
end
else
end
end |