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local LoreLibraryScrollList
if newState == SCENE_SHOWING then
end
elseif newState == SCENE_HIDDEN then
end
end
end
self . navigationTree = ZO_Tree : New ( control : GetNamedChild ( "NavigationContainerScrollChild" ) , 40 , - 10 , 385 )
end
-- One of these fields will be nil and the other will be valid.
return left . categoryIndex == right . categoryIndex and left . hirelingType == right . hirelingType
end
-- When only some messages are known: "Hireling Correspondence 15"
entryControl : SetText ( zo_strformat ( SI_LORE_LIBRARY_HIRELING_CORRESPONDENCE_TREE_ENTRY , data . name , ZO_SELECTED_TEXT : Colorize ( data . numKnownBooks ) ) )
else
-- When any book or all messages are known: "Hireling Correspondence 15/15"
entryControl : SetText ( zo_strformat ( SI_LORE_LIBRARY_KNOWN_BOOKS , data . name , data . numKnownBooks , data . totalBooks ) )
end
end
end
if selected then
end
end
-- Either category and collection will be valid or hireling type will be. Sufficient for an equality check.
return left . categoryIndex == right . categoryIndex and left . collectionIndex == right . collectionIndex and left . hirelingType == right . hirelingType
end
self . navigationTree : AddTemplate ( "ZO_LoreLibraryNavigationEntry" , TreeEntrySetup , TreeEntryOnSelected , TreeEntryEquality )
end
end
end
end
end
self . control : RegisterForEvent ( EVENT_UNLOCKED_HIRELING_CORRESPONDENCE_UPDATED , OnCorrespondenceUpdated )
end
self . totalCollectedLabel : SetText ( zo_strformat ( SI_LORE_LIBRARY_TOTAL_COLLECTED , self . totalCurrentlyCollected , self . totalPossibleCollected ) )
end
end
end
end
if selectedData then
return selectedData . categoryIndex
end
end
if selectedData then
return selectedData . collectionIndex
end
end
end
end
local categoryData =
{
hirelingType = hirelingType ,
numKnownBooks = numHirelingMessages ,
totalBooks = maxHirelingMessages ,
}
return categoryData
end
local messages = { }
for messageIndex = 1 , numHirelingMessages do
local sender , subject , body , icon = GetHirelingCorrespondenceInfoByIndex ( hirelingType , messageIndex )
local title = zo_strformat ( SI_LORE_LIBRARY_HIRELING_CORRESPONDENCE_ENTRY_FORMATTER , subject , messageIndex )
{
hirelingType = hirelingType ,
messageIndex = messageIndex ,
title = title ,
body = body ,
sender = sender ,
} )
end
return messages
end
return
end
local categories = { }
for collectionIndex = 1 , numCollections do
if not hidden then
table . insert ( categories , { categoryIndex = categoryIndex , name = categoryName , numCollections = numCollections , } )
break
end
end
end
local collectionNodeToSelect = nil
local categoryIndex = categoryData . categoryIndex
local numCollections = categoryData . numCollections
local collections = { }
for collectionIndex = 1 , numCollections do
local collectionName , description , numKnownBooks , totalBooks , hidden , _ , collectionId = GetLoreCollectionInfo ( categoryIndex , collectionIndex )
if not hidden then
table . insert ( collections , { categoryIndex = categoryIndex , collectionIndex = collectionIndex , name = collectionName , description = description , numKnownBooks = numKnownBooks , totalBooks = totalBooks , collectionId = collectionId , } )
end
end
collectionNodeToSelect = node
end
end
end
-- Add categories for all hireling messages
local parent = self . navigationTree : AddNode ( "ZO_LabelHeader" , { name = GetString ( SI_LORE_LIBRARY_HIRELING_CORRESPONDENCE_HEADER ) , } )
for hirelingType = HIRELING_TYPE_ITERATION_BEGIN , HIRELING_TYPE_ITERATION_END do
local hirelings = { }
if hirelingCollection . totalBooks > 0 then
-- If this hireling hasn't been set up with data yet, don't show it.
end
end
end
end
{
-- Read
{
end
end ,
} ,
-- Open in Achievements
{
if targetData then
local achievementId = GetLoreBookCollectionLinkedAchievement ( targetData . categoryIndex , targetData . collectionIndex )
return achievementId ~= 0
end
return false
end ,
local achievementId = GetLoreBookCollectionLinkedAchievement ( targetData . categoryIndex , targetData . collectionIndex )
end ,
} ,
}
end
end
local BOOK_DATA_TYPE = 1
local HIRELING_MESSAGE_DATA_TYPE = 2
local HIRELING_MESSAGE_HEADER_TYPE = 3
local title , icon , known = GetLoreBookInfo ( data . categoryIndex , data . collectionIndex , data . bookIndex )
entryControl . known = known
end
ZO_ScrollList_AddDataType ( self . list , BOOK_DATA_TYPE , "ZO_LoreLibrary_BookEntry" , 52 , SetUpBookEntry )
entryControl . known = true
end
ZO_ScrollList_AddDataType ( self . list , HIRELING_MESSAGE_DATA_TYPE , "ZO_LoreLibrary_BookEntry" , 52 , SetUpHirelingMessageEntry )
entryControl . known = true
end
ZO_ScrollList_AddDataType ( self . list , HIRELING_MESSAGE_HEADER_TYPE , "ZO_LoreLibrary_HirelingMessageHeader" , 60 , SetUpHirelingMessageHeaderEntry )
if highlighted then
if not entryControl . iconAnimation then
entryControl . iconAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "IconSlotMouseOverAnimation" , entryControl . icon )
end
elseif entryControl . iconAnimation then
end
end
end
if mouseIsOver then
return ZO_SELECTED_TEXT , known and 0 or 1
end
if known then
return ZO_NORMAL_TEXT , 0
end
return ZO_DISABLED_TEXT , 1
end
end
do
local leftTitle , _ , leftKnown = GetLoreBookInfo ( leftData . categoryIndex , leftData . collectionIndex , leftData . bookIndex )
local rightTitle , _ , rightKnown = GetLoreBookInfo ( rightData . categoryIndex , rightData . collectionIndex , rightData . bookIndex )
if leftKnown == rightKnown then
return leftTitle < rightTitle
end
return leftKnown
end
if categoryData . hirelingType == nil then
end
end
end
-- do nothing
-- the lore library builds all its data in FilterScrollList because it doesn't need to keep a master list around
end
if categoryData . hirelingType ~= nil then
local currentHirelingSender = ""
-- Fill out hireling message into the list
if currentHirelingSender ~= nextSender then
currentHirelingSender = nextSender
{
hirelingType = messageData . hirelingType ,
name = zo_strformat ( SI_LORE_LIBRARY_HIRELING_CORRESPONDENCE_SENDER_FORMATTER , currentHirelingSender ) ,
sortOrder = index ,
} ) )
end
messageData . sortOrder = index
end
else
-- Fill out books of a collection into the list.
for bookIndex = 1 , totalBooks do
{
categoryIndex = categoryIndex ,
collectionIndex = collectionIndex ,
bookIndex = bookIndex ,
} )
)
end
end
end
end
end )
end
local link = ZO_LinkHandler_CreateChatLink ( GetLoreBookLink , control . categoryIndex , control . collectionIndex , control . bookIndex )
end )
end
end
end
end
else
ZO_AlertNoSuppression ( UI_ALERT_CATEGORY_ALERT , nil , zo_strformat ( SI_LORE_LIBRARY_UNKNOWN_BOOK , control . text : GetText ( ) ) )
end
end
end
end |