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ZO_GAMEPAD_LFG_OPTION_INFO =
{
[ LFG_ROLE_DPS ] =
{
iconUp = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_dps_up.dds" ,
iconDown = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_dps_down.dds" ,
role = LFG_ROLE_DPS ,
return ZO_FormatRadioButtonNarrationText ( GetString ( "SI_LFGROLE" , LFG_ROLE_DPS ) , selectedRole == LFG_ROLE_DPS , GetString ( SI_GAMEPAD_GROUP_PREFERRED_ROLES_HEADER ) )
end ,
} ,
[ LFG_ROLE_HEAL ] =
{
iconUp = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_healer_up.dds" ,
iconDown = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_healer_down.dds" ,
role = LFG_ROLE_HEAL ,
return ZO_FormatRadioButtonNarrationText ( GetString ( "SI_LFGROLE" , LFG_ROLE_HEAL ) , selectedRole == LFG_ROLE_HEAL , GetString ( SI_GAMEPAD_GROUP_PREFERRED_ROLES_HEADER ) )
end ,
} ,
[ LFG_ROLE_TANK ] =
{
iconUp = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_tank_up.dds" ,
iconDown = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_tank_down.dds" ,
role = LFG_ROLE_TANK ,
return ZO_FormatRadioButtonNarrationText ( GetString ( "SI_LFGROLE" , LFG_ROLE_TANK ) , selectedRole == LFG_ROLE_TANK , GetString ( SI_GAMEPAD_GROUP_PREFERRED_ROLES_HEADER ) )
end ,
} ,
}
ZO_GAMEPAD_ROLES_BAR_BUTTON_DIMENSIONS = 64
ZO_GAMEPAD_ROLES_BAR_HEADER_BUTTONS_PADDING_Y = 40
local ROLES_HEADER_HEIGHT = 24
ZO_GAMEPAD_ROLES_BAR_ADDITIONAL_HEADER_SPACE = ROLES_HEADER_HEIGHT + ZO_GAMEPAD_ROLES_BAR_HEADER_BUTTONS_PADDING_Y + ZO_GAMEPAD_ROLES_BAR_BUTTON_DIMENSIONS
--------------------------------------------
-- GroupRolesBarGamepad Gamepad
--------------------------------------------
local roleType = roleData . role
GAMEPAD_TOOLTIPS : LayoutGroupRole ( GAMEPAD_LEFT_TOOLTIP , roleData . optionName , roleData . tooltip , lowestAverage )
end
end
-- Only handle the press if the player is changing to a new role
if DoesGroupFinderUserTypeGroupListingEnforceRoles ( GROUP_FINDER_GROUP_LISTING_USER_TYPE_APPLIED_TO_GROUP_LISTING ) then
local dialogData =
{
end ,
}
else
end
end
end
{
}
--The fragment needs to be manually added and removed for the animation to work between the two group scenes
GAMEPAD_GROUP_ROLES_FRAGMENT = ZO_ConveyorSceneFragment : New ( ZO_GroupRolesBarGamepadMaskContainer , ZO_Anchor : New ( TOPLEFT , nil , TOPLEFT ) )
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end )
end
end
ZO_ACTIVITY_FINDER_ROOT_MANAGER : RegisterCallback ( "OnActivityFinderStatusUpdate" , OnActivityFinderStatusUpdate )
end
end
end
end
end
end
end
end
end
local alpha = isDimmed and ZO_GAMEPAD_ICON_UNSELECTED_ALPHA or ZO_GAMEPAD_ICON_SELECTED_ALPHA
end
end
-- Static function to be used by list screens that show the group roles bar
listControl : SetAnchor ( point1 , relativeTo1 , relativePoint1 , offsetX1 , offsetY1 + ZO_GAMEPAD_ROLES_BAR_ADDITIONAL_HEADER_SPACE )
end
--ZO_GamepadButtonTabBar Overrides
end
end
--XML Calls
end |