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---------------------
-- Tribute Rewards --
---------------------
ZO_TRIBUTE_REWARDS_ROW_HEIGHT_GAMEPAD = 100
end
local ACTIVATE_ON_SHOW = true
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_DO_NOT_CREATE_TAB_BAR , ACTIVATE_ON_SHOW , GAMEPAD_TRIBUTE_REWARDS_SCENE )
end
list : AddDataTemplate ( "ZO_GamepadItemEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
local USE_DEFAULT_COMPARISON = nil
list : AddDataTemplateWithHeader ( "ZO_GamepadItemEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , USE_DEFAULT_COMPARISON , "ZO_GamepadMenuEntryHeaderTemplate" )
-- Initialize each lists' keybinds.
{
{
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
-- TODO Tribute: Add events here
end
------------------------------------------------
-- Overrides ZO_Gamepad_ParametricList_Screen --
------------------------------------------------
end
else
end
end
end
---------------------------------------------------
-- End Override ZO_Gamepad_ParametricList_Screen --
---------------------------------------------------
end
end
{
}
end
-- Add the category entries.
if rewardsTypeData then
end
end
end
function ZO_TributeRewards_Gamepad : OnTargetChanged ( list , targetData , oldTargetData , reachedTarget , targetSelectedIndex )
if targetData then
end
end
if TRIBUTE_REWARDS_LIST_GAMEPAD then
local rewardsTypeData = TRIBUTE_REWARDS_DATA_MANAGER : GetTributeRewardsTypeData ( self . currentRewardsType )
GAMEPAD_TOOLTIPS : LayoutTitleAndDescriptionTooltip ( GAMEPAD_RIGHT_TOOLTIP , nil , rewardsTypeData : GetDescription ( ) )
end
end
end
--------------------------
-- Tribute Rewards List --
--------------------------
end
end
end
end
end
end
ZO_ScrollList_AddDataType ( listControl , 1 , "ZO_TributeRewards_Row_Gamepad" , ZO_TRIBUTE_REWARDS_ROW_HEIGHT_GAMEPAD , SetupTributeRewardsRow )
-- Initialize keybinds
{
}
ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , function ( )
end )
end
-----------------------------------------
-- Overrides ZO_SortFilterList_Gamepad --
-----------------------------------------
end
end
if newData then
GAMEPAD_TOOLTIPS : LayoutTitleAndDescriptionTooltip ( GAMEPAD_RIGHT_TOOLTIP , colorizedRewardListName , newData : GetRewardListDescription ( ) )
end
end
--------------------------------------------
-- End Override ZO_SortFilterList_Gamepad --
--------------------------------------------
-- Refresh the header
local rewardsTypeData = TRIBUTE_REWARDS_DATA_MANAGER : GetTributeRewardsTypeData ( self . currentRewardsType )
-- Build list content
for _ , tributeRewardsData in TRIBUTE_REWARDS_DATA_MANAGER : TributeRewardsTypeIterator ( self . currentRewardsType ) do
end
end
if state == SCENE_FRAGMENT_HIDING then
end
end
end
local DO_NOT_RETAIN_FRAGMENT = false
end
--------------
-- Global XML
--------------
end
end
end |