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-----------------
-- Raid Leaderboards
-----------------
ZO_RAID_LEADERBOARD_SELECT_OPTION_DEFAULT = 0
ZO_RAID_LEADERBOARD_SELECT_OPTION_SKIP_WEEKLY = 1
ZO_RAID_LEADERBOARD_SELECT_OPTION_PREFER_WEEKLY = 2
local RAID_LEADERBOARD_MAX_RANK_ALLOWED = 100
ZO_RAID_LEADERBOARD_SYSTEM_NAME = "raidLeaderboards"
local HEADER_ICONS =
{
[ RAID_CATEGORY_TRIAL ] =
{
up = "EsoUI/Art/Journal/leaderboard_indexIcon_raids_up.dds" ,
down = "EsoUI/Art/Journal/leaderboard_indexIcon_raids_down.dds" ,
over = "EsoUI/Art/Journal/leaderboard_indexIcon_raids_over.dds" ,
} ,
[ RAID_CATEGORY_CHALLENGE ] =
{
up = "EsoUI/Art/Journal/leaderboard_indexIcon_challenge_up.dds" ,
down = "EsoUI/Art/Journal/leaderboard_indexIcon_challenge_down.dds" ,
over = "EsoUI/Art/Journal/leaderboard_indexIcon_challenge_over.dds" ,
} ,
}
local LEADERBOARD_RANK_MAP =
{
[ RAID_CATEGORY_TRIAL ] = LEADERBOARD_TYPE_OVERALL ,
[ RAID_CATEGORY_CHALLENGE ] = LEADERBOARD_TYPE_CLASS ,
}
return function ( state , lastRaidId )
end
end
end
if currentRaidId > 0 then
end
end
control : RegisterForEvent ( EVENT_RAID_LEADERBOARD_PLAYER_DATA_CHANGED , function ( ) self : UpdatePlayerInfo ( ) end )
control : RegisterForEvent ( EVENT_RAID_PARTICIPATION_UPDATE , function ( ) SelectCurrentRaid ( ) ; self : UpdatePlayerParticipationStatus ( ) end )
control : RegisterForEvent ( EVENT_RAID_TIMER_STATE_UPDATE , function ( ) self : UpdatePlayerParticipationStatus ( ) end )
control : RegisterForEvent ( EVENT_RAID_OF_THE_WEEK_TURNOVER , function ( ) self : HandleWeeklyTurnover ( ) end )
control : RegisterForEvent ( EVENT_RAID_OF_THE_WEEK_INFO_RECEIVED , function ( ) self : HandleWeeklyInfoReceived ( ) end )
end
do
local classId = 0
local classIndex = entryIndex
local previousGate
classId = gate . classId
if previousGate then
end
break
end
previousGate = gate
end
return classId , classIndex
end
if categoryData . raidCategory == RAID_CATEGORY_TRIAL then
if categoryData . isWeekly then
else
end
elseif categoryData . raidCategory == RAID_CATEGORY_CHALLENGE then
--We keep track of these gates for the info function that'll be called later
if categoryData . isWeekly then
else
end
end
return nil
end
if categoryData . isWeekly then
else
end
else
end
end
if categoryData . raidCategory == RAID_CATEGORY_TRIAL then
if categoryData . isWeekly then
return ZO_ID_REQUEST_TYPE_TRIAL_OF_THE_WEEK_LEADERBOARD , entryIndex
else
return ZO_ID_REQUEST_TYPE_TRIAL_LEADERBOARD , categoryData . raidId , entryIndex
end
elseif categoryData . raidCategory == RAID_CATEGORY_CHALLENGE then
if categoryData . isWeekly then
return ZO_ID_REQUEST_TYPE_CHALLENGE_OF_THE_WEEK_LEADERBOARD , classId , classIndex
else
return ZO_ID_REQUEST_TYPE_CHALLENGE_LEADERBOARD , categoryData . raidId , classId , classIndex
end
end
return nil
end
end
if categoryData . raidCategory == RAID_CATEGORY_TRIAL then
if categoryData . isWeekly then
else
end
elseif categoryData . raidCategory == RAID_CATEGORY_CHALLENGE then
--We keep track of these gates for the info function that'll be called later
if categoryData . classGates then
else
categoryData . classGates = { }
end
if categoryData . isWeekly then
else
end
end
end
return 0
end
return RAID_LEADERBOARD_MAX_RANK_ALLOWED
end
local NO_POINTS_FORMAT_FUNCTION = nil
local node = self . leaderboardSystem : AddEntry ( self , name , GetRaidLeaderboardTitleName , parent , categoryData , GetNumEntries , GetMaxRank , GetSingleRaidEntryInfo , NO_POINTS_FORMAT_FUNCTION , GetString ( SI_LEADERBOARDS_HEADER_SCORE ) , GetRaidLeaderboardEntryConsoleIdRequestParams , "EsoUI/Art/Leaderboards/gamepad/gp_leaderBoards_menuIcon_trial.dds" , leaderboardRankType , UpdatePlayerInfo )
if node then
nodeData . raidId = categoryData . raidId
nodeData . isWeekly = categoryData . isWeekly
nodeData . raidCategory = categoryData . raidCategory
end
return node
end
--Go through every category
for raidCategory = RAID_CATEGORY_TRIAL , RAID_CATEGORY_CHALLENGE do
local leaderboardRankType = LEADERBOARD_RANK_MAP [ raidCategory ]
--Create the category header
if hasWeekly or ( numRaids > 0 ) then
self . headers [ raidCategory ] = self . leaderboardSystem : AddCategory ( GetString ( "SI_RAIDCATEGORY" , raidCategory ) , HEADER_ICONS [ raidCategory ] . up , HEADER_ICONS [ raidCategory ] . down , HEADER_ICONS [ raidCategory ] . over )
end
end
--Set up the weekly first
if hasWeekly then
local categoryData =
{
raidId = raidId ,
isWeekly = true ,
raidCategory = raidCategory ,
}
end
--Set up every other regular raid for this category
if numRaids > 0 then
local entries = { }
local categoryData =
{
raidName = raidName ,
raidId = raidId ,
isWeekly = false ,
raidCategory = raidCategory ,
uiSortIndex = uiSortIndex ,
}
end
end
end
end
end
end
selectOption = selectOption or ZO_RAID_LEADERBOARD_SELECT_OPTION_DEFAULT
local selectedNode
-- We've never opened the menu, so we need to populate the categories before we can select the right one
end
if nodeData . raidId == raidId then
if selectOption == ZO_RAID_LEADERBOARD_SELECT_OPTION_SKIP_WEEKLY then
if not nodeData . isWeekly then
selectedNode = node
break
end
elseif selectOption == ZO_RAID_LEADERBOARD_SELECT_OPTION_PREFER_WEEKLY then
selectedNode = node
if nodeData . isWeekly then
break
end
else
selectedNode = node
break
end
end
end
if selectedNode then
if openLeaderboards then
end
end
end
do
local timerLabelLastUpdateSecs = 0
local UPDATE_INTERVAL_SECS = 1
if currentTime - timerLabelLastUpdateSecs >= UPDATE_INTERVAL_SECS then
if secsUntilEnd > 0 then
self . timerLabelData = ZO_FormatTime ( secsUntilEnd , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
elseif secsUntilNextStart > 0 then
self . timerLabelData = ZO_FormatTime ( secsUntilNextStart , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
else
end
timerLabelLastUpdateSecs = currentTime
end
end
return
end
local rank , bestScore
if isWeekly then
-- Not currently populating but no major changes were made to this part of the code
-- TODO: Confirm best score population on account that has actually completed a raid.
else
end
if isWeekly then
self . control : SetHandler ( "OnUpdate" , function ( _ , currentTime ) self : TimerLabelOnUpdate ( currentTime ) end )
else
timerLabelLastUpdateSecs = 0
end
end
end
return
end
self . participating , self . credited = GetPlayerRaidOfTheWeekParticipationInfo ( self . selectedSubType . raidCategory )
else
end
end
return
end
local raidInProgress , raidComplete
raidInProgress , raidComplete = GetPlayerRaidOfTheWeekProgressInfo ( self . selectedSubType . raidCategory )
else
end
if raidInProgress or raidComplete then
else
end
end
end
end
return
end
local readyState = nil
else
end
else
end
LEADERBOARD_LIST_MANAGER : QueryLeaderboardData ( PENDING_LEADERBOARD_DATA_TYPE . RAID , self : GenerateRequestData ( ) )
end
{
}
end
end
end
return
end
else
end
end
end
return true
end
return false
end
end |