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ZO_BattlegroundLeaderboardsManager_Shared . Initialize ( self , control , GAMEPAD_LEADERBOARDS , GAMEPAD_LEADERBOARDS_SCENE , GAMEPAD_BATTLEGROUND_LEADERBOARD_FRAGMENT )
GAMEPAD_BATTLEGROUND_LEADERBOARD_FRAGMENT : RegisterCallback ( "StateChange" , function ( oldState , newState )
if newState == SCENE_FRAGMENT_SHOWING then
local NO_NAME = nil
local NO_ICON = nil
end
end )
end
local rankingTypeText = GetString ( "SI_LEADERBOARDTYPE" , LEADERBOARD_LIST_MANAGER . leaderboardRankType )
headerData . data2HeaderText = zo_strformat ( SI_GAMEPAD_LEADERBOARDS_CURRENT_RANK_LABEL , rankingTypeText )
end
else
end
else
headerData . data3HeaderText = ""
end
--Raid/Endless Archive uses 4 for its timer, and might have set it, so campaign will clear it just in case
headerData . data4HeaderText = ""
end
end |