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-----------------
-- Endless Dungeon Leaderboards
-----------------
ZO_ENDLESS_DUNGEON_LEADERBOARD_SELECT_OPTION =
{
DEFAULT = 0 ,
SKIP_WEEKLY = 1 ,
PREFER_WEEKLY = 2 ,
}
local ENDLESS_DUNGEON_LEADERBOARD_MAX_RANK_ALLOWED = 200
local ENDLESS_DUNGEON_HEADER_ICONS =
{
up = "EsoUI/Art/Journal/leaderboard_indexIcon_endlessDungeon_up.dds" ,
down = "EsoUI/Art/Journal/leaderboard_indexIcon_endlessDungeon_down.dds" ,
over = "EsoUI/Art/Journal/leaderboard_indexIcon_endlessDungeon_over.dds" ,
}
local LEADERBOARD_RANK_MAP =
{
[ ENDLESS_DUNGEON_GROUP_TYPE_DUO ] = LEADERBOARD_TYPE_ENDLESS_DUNGEON_OVERALL ,
[ ENDLESS_DUNGEON_GROUP_TYPE_SOLO ] = LEADERBOARD_TYPE_ENDLESS_DUNGEON_CLASS ,
}
end
self : SelectEndlessDungeonById ( DEFAULT_ENDLESS_DUNGEON_ID , endlessDungeonGroupType , ZO_ENDLESS_DUNGEON_LEADERBOARD_SELECT_OPTION . PREFER_WEEKLY )
end
end
control : RegisterForEvent ( EVENT_ENDLESS_DUNGEON_LEADERBOARD_PLAYER_DATA_CHANGED , function ( ) self : UpdatePlayerInfo ( ) end )
control : RegisterForEvent ( EVENT_ENDLESS_DUNGEON_SCORE_UPDATED , function ( ) self : UpdateEndlessDungeonScore ( ) end )
control : RegisterForEvent ( EVENT_ENDLESS_DUNGEON_OF_THE_WEEK_TURNOVER , function ( ) self : HandleWeeklyTurnover ( ) end )
end )
end
do
local classId = 0
local classIndex = entryIndex
local previousGate
classId = gate . classId
if previousGate then
end
break
end
previousGate = gate
end
return classId , classIndex
end
if categoryData . endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_DUO then
if categoryData . isWeekly then
else
end
elseif categoryData . endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_SOLO then
--We keep track of these gates for the info function that'll be called later
if categoryData . isWeekly then
else
return GetEndlessDungeonSoloLeaderboardEntryInfo ( categoryData . endlessDungeonId , classId , classIndex )
end
end
return nil
end
if categoryData . endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_DUO then
if categoryData . isWeekly then
return ZO_ID_REQUEST_TYPE_ENDLESS_DUNGEON_OF_THE_WEEK_DUO_LEADERBOARD , entryIndex
else
return ZO_ID_REQUEST_TYPE_ENDLESS_DUNGEON_DUO_LEADERBOARD , categoryData . endlessDungeonId , entryIndex
end
elseif categoryData . endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_SOLO then
if categoryData . isWeekly then
return ZO_ID_REQUEST_TYPE_ENDLESS_DUNGEON_OF_THE_WEEK_SOLO_LEADERBOARD , classId , classIndex
else
return ZO_ID_REQUEST_TYPE_ENDLESS_DUNGEON_SOLO_LEADERBOARD , categoryData . endlessDungeonId , classId , classIndex
end
end
return nil
end
end
if categoryData . endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_DUO then
if categoryData . isWeekly then
else
end
elseif categoryData . endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_SOLO then
--We keep track of these gates for the info function that'll be called later
if categoryData . classGates then
else
categoryData . classGates = { }
end
if categoryData . isWeekly then
else
end
end
end
return 0
end
return ENDLESS_DUNGEON_LEADERBOARD_MAX_RANK_ALLOWED
end
local NO_POINTS_FORMAT_FUNCTION = nil
local node = self . leaderboardSystem : AddEntry ( self , name , name , parent , categoryData , GetNumEntries , GetMaxRank , GetSingleEndlessDungeonEntryInfo , NO_POINTS_FORMAT_FUNCTION , GetString ( SI_LEADERBOARDS_HEADER_SCORE ) , GetEndlessDungeonLeaderboardEntryConsoleIdRequestParams , "EsoUI/Art/Leaderboards/gamepad/gp_leaderBoards_menuIcon_endlessDungeon.dds" , leaderboardRankType , UpdatePlayerInfo )
if node then
nodeData . endlessDungeonId = categoryData . endlessDungeonId
nodeData . isWeekly = categoryData . isWeekly
nodeData . endlessDungeonGroupType = categoryData . endlessDungeonGroupType
end
return node
end
-- Create Endless Dungeon Category Header
local parent = self . leaderboardSystem : AddCategory ( GetString ( SI_ENDLESS_DUNGEON_LEADERBOARDS_CATEGORIES_HEADER ) , ENDLESS_DUNGEON_HEADER_ICONS . up , ENDLESS_DUNGEON_HEADER_ICONS . down , ENDLESS_DUNGEON_HEADER_ICONS . over )
--Set up the 4 leaderboards (Weekly solo and duo, lifetime solo and duo) for every endlessDungeon
local entries = { }
for endlessDungeonGroupType = ENDLESS_DUNGEON_GROUP_TYPE_ITERATION_BEGIN , ENDLESS_DUNGEON_GROUP_TYPE_ITERATION_END do
local weeklyCategoryData =
{
endlessDungeonId = DEFAULT_ENDLESS_DUNGEON_ID ,
isWeekly = true ,
endlessDungeonGroupType = endlessDungeonGroupType ,
}
local lifetimeCategoryData =
{
endlessDungeonId = DEFAULT_ENDLESS_DUNGEON_ID ,
isWeekly = false ,
endlessDungeonGroupType = endlessDungeonGroupType ,
}
end
if left . isWeekly ~= right . isWeekly then
return left . isWeekly
elseif left . endlessDungeonGroupType ~= right . endlessDungeonGroupType then
return left . endlessDungeonGroupType == ENDLESS_DUNGEON_GROUP_TYPE_SOLO
end
return false
end
local leaderboardRankType = LEADERBOARD_RANK_MAP [ categoryData . endlessDungeonGroupType ]
end
end
end
function ZO_EndlessDungeonLeaderboardsManager_Shared : SelectEndlessDungeonById ( endlessDungeonId , endlessDungeonGroupType , selectOption , openLeaderboards )
selectOption = selectOption or ZO_ENDLESS_DUNGEON_LEADERBOARD_SELECT_OPTION . DEFAULT
local selectedNode
-- We've never opened the menu, so we need to populate the categories before we can select the right one
end
if nodeData . endlessDungeonId == endlessDungeonId then
if selectOption == ZO_ENDLESS_DUNGEON_LEADERBOARD_SELECT_OPTION . SKIP_WEEKLY then
if not nodeData . isWeekly then
selectedNode = node
break
end
elseif selectOption == ZO_ENDLESS_DUNGEON_LEADERBOARD_SELECT_OPTION . PREFER_WEEKLY then
selectedNode = node
if nodeData . isWeekly then
break
end
else
selectedNode = node
break
end
end
end
if selectedNode then
if openLeaderboards then
end
end
end
do
local timerLabelLastUpdateSecs = 0
local UPDATE_INTERVAL_SECS = 1
if currentTime - timerLabelLastUpdateSecs >= UPDATE_INTERVAL_SECS then
if secsUntilEnd > 0 then
self . timerLabelData = ZO_FormatTime ( secsUntilEnd , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
elseif secsUntilNextStart > 0 then
self . timerLabelData = ZO_FormatTime ( secsUntilNextStart , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR )
else
end
timerLabelLastUpdateSecs = currentTime
end
end
return
end
local rank , bestScore
if isWeekly then
rank , bestScore = GetEndlessDungeonOfTheWeekLeaderboardLocalPlayerInfo ( self . selectedSubType . endlessDungeonGroupType )
else
rank , bestScore = GetEndlessDungeonLeaderboardLocalPlayerInfo ( self . selectedSubType . endlessDungeonGroupType , self . selectedSubType . endlessDungeonId )
end
if isWeekly then
self . control : SetHandler ( "OnUpdate" , function ( _ , currentTime ) self : TimerLabelOnUpdate ( currentTime ) end )
else
timerLabelLastUpdateSecs = 0
end
end
end
return
end
self . participating , self . credited = GetPlayerEndlessDungeonOfTheWeekParticipationInfo ( self . selectedSubType . endlessDungeonGroupType )
else
self . participating , self . credited = GetPlayerEndlessDungeonParticipationInfo ( self . selectedSubType . endlessDungeonGroupType , self . selectedSubType . endlessDungeonId )
end
end
return
end
local endlessDungeonInProgress , endlessDungeonComplete
endlessDungeonInProgress , endlessDungeonComplete = GetPlayerEndlessDungeonOfTheWeekProgressInfo ( self . selectedSubType . endlessDungeonGroupType )
else
endlessDungeonInProgress , endlessDungeonComplete = GetPlayerEndlessDungeonProgressInfo ( self . selectedSubType . endlessDungeonGroupType , self . selectedSubType . endlessDungeonId )
end
if endlessDungeonInProgress or endlessDungeonComplete then
else
end
end
end
end
return
end
self . requestedEndlessDungeonId = self . selectedSubType . isWeekly and 0 or self . selectedSubType . endlessDungeonId
local readyState = nil
else
end
else
end
LEADERBOARD_LIST_MANAGER : QueryLeaderboardData ( PENDING_LEADERBOARD_DATA_TYPE . ENDLESS_DUNGEON , self : GenerateRequestData ( ) )
end
{
}
end
end
end
return true
end
return false
end
ZO_EndlessDungeonLeaderboardsManager_Shared . GetFragment = ZO_EndlessDungeonLeaderboardsManager_Shared : MUST_IMPLEMENT ( )
end |