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ZO_FURNITURE_SETTINGS =
{
[ HOUSE_PERMISSION_OPTIONS_CATEGORIES_SOCIAL_OPTIONS ] =
{
HOUSE_PERMISSION_OPTIONS_CATEGORIES_GENERAL ,
HOUSE_PERMISSION_OPTIONS_CATEGORIES_OCCUPANTS ,
HOUSE_PERMISSION_OPTIONS_CATEGORIES_VISITORS ,
HOUSE_PERMISSION_OPTIONS_CATEGORIES_BANLIST ,
HOUSE_PERMISSION_OPTIONS_CATEGORIES_GUILD_VISITORS ,
HOUSE_PERMISSION_OPTIONS_CATEGORIES_GUILD_BANLIST ,
} ,
}
ZO_PATH_SETTINGS =
{
[ HOUSE_PATH_SETTING_CATEGORIES_EDIT_PATH ] =
{
HOUSE_PATH_SETTING_CATEGORIES_PATH_SETTINGS ,
} ,
}
ZO_HOUSING_SETTINGS_CONTROL_DATA_PRIMARY_RESIDENCE = 1
ZO_HOUSING_SETTINGS_CONTROL_DATA_DEFAULT_ACCESS = 2
ZO_HOUSING_SETTINGS_CONTROL_DATA_RESTART_PATHS = 3
ZO_HOUSING_SETTINGS_CONTROL_DATA =
{
-- Primary Residence
[ ZO_HOUSING_SETTINGS_CONTROL_DATA_PRIMARY_RESIDENCE ] =
{
tooltipFunction = function ( ... ) return SYSTEMS : GetObject ( "furniture_settings" ) : ShowPrimaryResidenceTooltip ( ... ) end ,
gamepadTemplate = "ZO_HousingPermissionsSettingsRow_Gamepad" ,
} ,
-- Default Visitor Access
[ ZO_HOUSING_SETTINGS_CONTROL_DATA_DEFAULT_ACCESS ] =
{
tooltipFunction = function ( ... ) return SYSTEMS : GetObject ( "furniture_settings" ) : ShowDefaultAccessTooltip ( ... ) end ,
gamepadTemplate = "ZO_GamepadHorizontalListRow" ,
} ,
-- Restart All Paths
[ ZO_HOUSING_SETTINGS_CONTROL_DATA_RESTART_PATHS ] =
{
tooltipFunction = function ( ... ) return SYSTEMS : GetObject ( "furniture_settings" ) : ShowRestartPathsTooltip ( ... ) end ,
gamepadTemplate = "ZO_HousingPermissionsSettingsRow_Gamepad" ,
} ,
}
ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_PATH_TYPE = 1
ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_PATHING_STATE = 2
ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_CONFORM_TO_GROUND = 3
ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_CHANGE_COLLECTIBLE = 4
ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA =
{
-- Path Type
[ ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_PATH_TYPE ] =
{
tooltipFunction = function ( ... ) return SYSTEMS : GetObject ( "path_settings" ) : ShowPathTypeTooltip ( ... ) end ,
gamepadTemplate = "ZO_GamepadHorizontalListRow" ,
} ,
-- Pathing State
[ ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_PATHING_STATE ] =
{
tooltipFunction = function ( ... ) return SYSTEMS : GetObject ( "path_settings" ) : ShowPathingStateTooltip ( ... ) end ,
gamepadTemplate = "ZO_CheckBoxTemplate_Gamepad" ,
} ,
-- Conform To Ground
[ ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_CONFORM_TO_GROUND ] =
{
tooltipFunction = function ( ... ) return SYSTEMS : GetObject ( "path_settings" ) : ShowConformToGroundTooltip ( ... ) end ,
gamepadTemplate = "ZO_CheckBoxTemplate_Gamepad" ,
} ,
-- Change Collectible
[ ZO_HOUSING_PATH_SETTINGS_CONTROL_DATA_CHANGE_COLLECTIBLE ] =
{
tooltipFunction = function ( ... ) return SYSTEMS : GetObject ( "path_settings" ) : ShowChangeCollectibleTooltip ( ... ) end ,
gamepadTemplate = "ZO_GamepadFullWidthLabelEntryTemplate" ,
} ,
}
ZO_HOUSING_SETTINGS_LIST_ENTRY_SORT_KEYS =
{
[ "displayName" ] = { } ,
[ "permissionPresetName" ] = { tiebreaker = "displayName" } ,
}
return manager
end
for i = HOUSE_PERMISSION_PRESET_SETTING_ITERATION_BEGIN , HOUSE_PERMISSION_PRESET_SETTING_ITERATION_END do
end
for i = HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_ITERATION_BEGIN , HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_ITERATION_END do
end
end
return i
end
end
end
end
local isMarkedForDelete = IsHousingPermissionMarkedForDelete ( houseId , HOUSE_PERMISSION_USER_GROUP_GENERAL , 1 )
if hasAccess and not isMarkedForDelete then
if preset == HOUSE_PERMISSION_PRESET_SETTING_DECORATOR then
return HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_DECORATOR
elseif preset == HOUSE_PERMISSION_PRESET_SETTING_VISITOR then
return HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_VISITOR
elseif preset == HOUSE_PERMISSION_PRESET_SETTING_LIMITED_VISITOR then
return HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_LIMITED_VISITOR
end
end
return HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_NO_ACCESS
end
local canAccess , preset
if defaultAccessType == HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_NO_ACCESS then
canAccess = false
preset = HOUSE_PERMISSION_PRESET_SETTING_INVALID
elseif defaultAccessType == HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_VISITOR then
canAccess = true
preset = HOUSE_PERMISSION_PRESET_SETTING_VISITOR
elseif defaultAccessType == HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_DECORATOR then
canAccess = true
preset = HOUSE_PERMISSION_PRESET_SETTING_DECORATOR
elseif defaultAccessType == HOUSE_PERMISSION_DEFAULT_ACCESS_SETTING_LIMITED_VISITOR then
canAccess = true
preset = HOUSE_PERMISSION_PRESET_SETTING_LIMITED_VISITOR
end
return canAccess , preset
end
end
local houseEntries = { }
if houseData . houseId ~= currentHouse then
local newEntry = dropdown : CreateItemEntry ( zo_strformat ( SI_COLLECTIONS_HOUSING_DISPLAY_NAME_FORMAT , collectibleData : GetName ( ) , collectibleData : GetNickname ( ) ) , callback )
newEntry . houseId = houseData . houseId
end
end
houseEntry . houseIndex = index
end
end
end
end
end
end
end
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