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end
if fromSearch then
end
end )
end
-- purchase
{
if targetData then
local furnitureObject = targetData . furnitureObject
local IS_PURCHASE = false
RequestPurchaseMarketProduct ( furnitureObject . marketProductId , furnitureObject . presentationIndex , IS_PURCHASE )
end
end ,
if targetData == nil then
return false
else
local furnitureObject = targetData . furnitureObject
local expectedPurchaseResult = CouldPurchaseMarketProduct ( furnitureObject . marketProductId , furnitureObject . presentationIndex )
end
end
return true
end ,
}
)
-- placement preview
{
if targetData then
local furnitureObject = targetData . furnitureObject
end
end ,
if targetData then
local furnitureObject = targetData . furnitureObject
end
return false
end ,
}
)
-- gift
{
if targetData then
local furnitureObject = targetData . furnitureObject
end
return false
end ,
if targetData then
local furnitureObject = targetData . furnitureObject
local IS_GIFT = true
RequestPurchaseMarketProduct ( furnitureObject . marketProductId , furnitureObject . presentationIndex , IS_GIFT )
end
end ,
}
)
end
end
-- Primary order: New products before existing products.
if a . isNew then
if not b . isNew then
return true
end
elseif b . isNew then
return false
end
-- Secondary order: Product name in ascending alphabetical order.
end
function ZO_HousingFurnitureProducts_Gamepad : OnFurnitureTargetChanged ( list , targetData , oldTargetData )
end
else
end
end
end
local currencyStyle = MARKET_CURRENCY_GAMEPAD : ModifyKeybindStripStyleForCurrency ( KEYBIND_STRIP_GAMEPAD_STYLE )
end
end
end |