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EVENT_MANAGER : RegisterForEvent ( "Help_Manager" , EVENT_HELP_SEARCH_RESULTS_READY , function ( ) self : OnSearchResultsReady ( ) end )
EVENT_MANAGER : RegisterForEvent ( "Help_Manager" , EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , function ( ) self : OnGamepadPreferredModeChanged ( ) end )
-- If we ever want to use this mechanism to show the overlay version we can, but right now there's no use case
-- so that can be a future change if we decide we need it
-- ideally we would do a push here, but that is currently not playing
-- well with opening help from the Crown Store
-- specifically: attempting to gift from the furniture browser with gifting locked
else
end
end
local HANDLED = true
return HANDLED
end
local NO_ARG = nil
-- We want HelpOverlay to get dibs on intercepting the close button before other systems (e.g.: Tribute conceding)
local PRIORITY = 1
CLOSE_ACTIONS_INTERCEPT_LAYER_FRAGMENT : RegisterCallback ( "InterceptCloseAction" , OnInterceptCloseAction , NO_ARG , PRIORITY )
end , "Help_Manager" )
CLOSE_ACTIONS_INTERCEPT_LAYER_FRAGMENT : UnregisterCallback ( "InterceptCloseAction" , OnInterceptCloseAction )
end , "Help_Manager" )
end
end )
end
local SEARCH_DATA_STRIDE = 2
for i = 1 , # searchData , SEARCH_DATA_STRIDE do
local helpCategoryIndex , helpIndex = searchData [ i ] , searchData [ i + 1 ]
end
end
end
return nil
end
end
end
end
-- Optionally pass in a data object that can specify arguments and filters
-- sceneInfo =
-- {
-- systemFilters = { UI_SYSTEM_ANTIQUITY_DIGGING, UI_SYSTEM_BATTELGROUND_FINDER },
-- showOverlayConditionalFunction = function() MySceneShouldShowOverlayExample() end,
-- }
sceneInfo = sceneInfo or { }
sceneInfo . systemFilters = sceneInfo . systemFilters or { }
end
if SCENE_MANAGER : IsShowing ( sceneName ) and ( not sceneInfo . showOverlayConditionalFunction or sceneInfo . showOverlayConditionalFunction ( ) ) then
return sceneInfo
end
end
return nil
end
return sceneInfo and sceneInfo . systemFilters or nil
end
end
return
end
return
end
end
else
end
else
else
end
end
end
end
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