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ZO_GUILD_HISTORY_KEYBOARD_CATEGORY_TREE_WIDTH = 270
ZO_GUILD_HISTORY_KEYBOARD_ROW_HEIGHT = 60
end
end
ZO_GuildHistory_Shared . InitializeSortFilterList ( self , "ZO_GuildHistoryRow_Keyboard" , ZO_GUILD_HISTORY_KEYBOARD_ROW_HEIGHT )
end
end )
end )
end
local DEFAULT_INDENT = 60
local DEFAULT_SPACING = - 10
local NO_SELECTION_FUNCTION = nil
local NO_EQUALITY_FUNCTION = nil
local DEFAULT_CHILD_INDENT = nil
local CHILD_SPACING = 0
local TREE_WIDTH = ZO_GUILD_HISTORY_KEYBOARD_CATEGORY_TREE_WIDTH - ZO_SCROLL_BAR_WIDTH
local TEXT_LABEL_MAX_WIDTH = TREE_WIDTH - ZO_TREE_ENTRY_ICON_HEADER_TEXT_OFFSET_X
self . categoryTree = ZO_Tree : New ( self . control : GetNamedChild ( "Categories" ) , DEFAULT_INDENT , DEFAULT_SPACING , TREE_WIDTH )
end
end
if selected then
end
end
end
-- Childless Category Header
end
return left . eventCategory == right . eventCategory and left . subcategoryIndex == right . subcategoryIndex
end
self . categoryTree : AddTemplate ( "ZO_IconChildlessHeader" , CategoryHeaderSetup_Childless , TreeEntrySelected_Childless , EqualityFunc , DEFAULT_CHILD_INDENT , CHILD_SPACING )
-- Parent Category Header
if open and userRequested then
end
end
self . categoryTree : AddTemplate ( "ZO_IconHeader" , CategoryHeaderSetup_Parent , NO_SELECTION_FUNCTION , EqualityFunc , DEFAULT_CHILD_INDENT , CHILD_SPACING )
--Subcategory Entry
end
self . categoryTree : AddTemplate ( "ZO_GuildHistorySubcategoryEntry" , SubcategoryEntrySetup , TreeEntrySelected , EqualityFunc )
--Build Tree
for eventCategory = GUILD_HISTORY_EVENT_CATEGORY_ITERATION_BEGIN , GUILD_HISTORY_EVENT_CATEGORY_ITERATION_END do
if categoryInfo then
local categoryData = { eventCategory = eventCategory }
if # categoryInfo . subcategories > 1 then
local subcategoryData = { name = name , eventCategory = eventCategory , subcategoryIndex = subcategoryIndex }
end
else
-- Don't show a subcategory when there's only the one
categoryData . subcategoryIndex = 1
end
end
end
end
{
-- Show More
{
end ,
end ,
} ,
} )
end
end
function ZO_GuildHistory_Keyboard : SelectNodeForEventCategory ( eventCategory , subcategoryIndex , suppressAutoRequest )
local node = self . categoryTree : GetTreeNodeByData ( { eventCategory = eventCategory , subcategoryIndex = subcategoryIndex or 1 } )
if node then
end
end
-- Helper function to allow switching to a guild without triggering an auto request
end
-- Called from the GUILD_SELECTOR that controls which guild is currently selected for all guild screens
end
end
end
do
else
end
end
end
end
local IS_KEYBOARD = false
end
if showLoadingSpinner then
local loadingText = isTargetingEvents and GetString ( SI_GUILD_HISTORY_RETRIEVING_ADDITIONAL ) or GetString ( SI_GUILD_HISTORY_RETRIEVING )
else
end
end
end |