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local GUILD_EVENT_DATA = 1
local ENTRIES_PER_PAGE = 100
ZO_DeferredInitializingObject . Initialize ( self , ZO_FadeSceneFragment : New ( control , alwaysAnimateFragment ) )
end
-- Begin overriden from ZO_DeferredInitializingObject --
end )
end )
end )
GUILD_HISTORY_MANAGER : RegisterCallback ( "CategoryUpdated" , function ( ... ) self : OnCategoryUpdated ( ... ) end )
end
-- TODO Guild History: Implement
end
end
-- End overriden from ZO_DeferredInitializingObject --
ZO_ScrollList_AddDataType ( self . list , GUILD_EVENT_DATA , rowTemplate , rowHeight , function ( ... ) self : SetupEventRow ( ... ) end )
end
end
do
local REQUEST_LOOKUP = { }
local requestsByGuild = REQUEST_LOOKUP [ guildId ]
if not requestsByGuild then
requestsByGuild = { }
REQUEST_LOOKUP [ guildId ] = requestsByGuild
end
local requestForEventCategory = requestsByGuild [ eventCategory ]
if not requestForEventCategory then
requestsByGuild [ eventCategory ] = requestForEventCategory
end
return requestForEventCategory
end
end
end
local SUPPRESS_REFRESH = true
self : SetEmptyText ( ZO_GuildHistory_Manager . GetNoEntriesText ( self . selectedEventCategory , self . selectedSubcategoryIndex , self . guildId ) )
end
return true
end
return false
end
local SUPPRESS_REFRESH = true
self : SetEmptyText ( ZO_GuildHistory_Manager . GetNoEntriesText ( self . selectedEventCategory , self . selectedSubcategoryIndex , self . guildId ) )
--if it's the same category we can just mess with the filter instead of rebuilding the whole list
else
end
end
if not suppressRefresh then
end
end
end
end
end
end
end
-- A change on the level of permissions happened, don't try to keep your place
local SUPPRESS_REFRESH = true
-- New events came in, so we'll retain our page and scroll and move everything down as needed
--We got a response to a manual request, but had no new events, so make another request
local QUEUE_IF_ON_COOLDOWN = true
end
end
end
end
end
-- Even if we made the initial requests, we might have some info already from pushes, so show those right away
--Pull all known events and redacted events
if oldestEventIndex > 0 then
else
end
ZO_ClearTable ( self . cachedEventIndicesByPage ) -- Always reset the cache when resetting the master list
end
end
local startIndex = 1
local numEventsToSkip = 0
local numEventsSkipped = 0
if cachedPageEventIndices then
-- We've already processed this page, so we know exactly what eventIndex to start with
startIndex = cachedPageEventIndices . startIndex
if previousCachedPageEventIndices then
-- We've already processed the previous page, so we know that had the right start and the right number of events,
-- so we know we can at least start after the last event from that page to save loops
startIndex = previousCachedPageEventIndices . endIndex + 1
else
-- We don't have enough cached information to start ahead, so instead we need to skip events based on what page we're on.
-- This is because the page indices cache will get cleared if new events come in, but that doesn't mean we reset our current page
end
end
if numEventsSkipped == numEventsToSkip then
if # scrollData == ENTRIES_PER_PAGE then
break
end
else
numEventsSkipped = numEventsSkipped + 1
end
end
end
-- If we found no events for the filter, the cache won't matter because we won't be able to refresh the filters again anyway
if not cachedPageEventIndices and # scrollData > 0 then
cachedPageEventIndices =
{
}
end
end
--The newest event id should be either the oldest up to date event or newest redacted event (whichever is newer)
local newestEventId
if oldestUpToDateEvent then
end
local oldestRedactedEvent
end
end
--The oldest event id will either be the last event on the page or the oldest redacted event
local oldestEventId
if # scrollData > 0 then
elseif oldestRedactedEvent then
end
-- Need to make an initial request
-- which will come back into FilterScrollList when the response comes.
local QUEUE_IF_ON_COOLDOWN = true
elseif newestEventId and oldestEventId and newestEventId > oldestEventId then
-- Need to make a request to fill gaps and/or unredact,
-- which will come back into FilterScrollList when the response comes.
local QUEUE_IF_ON_COOLDOWN = true
-- Need to make a request to fill up the page if we are on the first page,
-- which will come back into FilterScrollList when the response comes.
local QUEUE_IF_ON_COOLDOWN = true
end
end
--Refresh the loading spinner whenever the filters are refreshed
end
end
if readyState == GUILD_HISTORY_DATA_READY_STATE_ON_COOLDOWN then
local alertText = zo_strformat ( SI_GUILD_HISTORY_REQUEST_COOLDOWN_ALERT , ZO_FormatTimeMilliseconds ( GetGuildHistoryRequestMinCooldownMs ( ) , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS ) )
end
--Since more events were requested, refresh the visibility of the loading spinner
end
--If the request is already queued or pending, do not display the "Show More" keybind
return false
else
end
end
return false
end
return ZO_GuildHistory_Manager . HasPermissionsForCategoryAndSubcategory ( self . selectedEventCategory , self . selectedSubcategoryIndex , self . guildId )
end
local showLoadingSpinner = false
local isTargetingEvents = false
--If the request is queued or pending, we want to show the loading spinner
if request : IsRequestQueued ( ) or request : IsRequestQueuedFromAddon ( ) or request : IsRequestResponsePending ( ) then
showLoadingSpinner = true
end
end
end
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