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ZO_GUILD_HISTORY_GAMEPAD_ROW_HEIGHT = 70
local ALWAYS_ANIMATE = true
end
-- TODO Guild History: Implement
end
ZO_GuildHistory_Shared . InitializeSortFilterList ( self , "ZO_GuildHistoryRow_Gamepad" , ZO_GUILD_HISTORY_GAMEPAD_ROW_HEIGHT )
end
-- The keybind descriptor for when focus is on the category list.
local DEFAULT_NAME = nil
local ALWAYS_VISIBLE = nil
end
GAME_NAVIGATION_TYPE_BUTTON ,
DEFAULT_NAME ,
ALWAYS_VISIBLE ,
)
GAME_NAVIGATION_TYPE_BUTTON ,
function ( )
end
)
end
-- The keybind descriptor for when focus is on the events list.
{
{
--Even though this is an ethereal keybind, the name will still be read during screen narration
etherealNarrationOrder = 1 ,
end ,
end ,
} ,
{
--Even though this is an ethereal keybind, the name will still be read during screen narration
etherealNarrationOrder = 2 ,
end ,
end ,
} ,
{
end ,
end ,
}
}
ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound ( self . eventsKeybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , function ( ) self : FocusCategoryList ( ) end )
end
end
end
end
-- Called from GuildHome when category changes
end
--Called when the selection in the event list changes
end
if selectedData then
if eventData then
end
end
end
end
for eventCategory = GUILD_HISTORY_EVENT_CATEGORY_ITERATION_BEGIN , GUILD_HISTORY_EVENT_CATEGORY_ITERATION_END do
if categoryInfo then
local firstEntry = true
local subcategoryName
if subcategoryInfo . subcategoryType == GUILD_HISTORY_EVENT_SUBCATEGORY_ALL then
subcategoryName = categoryString
else
end
entryData . eventCategory = eventCategory
entryData . subcategoryIndex = subcategoryIndex
if firstEntry then
firstEntry = false
else
end
end
end
end
end
local IS_GAMEPAD = true
end
--Order matters, do this before calling the base class
--Re-narrate when changing pages
local NARRATE_HEADER = true
end
end
local NO_CALLBACK = nil
local ANIMATE_INSTANTLY = true
end
--The keybinds or tooltip may have changed, so re-narrate
--If the visibility of the page number footer changed, re-narrate the header too
end
end
else
end
return wasHidden ~= isHidden
end
end
end
end
local narrations = { }
--Include the page number in the narration if visible
local pageNarration = SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( SI_GAMEPAD_PAGED_LIST_PAGE_NUMBER_NARRATION , self . currentPage ) )
end
return narrations
end
end |