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local GUILD_CREATE
control : RegisterForEvent ( EVENT_GUILD_DATA_LOADED , function ( ) manager : RefreshGuildCreateStatus ( ) end )
control : RegisterForEvent ( EVENT_GUILD_MEMBER_RANK_CHANGED , function ( ) manager : RefreshGuildCreateStatus ( ) end )
control : RegisterForEvent ( EVENT_LEVEL_UPDATE , function ( _ , unitTag ) if ( unitTag == "player" ) then manager : RefreshGuildCreateStatus ( ) end end )
if ( newState == SCENE_SHOWING ) then
elseif ( newState == SCENE_HIDDEN ) then
end
end )
return manager
end
{
-- Invite
{
end ,
end
} ,
}
end
end
--Global XML
end |