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--------------------------------------------------------------
-- ZO_GroupFinder_Keyboard
--------------------------------------------------------------
-- ZO_GroupFinder_Shared overrides
end
end
self . createGroupListingContent = ZO_GroupFinder_CreateEditGroupListing_Keyboard : New ( self . createGroupListingControl )
self . applicationsManagementContent = ZO_GroupFinder_ApplicationsManagementPanel_Keyboard : New ( self . applicationsManagmentControl )
self . appliedToListingData = ZO_GroupListingUserTypeData : New ( GROUP_FINDER_GROUP_LISTING_USER_TYPE_APPLIED_TO_GROUP_LISTING )
overviewDescription : SetText ( ZO_GenerateParagraphSeparatedList ( { GetString ( SI_GROUP_FINDER_DESCRIPTION ) , GetString ( SI_GROUP_FINDER_OVERVIEW_INSTRUCTIONS ) } ) )
InitializeTooltip ( GroupFinderGroupListingTooltip , self . appliedToListingControl , RIGHT , - 15 , 0 , LEFT )
ZO_GroupFinderGroupListingTooltip_SetGroupFinderListing ( GroupFinderGroupListingTooltip , self . appliedToListingData )
end
end
AddMenuItem ( GetString ( SI_GROUP_FINDER_RESCIND_KEYBIND ) , function ( ) RequestResolveGroupListingApplication ( RESOLVE_GROUP_LISTING_APPLICATION_REQUEST_RESCIND ) end )
AddMenuItem ( GetString ( SI_FRIEND_MENU_IGNORE ) , function ( ) AddIgnore ( self . appliedToListingData : GetOwnerDisplayName ( ) ) end )
AddMenuItem ( GetString ( SI_GROUP_FINDER_REPORT_GROUP_LISTING_KEYBIND ) , function ( ) ZO_HELP_GENERIC_TICKET_SUBMISSION_MANAGER : OpenReportGroupFinderListingTicketScene ( self . appliedToListingData ) end )
end
end
{
}
if newState == SCENE_FRAGMENT_SHOWING then
local RESET_DIFFICULTY = true
elseif newState == SCENE_FRAGMENT_HIDING then
--Only allow the exiting of the CREATE_EDIT mode via ExitCreateEditState
end
end
end )
if newState == SCENE_SHOWING then
if selectedSubtreeNodeData . searchCategory ~= currentCategory then
end
end
end
elseif newState == SCENE_HIDING then
--When the parent scene hides, store off the current mode so we remember it when we re-open
--Calling self:SetMode at this point would set self.pendingMode instead, so we need to set self.mode manually here
end
end )
end
end
EVENT_MANAGER : RegisterForEvent ( "GroupFinder_Keyboard" , EVENT_GROUP_FINDER_APPLY_TO_GROUP_LISTING_RESULT , OnRefreshApplication )
EVENT_MANAGER : RegisterForEvent ( "GroupFinder_Keyboard" , EVENT_GROUP_FINDER_RESOLVE_GROUP_LISTING_APPLICATION_RESULT , OnRefreshApplication )
EVENT_MANAGER : RegisterForEvent ( "GroupFinder_Keyboard" , EVENT_GROUP_FINDER_REMOVE_GROUP_LISTING_APPLICATION , OnRefreshApplication )
end
GROUP_FINDER_APPLICATIONS_LIST_MANAGER : RegisterCallback ( "ApplicationsListUpdated" , OnApplicationsListUpdated )
end
{
-- Rescind
{
end ,
} ,
-- Report Listing
{
ZO_HELP_GENERIC_TICKET_SUBMISSION_MANAGER : OpenReportGroupFinderListingTicketScene ( self . appliedToListingData )
end ,
} ,
}
end
ZO_GroupFinder_Shared . SetUpGroupListingFromData ( self . overviewAppliedToGroupListingControl , self . searchContent . roleControlPool , self . appliedToListingData , ZO_GROUP_LISTING_ROLE_CONTROL_PADDING )
else
end
end
end
end
local CATEGORY_PRIORITY = ZO_ACTIVITY_FINDER_SORT_PRIORITY . GROUP_FINDER
--Only allow the exiting of the CREATE_EDIT mode via ExitCreateEditState
if categoryData . searchCategory then
end
end
end
internalassert ( GROUP_FINDER_CATEGORY_MAX_VALUE < 10 , "The category priority algorithm does not support this number of categories, please re-evaluate the priority algorithm." )
for index = GROUP_FINDER_CATEGORY_ITERATION_BEGIN , GROUP_FINDER_CATEGORY_ITERATION_END do
local category =
{
-- Increment index by 1 to account for the overview.
priority = CATEGORY_PRIORITY + ( index + 1 ) * 10 ,
searchCategory = index ,
mode = ZO_GROUP_FINDER_MODES . SEARCH ,
}
end
local categories = { }
--This entry will be selected by default when navigating to the Group Finder category
--Because it does not have a name, it will not be visible in the category list and will not be selectable by the player
local overview =
{
priority = CATEGORY_PRIORITY + 1 ,
mode = ZO_GROUP_FINDER_MODES . OVERVIEW ,
}
end
return categories
end
return {
{
priority = CATEGORY_PRIORITY + 10 ,
mode = ZO_GROUP_FINDER_MODES . MANAGE ,
}
}
end
local groupFinderCategoryData =
{
priority = CATEGORY_PRIORITY ,
normalIcon = "EsoUI/Art/LFG/LFG_indexIcon_groupFinder_up.dds" ,
pressedIcon = "EsoUI/Art/LFG/LFG_indexIcon_groupFinder_down.dds" ,
mouseoverIcon = "EsoUI/Art/LFG/LFG_indexIcon_groupFinder_over.dds" ,
disabledIcon = "EsoUI/Art/LFG/LFG_indexIcon_groupFinder_disabled.dds" ,
else
end
end ,
isGroupFinder = true ,
}
end
return "GroupFinder_Keyboard"
end
if result == GROUP_FINDER_ACTION_RESULT_SUCCESS then
else
end
else
local NO_DATA = nil
ZO_Dialogs_ShowPlatformDialog ( "GROUP_FINDER_CREATE_EDIT_FAILED" , NO_DATA , { mainTextParams = { result } } )
end
elseif result == GROUP_FINDER_ACTION_RESULT_SUCCESS then
end
end
if result == GROUP_FINDER_ACTION_RESULT_SUCCESS then
end
else
ZO_Dialogs_ShowPlatformDialog ( "GROUP_FINDER_CREATE_EDIT_FAILED" , { isEdit = true } , { mainTextParams = { result } } )
end
end
end
end
else
else
end
end
end
end
end
end
end
end
-- End ZO_GroupFinder_Shared overrides
end
end
do
if championPointsText ~= "" then
if championPoints > MAX_CP_ALLOWED then
championPoints = MAX_CP_ALLOWED
end
end
end
end
end
else
end
end
if previousMode then
end
if newMode then
--If we are going into the create edit state, we need to hide the group menu navigation tree
if newMode == ZO_GROUP_FINDER_MODES . CREATE_EDIT then
local editCreateCategory
if previousMode == ZO_GROUP_FINDER_MODES . OVERVIEW then
editCreateCategory = GROUP_FINDER_CATEGORY_DUNGEON
elseif previousMode == ZO_GROUP_FINDER_MODES . MANAGE then
editCreateCategory = GetGroupFinderUserTypeGroupListingCategory ( GROUP_FINDER_GROUP_LISTING_USER_TYPE_CREATED_GROUP_LISTING )
else
end
end
end
end
else
end
end
-- Selecting a new node will automatically call ExecuteSearch().
else -- But if our category isn't actually changing, we need to call it ourselves.
end
end
end
-- Global XML
end
local createGroupListingButton = GROUP_FINDER_KEYBOARD . createGroupListingButton
if not canDoCreateEdit then
else
end
end
end
else
end
end |