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end
local function SetupReceivedGift ( control , data , selected , selectedDuringRebuild , enabled , activated )
end
self : AddSupportedGiftState ( GIFT_STATE_RECEIVED , "ZO_GamepadNewMenuEntryTemplate" , SetupReceivedGift )
return ZO_GiftInventory_Manager . CompareReceived ( leftEntry . gift , rightEntry . gift , "seen" , ZO_SORT_ORDER_UP )
end
{
-- Open Gift Claim
end ,
end ,
} )
end
local formattedPlayerName = zo_strformat ( SI_GAMEPAD_GIFT_INVENTORY_SENDER_FORMATTER , gift : GetUserFacingPlayerName ( ) )
local expiresInString = zo_strformat ( SI_GAMEPAD_GIFT_INVENTORY_EXPIRES_FORMATTER , formattedTimeLeft )
entryData . gift = gift
return entryData
end |