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SYSTEMS : RegisterGamepadRootScene ( "endlessDungeonBuffSelector" , ENDLESS_DUNGEON_BUFF_SELECTOR_SCENE_GAMEPAD )
end
end
local narrationInfo =
{
end ,
end ,
-- Selection narrated via tooltip
}
end
local DEFAULT_MOVEMENT_CONTROL = nil
self . focus = ZO_GamepadFocus : New ( self . control , DEFAULT_MOVEMENT_CONTROL , MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
end
local focusEntry =
{
}
end
end
end
--Narrate the header when first showing
end
end
return "endlessDungeonBuffSelectorGamepad"
end
return "ZO_EndDunBuffSelectorBuff_Gamepad"
end
end |