1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 |
local INTERACTION =
{
interactTypes = { INTERACTION_ENDLESS_DUNGEON_BUFF_SELECTOR } ,
}
end
end
local previousBuffControl = nil
-- Bucket values are 0 based
for i = 1 , ENDLESS_DUNGEON_BUFF_BUCKET_TYPE_MAX_VALUE + 1 do
local buffControl = CreateControlFromVirtual ( "$(parent)Buff" .. i , containerControl , self : GetBuffTemplate ( ) )
buffControl . index = i
previousBuffControl = buffControl
end
end
{
{
end ,
end ,
} ,
}
end
if previousBuffControl then
else
end
end
local titleBuffType = nil
local hasAvatarVision = false
local numChoices = 0
for bucketType = ENDLESS_DUNGEON_BUFF_BUCKET_TYPE_ITERATION_BEGIN , ENDLESS_DUNGEON_BUFF_BUCKET_TYPE_ITERATION_END do
if abilityId > 0 then
numChoices = numChoices + 1
{
abilityId = abilityId ,
buffType = buffType ,
instanceIntervalOffset = numChoices ,
isAvatarVision = isAvatarVision ,
stackCount = 1 ,
}
buffControl . bucketType = bucketType
hasAvatarVision = hasAvatarVision or isAvatarVision
if not titleBuffType and buffType ~= ENDLESS_DUNGEON_BUFF_TYPE_NONE then
-- The buff selection type shown in the dialog title.
titleBuffType = buffType
end
end
end
self . titleText = zo_strformat ( SI_ENDLESS_DUNGEON_BUFF_SELECTOR_TITLE_FORMAT , GetString ( "SI_ENDLESSDUNGEONBUFFTYPE" , titleBuffType ) )
if titleBuffType == ENDLESS_DUNGEON_BUFF_TYPE_VERSE then
elseif titleBuffType == ENDLESS_DUNGEON_BUFF_TYPE_VISION then
if hasAvatarVision then
else
end
end
end
end
end
if buffControl then
if buffControl . isAvatarVision then
else
end
end
end
end
end
end
end
|