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--Death Recap Toggle
----------------------
end
end
end
return true
end
end
return false
end
--Death Recap
------------------
local DEATH_RECAP_DELAY = 2000
self . killingBlowTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_DeathRecapKillingBlowAnimation" , self . killingBlowIcon )
self . hintTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_DeathRecapHintAnimation" , self . scrollControl : GetNamedChild ( "HintsContainerHints" ) )
EVENT_MANAGER : RegisterForEvent ( "DeathRecap" , EVENT_PLAYER_ALIVE , function ( ) self : OnPlayerAlive ( ) end )
EVENT_MANAGER : RegisterForEvent ( "DeathRecap" , EVENT_PLAYER_ACTIVATED , function ( ) self : SetupDeathRecap ( ) end )
if newState == SCENE_FRAGMENT_SHOWING then
end
end
end )
local defaults = { recapOn = true , }
end
end
local DEATH_RECAP_RIGHT_SCROLL_INDICATOR_OFFSET_X = 793
local DEATH_RECAP_RIGHT_SCROLL_INDICATOR_OFFSET_Y = 366
ZO_Scroll_Gamepad_SetScrollIndicatorSide ( self . scrollContainer : GetNamedChild ( "ScrollIndicator" ) , self . control , RIGHT , DEATH_RECAP_RIGHT_SCROLL_INDICATOR_OFFSET_X , DEATH_RECAP_RIGHT_SCROLL_INDICATOR_OFFSET_Y , true )
end
do
local ICON_ANIMATION_START_INDEX = 1
local ICON_ANIMATION_END_INDEX = 3
local STYLE_ANIMATION_START_INDEX = 4
local STYLE_ANIMATION_END_INDEX = 6
local TEXT_ANIMATION_INDEX = 7
local COUNT_ANIMATION_START_INDEX = 8
local COUNT_ANIMATION_END_INDEX = 10
self . attackPool = ZO_ControlPool : New ( "ZO_DeathRecapAttack" , self . scrollControl : GetNamedChild ( "Attacks" ) , "" )
for i = ICON_ANIMATION_START_INDEX , ICON_ANIMATION_END_INDEX do
end
for i = STYLE_ANIMATION_START_INDEX , STYLE_ANIMATION_END_INDEX do
end
if not nestedTimeline . isKillingBlow then
for i = COUNT_ANIMATION_START_INDEX , COUNT_ANIMATION_END_INDEX do
end
end
end )
end )
end )
end
end
self . hintPool = ZO_ControlPool : New ( "ZO_DeathRecapHint" , self . scrollControl : GetNamedChild ( "HintsContainerHints" ) , "" )
end )
end )
end
self . telvarLossTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_DeathRecapTelvarLossAnimation" , self . telvarStoneLossControl )
end
end
end
end
end
end
DEATH_RECAP_FRAGMENT : SetHiddenForReason ( "WindowHiddenByUser" , not self . windowOpen , DEFAULT_HUD_DURATION , DEFAULT_HUD_DURATION )
end
end
if UNIT_FRAMES then
UNIT_FRAMES : SetFrameHiddenForReason ( "reticleover" , "deathRecap" , not DEATH_RECAP_FRAGMENT : IsHidden ( ) )
end
end
if left . wasKillingBlow then
return false
elseif ( right . wasKillingBlow ) then
return true
else
return left . lastUpdateAgoMS > right . lastUpdateAgoMS
end
end
local attacks = { }
local attackName , attackDamage , attackIcon , wasKillingBlow , castTimeAgoMS , durationMS , numAttackHits , _ , abilityFxIcon = GetKillingAttackInfo ( i )
local attackInfo =
{
index = i ,
attackName = attackName ,
attackDamage = attackDamage ,
attackIcon = attackIcon ,
wasKillingBlow = wasKillingBlow ,
lastUpdateAgoMS = castTimeAgoMS - durationMS ,
numAttackHits = numAttackHits ,
abilityFxIcon = abilityFxIcon ,
}
end
--Cert requires that we show the display name if there's no way other way to get it from character name
--But it's not the desire of design to show so much name so we only show the double name if we absolutely must
local showBothPlayerNames = IsConsoleUI ( ) and tonumber ( GetSetting ( SETTING_TYPE_UI , UI_SETTING_PRIMARY_PLAYER_NAME_GAMEPAD ) ) == PRIMARY_PLAYER_NAME_SETTING_PREFER_CHARACTER
local prevAttackControl
local killingBlowOffsetX = 72
if attackInfo . abilityFxIcon then
killingBlowOffsetX = 32
else
end
if attackInfo . numAttackHits > 1 then
if attackInfo . wasKillingBlow then
else
end
local anchorControl = iconControl
if attackInfo . abilityFxIcon then
anchorControl = skillStyleControl
end
else
if attackInfo . wasKillingBlow then
end
end
local frameControl
local attackerRawName , attackerChampionPoints , attackerLevel , attackerAvARank , isPlayer , isBoss , alliance , minionName , attackerDisplayName = GetKillingAttackerInfo ( attackInfo . index )
local attackerNameLine
if isPlayer then
local nameToShow
if showBothPlayerNames then
else
end
if battlegroundTeam == BATTLEGROUND_TEAM_INVALID then
if minionName == "" then
attackerNameLine = zo_strformat ( SI_DEATH_RECAP_RANK_ATTACKER_NAME , coloredRankIconMarkup , attackerAvARank , nameToShow )
else
attackerNameLine = zo_strformat ( SI_DEATH_RECAP_RANK_ATTACKER_NAME_MINION , coloredRankIconMarkup , attackerAvARank , nameToShow , minionName )
end
else
if minionName == "" then
attackerNameLine = zo_strformat ( SI_DEATH_RECAP_BATTLEGROUND_ALLIANCE_ATTACKER_NAME , battlegroundTeamIconMarkup , nameToShow )
else
attackerNameLine = zo_strformat ( SI_DEATH_RECAP_BATTLEGROUND_ALLIANCE_ATTACKER_NAME_MINION , battlegroundTeamIconMarkup , nameToShow , minionName )
end
end
else
if minionName == "" then
else
end
end
frameControl = isBoss and iconControl : GetNamedChild ( "BossBorder" ) or iconControl : GetNamedChild ( "Border" )
else
end
if prevAttackControl then
else
end
prevAttackControl = attackControl
end
end
end
if prevHintControl then
else
end
return hintControl
end
if numHints == 0 then
else
local exclusiveHints = { }
local alwaysShowHints = { }
local normalHints = { }
for i = 1 , numHints do
if ( hintImportance == DEATH_RECAP_HINT_IMPORTANCE_EXCLUSIVE ) then
elseif ( hintImportance == DEATH_RECAP_HINT_IMPORTANCE_ALWAYS_INCLUDE ) then
else
end
end
local prevHintControl
if # exclusiveHints > 0 then
return
end
local hintsAdded = 0
local MAX_HINTS = 3
while # alwaysShowHints > 0 and hintsAdded < MAX_HINTS do
hintsAdded = hintsAdded + 1
end
while # normalHints > 0 and hintsAdded < MAX_HINTS do
hintsAdded = hintsAdded + 1
end
end
end
if telvarStonesLost > 0 then
self . telvarStoneLossValueControl : SetText ( zo_strformat ( SI_DEATH_RECAP_TELVAR_STONE_LOSS_VALUE , telvarStonesLost ) )
else
end
end
else
end
end
local ATTACK_ROW_ANIMATION_OVERLAP_PERCENT = 0.5
local HINT_ANIMATION_DELAY_MS = 300
local delay = 0
local lastRowDuration
local timeline = attackControl . timeline
nestedTimeline . isKillingBlow = isLastRow
if isLastRow then
end
end
self . killingBlowTimeline : SetAnimationTimelineOffset ( nestedKBTimeline , zo_max ( 0 , delay - lastRowDuration ) )
end
end
--Events
end
end )
end
end
end
ApplyTemplateToControl ( self . telvarStoneLossControl , ZO_GetPlatformTemplate ( "ZO_DeathRecapTelvarStoneLoss" ) )
else
end
end
end
end
DIRECTIONAL_INPUT : Consume ( ZO_DI_RIGHT_STICK ) -- Consume input to block camera movement when in gamepad mode with the death recap screen up.
end
end
end
end
end
--Global XML
end |