1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 |
end
if cancelDialog then
if data . craftingType == craftingType and data . researchLineIndex == researchLineIndex and data . traitIndex == traitIndex then
end
end
end
end
end
end
function ZO_SharedSmithingResearch : SetCraftingType ( craftingType , oldCraftingType , isCraftingTypeDifferent )
end
end
local MIN_SCALE = . 6
local MAX_SCALE = 1.0
local BASE_NUM_ITEMS_IN_LIST = 5
function ZO_SharedSmithingResearch : InitializeResearchLineList ( scollListClass , listSlotContainerName )
local researchableCount = 0
researchableCount = researchableCount + 1
end
return researchableCount
end
return 0
end
if selected then
local durationSecs , timeRemainingSecs = GetSmithingResearchLineTraitTimes ( data . craftingType , data . researchLineIndex , data . researchingTraitIndex )
if durationSecs and timeRemainingSecs then
local timeElapsed = durationSecs - timeRemainingSecs
end
else
else
if researchableCount > 0 then
self . extraInfoText = self : GetResearchTimeString ( researchableCount , ZO_FormatTime ( data . timeRequiredForNextResearchSecs , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR ) )
else
end
end
end
end
end
return leftData . craftingType == rightData . craftingType and leftData . researchLineIndex == rightData . researchLineIndex
end
self . researchLineList = scollListClass : New ( listContainer . listControl , listSlotContainerName , BASE_NUM_ITEMS_IN_LIST , SetupFunction , EqualityFunction )
listContainer : RegisterForEvent ( EVENT_SMITHING_TRAIT_RESEARCH_TIMES_UPDATED , function ( ) self . researchLineList : RefreshVisible ( ) end )
local highlightTexture = listContainer . highlightTexture
self . researchLineList : SetSelectionHighlightInfo ( highlightTexture , highlightTexture and highlightTexture . pulseAnimation )
end
-- Subclasses must implement this function if needed.
end
else
end
end
for traitIndex = 1 , numTraits do
if CanItemBeSmithingTraitResearched ( bagId , slotIndex , craftingType , researchLineIndex , traitIndex ) then
return traitIndex
end
end
return nil
end
function ZO_SharedSmithingResearch : GenerateResearchTraitCounts ( virtualInventoryList , craftingType , researchLineIndex , numTraits )
local counts
local traitIndex = GetTraitIndexForItem ( itemInfo . bag , itemInfo . index , craftingType , researchLineIndex , numTraits )
if traitIndex then
counts = counts or { }
counts [ traitIndex ] = ( counts [ traitIndex ] or 0 ) + 1
end
end
return counts
end
function ZO_SharedSmithingResearch : FindResearchingTraitIndex ( craftingType , researchLineIndex , numTraits )
local areAllTraitsKnown = true
for traitIndex = 1 , numTraits do
if not known then
areAllTraitsKnown = false
if durationSecs then
return traitIndex , areAllTraitsKnown
end
end
end
return nil , areAllTraitsKnown
end
do
return not IsItemPlayerLocked ( bagId , slotIndex ) and GetItemTraitInformation ( bagId , slotIndex ) ~= ITEM_TRAIT_INFORMATION_RETRAITED and GetItemTraitInformation ( bagId , slotIndex ) ~= ITEM_TRAIT_INFORMATION_RECONSTRUCTED
end
function ZO_SharedSmithingResearch . IsResearchableItem ( bagId , slotIndex , craftingType , researchLineIndex , traitIndex )
return CanItemBeSmithingTraitResearched ( bagId , slotIndex , craftingType , researchLineIndex , traitIndex )
end
local numCurrentlyResearching = 0
local virtualInventoryList = PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BACKPACK , DoesNotBlockResearch )
PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BANK , DoesNotBlockResearch , virtualInventoryList )
end
local name , icon , numTraits , timeRequiredForNextResearchSecs = GetSmithingResearchLineInfo ( craftingType , researchLineIndex )
if numTraits > 0 then
local researchingTraitIndex , areAllTraitsKnown = self : FindResearchingTraitIndex ( craftingType , researchLineIndex , numTraits )
if researchingTraitIndex then
numCurrentlyResearching = numCurrentlyResearching + 1
end
local expectedTypeFilter = ZO_CraftingUtils_GetSmithingFilterFromTrait ( GetSmithingResearchLineTraitInfo ( craftingType , researchLineIndex , 1 ) )
local itemTraitCounts = self : GenerateResearchTraitCounts ( virtualInventoryList , craftingType , researchLineIndex , numTraits )
local data = { craftingType = craftingType , researchLineIndex = researchLineIndex , name = name , icon = icon , numTraits = numTraits , timeRequiredForNextResearchSecs = timeRequiredForNextResearchSecs , researchingTraitIndex = researchingTraitIndex , areAllTraitsKnown = areAllTraitsKnown , itemTraitCounts = itemTraitCounts }
end
end
end
if numCurrentlyResearching >= maxResearchable then
else
end
end
end
end
function ZO_SharedSmithingResearch : RefreshCurrentResearchStatusDisplay ( currentlyResearching , maxResearchable )
--Overridden in derived classes
end
local craftingType , researchLineIndex , numTraits = data . craftingType , data . researchLineIndex , data . numTraits
-- store these to get access to them on refresh()
local stride = 1
local OFFSET_Y = 2
for traitIndex = 1 , numTraits do
local traitType , _ , known = GetSmithingResearchLineTraitInfo ( craftingType , researchLineIndex , traitIndex )
slotControl . craftingType = craftingType
slotControl . researchLineIndex = researchLineIndex
slotControl . traitIndex = traitIndex
slotControl . researchable = false
slotControl . traitType = traitType
slotControl . traitDescription , slotControl . traitResearchSourceDescription , slotControl . traitMaterialSourceDescription = GetSmithingResearchLineTraitDescriptions ( craftingType , researchLineIndex , traitIndex )
if slotControl . traitResearchSourceDescription == "" then
slotControl . traitResearchSourceDescription = nil
slotControl . traitMaterialSourceDescription = nil
end
ZO_Anchor_BoxLayout ( currentAnchor , slotControl , traitIndex - 1 , stride , 0 , OFFSET_Y , slotControl : GetWidth ( ) , slotControl : GetHeight ( ) , 0 , 0 )
end
-- Let any subclasses know that slotpool controls have been released/acquired.
end
if not row . fadeAnimation then
row . fadeAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ShowOnMouseOverLabelAnimation" , row : GetNamedChild ( "Highlight" ) )
row . scaleAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "IconSlotMouseOverAnimation" , row . icon )
end
end
if row . fadeAnimation then
end
end
else
end
end
else
end
end
return ( self . activeRow ~= nil ) and self . activeRow . researchable and self : CanResearchCurrentTraitLine ( )
end
local durationSecs = GetSmithingResearchLineTraitTimes ( activeRow . craftingType , activeRow . researchLineIndex , activeRow . traitIndex )
return durationSecs ~= nil
end
return false
end
end
end
local canResearchCurrentTraitLine = true
local durationSecs = GetSmithingResearchLineTraitTimes ( self . craftingType , self . researchLineIndex , traitIndex )
if durationSecs then
canResearchCurrentTraitLine = false
break
end
end
return canResearchCurrentTraitLine
end
end
local dialogData = { }
local dialogParams = { }
local researchingTrait = self : FindResearchingTraitIndex ( self . craftingType , self . researchLineIndex , self . numTraits )
local traitType = GetSmithingResearchLineTraitInfo ( self . craftingType , self . researchLineIndex , researchingTrait )
dialogData . traitIndex = researchingTrait
dialogParams . mainTextParams = { researchLineName , GetString ( "SI_ITEMTRAITTYPE" , traitType ) , GetString ( SI_PERFORM_ACTION_CONFIRMATION ) }
local dialogName = IsInGamepadPreferredMode ( ) and ZO_GAMEPAD_CONFIRM_CANCEL_RESEARCH_DIALOG or "CONFIRM_CANCEL_RESEARCH"
end |