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local SMITHING_SCENE_NAME = "smithing"
self . refinementPanel = ZO_SmithingRefinement : New ( self . control : GetNamedChild ( "RefinementPanel" ) , self )
self . improvementPanel = ZO_SmithingImprovement : New ( self . control : GetNamedChild ( "ImprovementPanel" ) , self )
self . deconstructionPanel = ZO_SmithingExtraction : New ( self . control : GetNamedChild ( "DeconstructionPanel" ) , self )
TUTORIAL_SYSTEM : RemoveTutorialByTrigger ( TUTORIAL_TYPE_POINTER_BOX , TUTORIAL_TRIGGER_ADD_CONSOLIDATED_ITEM_SETS_SHOWN_POINTER_BOX )
end
end )
local errorString
elseif not CONSOLIDATED_SMITHING_SET_DATA_MANAGER : DoesPlayerHaveValidAttunableCraftingStationToConsume ( ) then
end
if errorString then
end
end )
end )
end
if newState == SCENE_SHOWING then
TUTORIAL_SYSTEM : RegisterTriggerLayoutInfo ( TUTORIAL_TYPE_POINTER_BOX , TUTORIAL_TRIGGER_ADD_CONSOLIDATED_ITEM_SETS_SHOWN_POINTER_BOX , self . control , SMITHING_FRAGMENT , self . addSetsTutorialAnchor )
end
local isCraftingTypeDifferent = not self . interactingWithSameStation or self . oldCraftingType ~= craftingType
self . deconstructionPanel : SetCraftingType ( craftingType , self . oldCraftingType , isCraftingTypeDifferent )
elseif newState == SCENE_HIDDEN then
CRAFTING_RESULTS : SetContextualAnimationControl ( CRAFTING_PROCESS_CONTEXT_CONSUME_ATTUNABLE_STATIONS , nil )
end
end )
self . control : RegisterForEvent ( EVENT_CRAFTING_STATION_INTERACT , function ( eventCode , craftingType , sameStation , craftingMode )
if ZO_Smithing_IsSmithingStation ( craftingType , craftingMode ) and not IsInGamepadPreferredMode ( ) then
end
end )
self . control : RegisterForEvent ( EVENT_END_CRAFTING_STATION_INTERACT , function ( eventCode , craftingType , craftingMode )
if ZO_Smithing_IsSmithingStation ( craftingType , craftingMode ) and not IsInGamepadPreferredMode ( ) then
end
end )
end
self . control : RegisterForEvent ( EVENT_NON_COMBAT_BONUS_CHANGED , function ( eventCode , nonCombatBonusType )
if SMITHING_BONUSES [ nonCombatBonusType ] then
end
end )
--If a craft is in progress, wait until it finishes before refreshing
else
end
end
end )
CONSOLIDATED_SMITHING_SET_DATA_MANAGER : RegisterCallback ( "UpdateSearchResults" , function ( ) self : OnUpdateSearchResults ( ) end )
end
end
end
if SMITHING_FRAGMENT : IsShowing ( ) and self . mode == SMITHING_MODE_CREATION and ZO_Smithing_IsConsolidatedStationCraftingMode ( ) then
end
end
ZO_CheckButton_SetLabelText ( self . hideLockedCheckBox , GetString ( SI_SMITHING_CONSOLIDATED_STATION_HIDE_LOCKED ) )
-- crappy hack to make sure no one gets in a bad state because we have connected the checkbuttons to the smithing process,
-- which means we are going to logically set the state of the check buttons without user input, which will interfere with
-- the player that tries to mouse down on a checkbutton and then start the craft, resulting in a bad state of being stuck in PRESSED
end )
--This needs to happen AFTER the above CraftingAnimationsStarted callback is registered, so the disabled state doesn't get clobbered by setting the check state for the button
end
--We do not have a disabled icon, so manually desaturate the icon when disabled
else
end
end
end
end
--If the category contains the item set for the currently tracked quest, include a quest pin
if setDataForQuest then
end
end
end
--Leaf nodes are never open, so use node.selected instead
end
--When a set or the default category has been selected
if selected then
end
end
--When the default category has been selected
local function TreeEntryOnSelected_Childless ( control , categoryData , selected , reselectingDuringRebuild )
--If we were able to select the tree entry it must be enabled
local ENABLED = true
end
--The enabled parameter here is the enabled state of the tree as a whole, so we need to check both that and the unlocked state
end
if not isUnlocked then
end
if not self . shouldImproveForQuest and self . consolidatedItemSetIdForQuest == setData : GetItemSetId ( ) then
end
end
end
end
local CHILD_INDENT = 76
local CHILD_SPACING = 0
local NO_SELECTED_CALLBACK = nil
categoryTree : AddTemplate ( "ZO_StatusIconHeader" , TreeHeaderSetup_Child , NO_SELECTED_CALLBACK , CategoryEqualityFunction , CHILD_INDENT , CHILD_SPACING )
categoryTree : AddTemplate ( "ZO_StatusIconChildlessHeader" , TreeHeaderSetup_Childless , TreeEntryOnSelected_Childless , CategoryEqualityFunction )
categoryTree : AddTemplate ( "ZO_ConsolidatedSmithingSetNavigationEntry" , TreeEntrySetup , TreeEntryOnSelected , SetEqualityFunction )
end
end )
end
{
title =
{
} ,
buttons =
{
{
--Add each item to the consume message
local addedAllItems = true
addedAllItems = false
break
end
end
--If all items were added sucessfully, proceed with the consume
if addedAllItems then
end
end ,
} ,
{
} ,
} ,
} )
end
{
-- Perform craft/extract/improve
{
local action = self . refinementPanel : IsMultiExtract ( ) and "SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE" or "SI_DECONSTRUCTACTIONNAME"
local action = self . deconstructionPanel : IsMultiExtract ( ) and "SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE" or "SI_DECONSTRUCTACTIONNAME"
end
end ,
end
end ,
return false
end
end
end ,
} ,
-- Clear selections / Cancel Research
{
else
end
end ,
end
end ,
end
end
end ,
} ,
-- Crown Store opening action
{
end
end ,
end
end ,
return true
end
return false
end
end ,
} ,
}
end
return {
descriptor = mode ,
normal = normal ,
pressed = pressed ,
highlight = highlight ,
disabled = disabled ,
end ,
}
end
self . refinementTab = CreateModeData ( SI_SMITHING_TAB_REFINEMENT , SMITHING_MODE_REFINEMENT , "EsoUI/Art/Crafting/smithing_tabIcon_refine_up.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_refine_down.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_refine_over.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_refine_disabled.dds" )
self . creationTab = CreateModeData ( SI_SMITHING_TAB_CREATION , SMITHING_MODE_CREATION , "EsoUI/Art/Crafting/smithing_tabIcon_creation_up.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_creation_down.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_creation_over.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_creation_disabled.dds" )
self . deconstructionTab = CreateModeData ( SI_SMITHING_TAB_DECONSTRUCTION , SMITHING_MODE_DECONSTRUCTION , "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_up.dds" , "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_down.dds" , "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_over.dds" , "EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_disabled.dds" )
self . improvementTab = CreateModeData ( SI_SMITHING_TAB_IMPROVEMENT , SMITHING_MODE_IMPROVEMENT , "EsoUI/Art/Crafting/smithing_tabIcon_improve_up.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_improve_down.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_improve_over.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_improve_disabled.dds" )
self . researchTab = CreateModeData ( SI_SMITHING_TAB_RESEARCH , SMITHING_MODE_RESEARCH , "EsoUI/Art/Crafting/smithing_tabIcon_research_up.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_research_down.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_research_over.dds" , "EsoUI/Art/Crafting/smithing_tabIcon_research_disabled.dds" )
{
descriptor = SMITHING_MODE_RECIPES ,
end ,
}
end
local recipeCraftingSystemNameStringId = _G [ "SI_RECIPECRAFTINGSYSTEM" .. recipeCraftingSystem ]
local normal , pressed , highlight , disabled = ZO_GetKeyboardRecipeCraftingSystemButtonTextures ( recipeCraftingSystem )
recipeTab . categoryName = recipeCraftingSystemNameStringId
recipeTab . normal = normal
recipeTab . pressed = pressed
recipeTab . highlight = highlight
recipeTab . disabled = disabled
if isCraftingTypeDifferent or not oldMode then
else
end
else
end
end
local defaults =
{
hideLockedChecked = false ,
}
end
end
end
if mode then
--Creation uses a different background fragment group at consolidated stations
return { RIGHT_BG_FRAGMENT , TREE_UNDERLAY_FRAGMENT }
else
return { RIGHT_PANEL_BG_FRAGMENT }
end
end
end
local modeBackground
modeBackground = ZO_SharedRightBackground
else
modeBackground = ZO_SharedRightPanelBackground
end
--The mode menu anchors slightly differently depending on the background
local DIVIDER_OFFSET_X = 40
end
local nodeTemplate
nodeTemplate = "ZO_StatusIconHeader"
else
nodeTemplate = "ZO_StatusIconChildlessHeader"
end
--First add the category node
--Loop through each set in the category and add each one as a child
setEntryData . node = tree : AddNode ( "ZO_ConsolidatedSmithingSetNavigationEntry" , setEntryData , entryData . node )
end
end
self . unlockedSetsLabel : SetText ( zo_strformat ( SI_SMITHING_CONSOLIDATED_STATION_ITEM_SETS_UNLOCKED_VALUE_FORMATTER , unlockedSets , totalSets ) )
end
end
--Add the special default category first
--Only add categories that have at least one child that passes the current filters
end
end
local nodeToSelect = nil
if self . selectedConsolidatedSetData and not self . selectedConsolidatedSetData : IsInstanceOf ( ZO_ConsolidatedSmithingDefaultCategoryData ) then
end
CRAFTING_RESULTS : SetContextualAnimationControl ( CRAFTING_PROCESS_CONTEXT_CONSUME_ATTUNABLE_STATIONS , self . setContainer )
else
end
end
--If this is a consolidated crafting station, make sure the active set matches the current selection
if selectedData then
--The default category is handled slightly differently
--Default category
local NO_ITEM_SET = nil
else
--Standard set
end
end
end
end
do
--Sort the items alphabetically
end
self . consolidatedSetsListDialog : SetAboveText ( GetString ( SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_DESCRIPTION ) )
--Generate the initial list of consumable items.
local virtualInventoryList = PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BACKPACK , CanItemBeConsumedByConsolidatedStation )
local listedSets = { }
--Filter out any stations with the same set as a station we have already added to the list
if not listedSets [ itemSetId ] then
--Force the stack count to 1 so we dont show the number in the dialog
listedSets [ itemSetId ] = true
end
end
end )
end
self . consolidatedSetsListDialog : AddCustomControl ( self . selectAllButton , LIST_DIALOG_CUSTOM_CONTROL_LOCATION_BOTTOM )
end )
end
end
local belowText
if numSelected > 1 then
belowText = zo_strformat ( SI_SMITHING_CONSOLIDATED_STATION_ADD_SET_DIALOG_MULTIPLE_SELECTED_TEXT , numSelected )
else
end
end
end
if shouldEnable == nil then
end
local hasConsumableItems = CONSOLIDATED_SMITHING_SET_DATA_MANAGER : DoesPlayerHaveValidAttunableCraftingStationToConsume ( )
end
end
end
if oldMode == SMITHING_MODE_DECONSTRUCTION then
end
if oldMode == SMITHING_MODE_CREATION then
TUTORIAL_SYSTEM : RemoveTutorialByTrigger ( TUTORIAL_TYPE_POINTER_BOX , TUTORIAL_TRIGGER_ADD_CONSOLIDATED_ITEM_SETS_SHOWN_POINTER_BOX )
end
CRAFTING_RESULTS : SetContextualAnimationControl ( CRAFTING_PROCESS_CONTEXT_CONSUME_ATTUNABLE_STATIONS , nil )
if mode == SMITHING_MODE_RECIPES then
else
if oldMode == SMITHING_MODE_RECIPES then
end
end
--Order matters. Remove the old background fragment group before adding the new one
if oldModeBackgroundFragmentGroup then
end
if newModeBackgroundFragmentGroup then
end
end
end
end
end
end
local shouldShowQuestPin = self . shouldCraftForQuest or ( not self . shouldImproveForQuest and self . consolidatedItemSetIdForQuest ~= nil )
end
end
end
end
end
end
end
end
if SMITHING_FRAGMENT : IsShowing ( ) and self . mode == SMITHING_MODE_CREATION and ZO_Smithing_IsConsolidatedStationCraftingMode ( ) then
end
end
end
if setData then
end
end
end
end |