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ZO_Gamepad_ParametricList_Search_Screen . Initialize ( self , BACKGROUND_LIST_FILTER_TARGET_CRAFTED_ABILITY_ID , "craftedAbilityTextSearch" , control , createTabBar , activateOnShow , scene )
end
local DEFAULT_EQUALITY_FUNCTION = nil
local DEFAULT_HEADER_SETUP_FUNCTION = nil
self . craftedAbilityList : AddDataTemplate ( "ZO_GamepadNewMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . craftedAbilityList : AddDataTemplate ( "ZO_GamepadSubMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . craftedAbilityList : AddDataTemplate ( "ZO_GamepadSubMenuEntryTemplateWithStatus" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , DEFAULT_EQUALITY_FUNCTION , "CraftedAbilityEntry" )
self . craftedAbilityList : AddDataTemplateWithHeader ( "ZO_GamepadSubMenuEntryTemplateWithStatus" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , DEFAULT_EQUALITY_FUNCTION , "ZO_GamepadMenuEntryHeaderTemplate" , DEFAULT_HEADER_SETUP_FUNCTION , "CraftedAbilityEntryWithHeader" )
if leftScriptData and rightScriptData then
end
return false
end
self . scriptsList : AddDataTemplate ( "ZO_GamepadSubMenuEntryTemplateWithStatus" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , CompareScriptEntries , "CraftedAbilityScriptEntry" )
self . scriptsList : AddDataTemplateWithHeader ( "ZO_GamepadSubMenuEntryTemplateWithStatus" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , CompareScriptEntries , "ZO_GamepadMenuEntryHeaderTemplate" , DEFAULT_HEADER_SETUP_FUNCTION , "CraftedAbilityScriptEntryWithHeader" )
self . scriptsList : AddDataTemplateWithHeader ( "ZO_GamepadSubMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , CompareScriptEntries , "ZO_GamepadMenuEntryHeaderTemplate" )
end
-- To be overridden
end
end
end
end
self : SetSearchCriteria ( BACKGROUND_LIST_FILTER_TARGET_CRAFTED_ABILITY_ID , "craftedAbilityTextSearch" )
-- Default hidden value of search text entry before calling refresh which may update the hidden state
end
return ZO_GAMEPAD_DISABLED_SELECTED_COLOR , ZO_GAMEPAD_DISABLED_UNSELECTED_COLOR
end
if appendToList ~= true then
end
local currentHeader = nil
local entryData = ZO_GamepadEntryData : New ( craftedAbilityData : GetFormattedName ( ) , craftedAbilityData : GetIcon ( ) )
else
end
entryData . overrideStatusIndicatorIcons = { ZO_IS_CRAFTED_ABILITY_ON_HOT_BAR_STATUS_ICON_OVERRIDE }
end
if currentHeader ~= headerText then
currentHeader = headerText
else
end
end
end
end
end
end
end
self : SetSearchCriteria ( BACKGROUND_LIST_FILTER_TARGET_CRAFTED_ABILITY_SCRIPT_ID , "craftedAbilityScriptsTextSearch" )
local RESET_TO_TOP = true
end
end
return ZO_GAMEPAD_DISABLED_SELECTED_COLOR , ZO_GAMEPAD_DISABLED_UNSELECTED_COLOR
end
end
local currentHeader = nil
for scribingSlot = SCRIBING_SLOT_ITERATION_BEGIN , SCRIBING_SLOT_ITERATION_END do
local isAnyScriptUnderHeader = false
if self : ShouldShowScript ( craftedAbilityData : GetId ( ) , scriptId ) and self : IsDataInSearchTextResults ( scriptId ) then
else
end
if not isScriptCompatible then
else
end
entryData . overrideStatusIndicatorIcons = { ZO_IS_ACTIVELY_SCRIBED_STATUS_ICON_OVERRIDE }
if isScriptSlotted then
end
end
if currentHeader ~= headerText then
currentHeader = headerText
else
end
isAnyScriptUnderHeader = true
end
end
if not isAnyScriptUnderHeader then
local unlockedScripts = SCRIBING_DATA_MANAGER : GetUnlockedSortedScriptsForCraftedAbilityAndSlot ( craftedAbilityData : GetId ( ) , scribingSlot )
if # unlockedScripts == 0 then
end
currentHeader = headerText
end
end
end
end
return true
end
return false
end
return true
end
end
if craftedAbilityData then
else
end
end
end
end
return SCRIBING_DATA_MANAGER : GetAllSortedScriptsForCraftedAbilityAndSlot ( craftedAbilityData : GetId ( ) , scribingSlot )
end
end
end
end
end
end
if craftedAbilityData then
local NO_SELECTED_SCRIPT = nil
local OPTIONS = { displayFlags = SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_ACQUIRE_HINT }
GAMEPAD_TOOLTIPS : LayoutCraftedAbility ( GAMEPAD_LEFT_TOOLTIP , craftedAbilityData , NO_SELECTED_SCRIPT , NO_SELECTED_SCRIPT , NO_SELECTED_SCRIPT , OPTIONS )
local activePrimaryScriptId , activeSecondaryScriptId , activeTertiaryScriptId = craftedAbilityData : GetActiveScriptIds ( )
GAMEPAD_TOOLTIPS : LayoutCraftedAbilityByIds ( GAMEPAD_RIGHT_TOOLTIP , craftedAbilityData : GetId ( ) , activePrimaryScriptId , activeSecondaryScriptId , activeTertiaryScriptId , OPTIONS )
end
end
end
if scriptData then
local NO_SELECTED_SCRIPT = nil
local OPTIONS = { displayFlags = SCRIBING_TOOLTIP_DISPLAY_FLAGS_SHOW_ACQUIRE_HINT }
GAMEPAD_TOOLTIPS : LayoutCraftedAbilityScript ( GAMEPAD_LEFT_TOOLTIP , self : GetSelectedCraftedAbilityData ( ) , scriptData , NO_SELECTED_SCRIPT , NO_SELECTED_SCRIPT , NO_SELECTED_SCRIPT , OPTIONS )
end
end
local RESET_TO_TOP = true
end
end
if entryData then
end
end
end |