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ZO_COLLECTIBLE_TILE_KEYBOARD_DIMENSIONS_X = 175
ZO_COLLECTIBLE_TILE_KEYBOARD_DIMENSIONS_Y = 125
ZO_COLLECTIBLE_TILE_KEYBOARD_ICON_DIMENSIONS = 52
ZO_CollectibleTile_Keyboard_MouseOverIconAnimationProvider = ZO_ReversibleAnimationProvider : New ( "ZO_CollectibleTile_Keyboard_MouseOverIconAnimation" )
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_CollectibleTile_Keyboard = ZO_Object . MultiSubclass ( ZO_ContextualActionsTile_Keyboard , ZO_ContextualActionsTile )
end
-- Begin ZO_ContextualActionsTile_Keyboard Overrides --
end
if self : CanPreview ( ) and not ITEM_PREVIEW_KEYBOARD : IsCurrentlyPreviewing ( ZO_ITEM_PREVIEW_COLLECTIBLE , collectibleId ) then
end
end
end
-- keybindStripDescriptor and canFocus need to be set after initialize, because ZO_ContextualActionsTile
-- won't have finished initializing those until after InitializePlatform is called
{
if collectibleData then
if collectibleData : IsUsable ( self : GetActorCategory ( ) ) and self : GetPrimaryInteractionStringId ( ) ~= nil then
end
end
end ,
if collectibleData then
if collectibleData : IsUsable ( self : GetActorCategory ( ) ) and self : GetPrimaryInteractionStringId ( ) ~= nil then
end
end
end
end ,
if collectibleData then
if collectibleData : IsUsable ( self : GetActorCategory ( ) ) and self : GetPrimaryInteractionStringId ( ) ~= nil then
return true
return true
end
end
return false
end ,
} )
{
end ,
end ,
} )
{
if emoteInfo then
end
end ,
return self . collectibleData and self . collectibleData : IsUnlocked ( ) and self . collectibleData : IsCategoryType ( COLLECTIBLE_CATEGORY_TYPE_EMOTE )
end ,
} )
{
end ,
return IsCharacterPreviewingAvailable ( ) and self : CanPreview ( ) and not ITEM_PREVIEW_KEYBOARD : IsCurrentlyPreviewing ( ZO_ITEM_PREVIEW_COLLECTIBLE , self . collectibleData : GetId ( ) )
end ,
} )
end
-- End ZO_ContextualActionsTile_Keyboard Overrides --
end
end
end
if isUnlocked then
else
end
end
end
-- Tooltip
local SHOW_NICKNAME = true
local SHOW_PURCHASABLE_HINT = true
local SHOW_BLOCK_REASON = true
ItemTooltip : SetCollectible ( self . collectibleData : GetId ( ) , SHOW_NICKNAME , SHOW_PURCHASABLE_HINT , SHOW_BLOCK_REASON , self : GetActorCategory ( ) )
-- Tags
end
else
end
end
if self . isCooldownActive ~= true and not self . collectibleData : IsBlocked ( self : GetActorCategory ( ) ) then
end
return nil
end
if collectibleData then
end
end
--Use
if stringId then
end
end
end
end
--Place Furniture
AddMenuItem ( GetString ( SI_ITEM_ACTION_PLACE_FURNITURE ) , function ( ) COLLECTIONS_BOOK_SINGLETON . TryPlaceCollectibleFurniture ( collectibleData ) end )
end
--Link in chat
AddMenuItem ( GetString ( SI_ITEM_ACTION_LINK_TO_CHAT ) , function ( ) ZO_LinkHandler_InsertLink ( GetCollectibleLink ( collectibleId , LINK_STYLE_BRACKETS ) ) end )
end
-- Achievement
if linkedAchievement > 0 then
end )
end
-- Go to Skill
end )
end
end
--Rename
AddMenuItem ( GetString ( SI_COLLECTIBLE_ACTION_RENAME ) , ZO_CollectionsBook . GetShowRenameDialogClosure ( collectibleId ) )
end
-- Preview
if IsCharacterPreviewingAvailable ( ) and self : CanPreview ( ) and not ITEM_PREVIEW_KEYBOARD : IsCurrentlyPreviewing ( ZO_ITEM_PREVIEW_COLLECTIBLE , collectibleId ) then
AddMenuItem ( GetString ( SI_COLLECTIBLE_ACTION_PREVIEW ) , function ( ) self : StartPreview ( collectibleId ) end )
end
--Assign and Remove
local matchingSlots = { }
--First find any slots matching this collectible
end
end
--If the collectible is slotted in at least one slot, show the Remove option
if # matchingSlots > 0 then
end
end )
else
--If the collectible is not slotted and there is a valid slot available, show the Assign option
local validSlot = GetFirstFreeValidSlotForSimpleAction ( ACTION_TYPE_COLLECTIBLE , collectibleId , hotbarCategory )
if validSlot then
end )
end
end
end
if self : GetActorCategory ( ) == GAMEPLAY_ACTOR_CATEGORY_PLAYER and collectibleData : IsFavoritable ( ) then
end )
else
end )
end
end
end
end
end
end
end
end
local textureCoord = 1 - ( height / ZO_COLLECTIBLE_TILE_KEYBOARD_ICON_DIMENSIONS )
local secondsRemaining = cooldown / 1000
else
end
end
else
end
return
end
end
end
end
-- Begin ZO_Tile Overrides --
-- Currently this only happens with cooldowns
end
local INSTANT = true
end
-- End ZO_Tile Overrides --
-- Begin ZO_ContextualActionsTile Overrides --
end
if collectibleData then
if not isFocused then
end
end
end
end
end
ZO_CollectibleTile_Keyboard_MouseOverIconAnimationProvider : PlayBackward ( self : GetIconTexture ( ) , instant )
else
ZO_CollectibleTile_Keyboard_MouseOverIconAnimationProvider : PlayForward ( self : GetIconTexture ( ) , instant )
end
end
-- End ZO_ContextualActionsTile Overrides --
-- Begin ZO_ContextualActionsTile_Keyboard Overrides --
-- Title
-- Icon/Highlight
local desaturation = ( collectibleData : IsLocked ( ) or collectibleData : IsBlocked ( self : GetActorCategory ( ) ) ) and 1 or 0
-- Status
if collectibleData : IsActive ( actorCategory ) and not collectibleData : ShouldSuppressActiveState ( actorCategory ) then
end
end
end
end
-- Mouseover
--Cooldowns
end
-- TODO: Temporarily disable mementos until time can be scheduled to audit mementos that don't preview correctly
return false
end
end
return false
end
if IsCharacterPreviewingAvailable ( ) and self : CanPreview ( ) and not ITEM_PREVIEW_KEYBOARD : IsCurrentlyPreviewing ( ZO_ITEM_PREVIEW_COLLECTIBLE , self . collectibleData : GetId ( ) ) then
end
end
end
if upInside then
if IsCharacterPreviewingAvailable ( ) and self : CanPreview ( ) and not ITEM_PREVIEW_KEYBOARD : IsCurrentlyPreviewing ( ZO_ITEM_PREVIEW_COLLECTIBLE , collectibleId ) then
end
end
end
end
end
if collectibleData and collectibleData : IsUsable ( self : GetActorCategory ( ) ) and not self . collectibleData : IsSkillStyle ( ) then
end
end
end
end
if self . collectibleData and self . collectibleData : IsUnlocked ( ) and self . utilityWheel and self . utilityWheel : IsActionTypeSupported ( ACTION_TYPE_COLLECTIBLE ) and GetCursorContentType ( ) == MOUSE_CONTENT_EMPTY then
end
end
end
end
-- End ZO_ContextualActionsTile_Keyboard Overrides --
-- Begin Global XML Functions --
end
-- End Global XML Functions -- |