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ESO Lua File v101042

ingame/chatsystem/keyboard/keyboardchatsystem.lua

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--[[ Chat Container ]]--
ChatContainer = SharedChatContainer:Subclass()
function ChatContainer:New(...)
    return SharedChatContainer.New(self, ...)
end
function ChatContainer:Initialize(control, windowPool, tabPool)
    SharedChatContainer.Initialize(self, control, windowPool, tabPool)
    self.visualData = {}
    self.newWindowTab = control:GetNamedChild("NewWindowTab")
    if self.newWindowTab then
        ZO_CreateUniformIconTabData(self.visualData, nil, 32, 32, "EsoUI/Art/ChatWindow/chat_addTab_down.dds", "EsoUI/Art/ChatWindow/chat_addTab_up.dds", "EsoUI/Art/ChatWindow/chat_addTab_over.dds", "EsoUI/Art/ChatWindow/chat_addTab_disabled.dds")
        ZO_TabButton_Icon_Initialize(self.newWindowTab, "SimpleIconHighlight", self.visualData)
        self.newWindowTab:SetHandler("OnMouseUp", function(tab, button, isUpInside) if isUpInside and not ZO_TabButton_IsDisabled(self.newWindowTab) then  self.system:CreateNewChatTab(self) end ZO_TabButton_Unselect(tab) end)
        self.newWindowTab.container = self
        self.overflowTab = control:GetNamedChild("OverflowTab")
        if self.overflowTab then
            ZO_CreateUniformIconTabData(self.visualData, nil, 32, 32, "EsoUI/Art/ChatWindow/chat_overflowArrow_down.dds", "EsoUI/Art/ChatWindow/chat_overflowArrow_up.dds", "EsoUI/Art/ChatWindow/chat_overflowArrow_over.dds")
            ZO_TabButton_Icon_Initialize(self.overflowTab, "SimpleIconHighlight", self.visualData)
            self.overflowTab:SetHandler("OnMouseUp", function(tab, button, isUpInside) if isUpInside then self:ShowOverflowedTabsDropdown() end ZO_TabButton_Unselect(tab) end)
            self.overflowTab.container = self
            self.overflowTab:SetAnchor(LEFT, self.newWindowTab, RIGHT, 0, 0)
        end
    end
    self:SetAllowSaveSettings(true)
    self:InitializeWindowManagement(control, windowPool, tabPool)
    self:FadeOut()
end
function ChatContainer:UpdateInteractivity(isInteractive)
    self.control:SetMouseEnabled(isInteractive)
    self.scrollbar:SetHidden(not isInteractive)
    SharedChatContainer.UpdateInteractivity(self, isInteractive)
end
function ChatContainer:PerformLayout(insertIndex, xOffset)
    SharedChatContainer.PerformLayout(self, insertIndex, xOffset)
    self:ApplyInsertIndicator(insertIndex)
end
function ChatContainer:FadeIn(delay, fadeOption)
    SharedChatContainer.FadeIn(self, delay, fadeOption)
end
function ChatContainer:UpdateNewWindowTab()
    if self.newWindowTab and self.windows[self.hiddenTabStartIndex - 1] then
        local finalTab = self.windows[self.hiddenTabStartIndex - 1].tab
        self.newWindowTab:SetAnchor(LEFT, finalTab, RIGHT, 0, 0)
    end
end
function SharedChatContainer:ShowContextMenu(tabIndex)
    local parentControl = self.control
    tabIndex = tabIndex or (self.currentBuffer and self.currentBuffer:GetParent() and self.currentBuffer:GetParent().tab and self.currentBuffer:GetParent().tab.index)
    local window = self.windows[tabIndex]
    if window then
        ClearMenu()
        if not ZO_Dialogs_IsShowingDialog() then
            AddMenuItem(GetString(SI_CHAT_CONFIG_CREATE_NEW), function() self.system:CreateNewChatTab(self) end)
            if not window.combatLog and (not self:IsPrimary() or tabIndex ~= 1) then
                AddMenuItem(GetString(SI_CHAT_CONFIG_REMOVE), function() self:ShowRemoveTabDialog(tabIndex) end)
            end
            AddMenuItem(GetString(SI_CHAT_CONFIG_OPTIONS), function() self:ShowOptions(tabIndex) end)
        end
        if self:IsPrimary() and tabIndex == 1 then
            if self:IsLocked(tabIndex) then
                AddMenuItem(GetString(SI_CHAT_CONFIG_UNLOCK), function() self:SetLocked(tabIndex, false) end)
            else
                AddMenuItem(GetString(SI_CHAT_CONFIG_LOCK), function() self:SetLocked(tabIndex, true) end)
            end
        end
        if window.combatLog then
            if self:AreTimestampsEnabled(tabIndex) then
                AddMenuItem(GetString(SI_CHAT_CONFIG_HIDE_TIMESTAMP), function() self:SetTimestampsEnabled(tabIndex, false) end)
            else
                AddMenuItem(GetString(SI_CHAT_CONFIG_SHOW_TIMESTAMP), function() self:SetTimestampsEnabled(tabIndex, true) end)
            end
        end
        parentControl = window.tab
    end
    AddMenuItem(GetString(SI_CHAT_CONFIG_RESET), function() ZO_Dialogs_ShowDialog("CHAT_RESET") end)
    ShowMenu(parentControl)
end
function ChatContainer:LoadSettings(settings)
    self.control:SetAnchor(settings.point, nil, settings.relPoint, settings.x, settings.y)
    self.control:SetDimensions(settings.width, settings.height)
    self:FadeOut(0)
    SharedChatContainer.LoadSettings(self, settings)
end
function ChatContainer:GetChatFont()
    return ZoFontChat
end
function ChatContainer:IsMouseInside()
    if MouseIsOver(self.control) or (self.overflowTab and MouseIsOver(self.overflowTab)) then
        return true
    end
    for i=1, #self.windows do
        if MouseIsOver(self.windows[i].tab) then
            return true
        end
    end
    return false
end
function ChatContainer:MonitorForMouseExit()
    self.FadeOutCheckOnUpdate = self.FadeOutCheckOnUpdate or function()
        if not self:IsMouseInside() and not self.resizing and not self.fadeAnim:IsPlaying() and not self.isDragging then
            if not self:IsPrimary() or not self.system:IsTextEntryOpen() then
                if not self.monitoredControl then
                    self:FadeOut()
                    self.windowContainer:SetHandler("OnUpdate", nil)
                end
            end
        end
    end
    self.windowContainer:SetHandler("OnUpdate", self.FadeOutCheckOnUpdate)
end
function ChatContainer:ShowRemoveTabDialog(index)
    local dialogName = "CHAT_TAB_REMOVE"
    local window = self.windows[index]
    local name = ZO_TabButton_Text_GetText(window.tab)
    ZO_Dialogs_ShowDialog(dialogName, {container = self, index = index}, {mainTextParams = {name}} )
end
function ChatContainer:ShowOverflowedTabsDropdown()
    if self.overflowTab and self.hiddenTabStartIndex <= #self.windows then
        ClearMenu()
        for i=self.hiddenTabStartIndex, #self.windows do
            AddMenuItem(self:GetTabName(i), function() self:ForceWindowIntoView(i) end)
        end
        ShowMenu(self.overflowTab)
    end
end
function ChatContainer:UpdateOverflowArrow()
    if self.overflowTab then
        if self.hiddenTabStartIndex <= #self.windows then
            self.overflowTab:SetHidden(false)
        else
            self.overflowTab:SetHidden(true)
        end
    end
end
--
--[[ Chat System ]]--
--
ZO_ChatSystem = SharedChatSystem:Subclass()
function ZO_ChatSystem:New(...)
    return SharedChatSystem.New(self, ...)
end
local PC_SETTINGS =
{
    horizontalAlignment = TEXT_ALIGN_LEFT,
    initialFadeAlpha = 0,
    finalFadeAlpha = 1,
    fadeTransitionTime = 2000, -- milliseconds
    chatEditBufferTop = 3,
    chatEditBufferBottom = 3,
}
function ZO_ChatSystem:Initialize(control)
    self.agentChatButton = control:GetNamedChild("AgentChat")
    self.agentChatGlow = self.agentChatButton:GetNamedChild("Glow")
    local agentChatBurst = self.agentChatButton:GetNamedChild("Burst")
    self.agentChatBurstTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("NotificationAddedBurst", agentChatBurst)
    self.agentChatBurstTimeline:SetHandler("OnStop", function() agentChatBurst:SetAlpha(0) end)
    local agentChatEcho = self.agentChatButton:GetNamedChild("Echo")
    self.agentChatPulseTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("NotificationPulse", agentChatEcho)
    self.agentChatPulseTimeline:SetHandler("OnStop", function() agentChatEcho:SetAlpha(0) end)
    SharedChatSystem.Initialize(self, control, PC_SETTINGS)
    self.currentNumNotifications = 0
end
local function NewContainerHelper(chat, control, windowPool, tabPool)
    return ChatContainer:New(chat, control, windowPool, tabPool)
end
function ZO_ChatSystem:LoadChatFromSettings()
    local defaults = {
        containers = {
            ["*"] = {
                point = BOTTOMLEFT,
                relPoint = BOTTOMLEFT,
                x = 0,
                y = -82,
                width = 445,
                height = 267,
            },
        },
    }
    SharedChatSystem.LoadChatFromSettings(self, NewContainerHelper, defaults)
end
function ZO_ChatSystem:SetupSavedVars(defaults)
    self.sv = ZO_SavedVars:New("ZO_Ingame_SavedVariables", 4, "Chat", defaults)
end
function ZO_ChatSystem:SaveLocalContainerSettings(container, containerControl)
    local id = container.id
    local settings = self.sv.containers[id]
    settings.width, settings.height = containerControl:GetDimensions()
    local _
    _, settings.point, _, settings.relPoint, settings.x, settings.y = containerControl:GetAnchor(0)
end
function ZO_ChatSystem:InitializeSharedControlManagement(control)
    SharedChatSystem.InitializeSharedControlManagement(self, control, NewContainerHelper, "ZO_KeyboardChatWindowTemplate", "ZO_ChatWindowTabTemplate")
    self.friendsButton = control:GetNamedChild("Friends")
    self.friendsLabel = control:GetNamedChild("NumOnlineFriends")
    self.notificationsButton = control:GetNamedChild("Notifications")
    self.notificationsLabel = control:GetNamedChild("NumNotifications")
    self.notificationsGlow = self.notificationsButton:GetNamedChild("Glow")
    self.mailButton = control:GetNamedChild("Mail")
    self.mailLabel = control:GetNamedChild("NumUnreadMail")
    self.mailGlow = self.mailButton:GetNamedChild("Glow")
    local notificationsBurst = self.notificationsButton:GetNamedChild("Burst")
    self.notificationBurstTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("NotificationAddedBurst", notificationsBurst)
    self.notificationBurstTimeline:SetHandler("OnStop", function() notificationsBurst:SetAlpha(0) end)
    local notificationEcho = self.notificationsButton:GetNamedChild("Echo")
    self.notificationPulseTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("NotificationPulse", notificationEcho)
    self.notificationPulseTimeline:SetHandler("OnStop", function() notificationEcho:SetAlpha(0) end)
    local mailBurst = self.mailButton:GetNamedChild("Burst")
    self.mailBurstTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("NotificationAddedBurst", mailBurst)
    self.mailBurstTimeline:SetHandler("OnStop", function() mailBurst:SetAlpha(0) end)
    -- Setup the minimized bar
    self.minBar = control:GetNamedChild("MinBar")
    self.minBar:SetInheritAlpha(false)
    self.minBar.maxButton = self.minBar:GetNamedChild("Maximize")
    self.minBar.bgHighlight = self.minBar:GetNamedChild("BGHighlight")
    self.newChatFadeAnim = ZO_AlphaAnimation:New(self.minBar.bgHighlight)
end
function ZO_ChatSystem:TryNotificationAndMailBursts()
    if self.currentNumNotifications > 0 then
        self.notificationBurstTimeline:PlayFromStart()
    end
    if self.numUnreadMails > 0 then
        self.mailBurstTimeline:PlayFromStart()
    end
end
function ZO_ChatSystem:ResetContainerPositionAndSize(container)
    self.sv.containers[container.id] = nil
    container:LoadSettings(self.sv.containers[container.id])
end
function ZO_ChatSystem:RemoveSavedContainer(container)
    table.remove(self.sv.containers, container.id)
end
function ZO_ChatSystem:SetupNotifications(numNotifications)
    self.notificationsLabel:SetText(numNotifications)
    self.notificationsButton:SetInheritAlpha(numNotifications == 0)
    self.notificationsLabel:SetInheritAlpha(numNotifications == 0)
    if numNotifications == 0 then
        self.notificationsGlow:SetHidden(true)
        if self.notificationPulseTimeline:IsPlaying() then
            self.notificationPulseTimeline:Stop()
        end
    else
        self.notificationsGlow:SetHidden(false)
        if not self.notificationPulseTimeline:IsPlaying() then
            self.notificationPulseTimeline:PlayFromStart()
        end
    end
end
function ZO_ChatSystem:OnNumNotificationsChanged(numNotifications)
    if numNotifications > self.currentNumNotifications and IsPlayerActivated() then
        self.notificationBurstTimeline:PlayFromStart()
    end
    self.currentNumNotifications = numNotifications
    self:SetupNotifications(numNotifications)
end
function ZO_ChatSystem:OnNumUnreadMailChanged(numUnread)
    if numUnread > self.numUnreadMails and IsPlayerActivated() then
        self.mailBurstTimeline:PlayFromStart()
    end
    SharedChatSystem.OnNumUnreadMailChanged(self, numUnread)
    self.mailLabel:SetText(numUnread)
    self.mailGlow:SetHidden(numUnread == 0)
end
function ZO_ChatSystem:SetNumOnlineFriends(numOnline)
    self.friendsLabel:SetText(numOnline)
    if InformationTooltip:GetOwner() == self.friendsButton then
        FRIENDS_LIST:FriendsButton_OnMouseEnter(self.friendsButton)
    end
end
function ZO_ChatSystem:InitializeEventManagement()
    self:InitializeSharedEvents("KeyboardChatSystem")
    local function OnNumOnlineFriendsChanged(numOnline)
        self:SetNumOnlineFriends(numOnline)
    end
    local function OnChatChannelUpdated()
        local channelData, channelTarget = CHAT_ROUTER:GetCurrentChannelData()
        self:SetChannelInternal(channelData.id, channelTarget)
    end
    CALLBACK_MANAGER:RegisterCallback("NumOnlineFriendsChanged", OnNumOnlineFriendsChanged)
    CALLBACK_MANAGER:RegisterCallback("OnChatChannelUpdated", OnChatChannelUpdated)
    self:SetNumOnlineFriends(FRIENDS_LIST_MANAGER:GetNumOnline())
end
function ZO_ChatSystem:ShowMinBar()
    --clear the anchors
    self.mailButton:ClearAnchors()
    self.mailLabel:ClearAnchors()
    self.friendsButton:ClearAnchors()
    self.friendsLabel:ClearAnchors()
    self.notificationsButton:ClearAnchors()
    self.notificationsLabel:ClearAnchors()
    self.minBar.maxButton:ClearAnchors()
    self.agentChatButton:ClearAnchors()
    --reset the parentage for fading purposes
    self.mailButton:SetParent(self.minBar)
    self.mailLabel:SetParent(self.minBar)
    self.friendsButton:SetParent(self.minBar)
    self.friendsLabel:SetParent(self.minBar)
    self.notificationsButton:SetParent(self.minBar)
    self.notificationsLabel:SetParent(self.minBar)
    self.agentChatButton:SetParent(self.minBar)
    --reanchor everything
    self.mailButton:SetAnchor(TOPLEFT, nil, nil, -4, 265)
    self.mailLabel:SetAnchor(TOPLEFT, self.mailButton, BOTTOMLEFT, 0, -5)
    self.mailLabel:SetAnchor(TOPRIGHT, self.mailButton, BOTTOMRIGHT, 0, -5)
    self.friendsButton:SetAnchor(TOPLEFT, self.mailLabel, BOTTOMLEFT)
    self.friendsLabel:SetAnchor(TOPLEFT, self.friendsButton, BOTTOMLEFT, 0, -5)
    self.friendsLabel:SetAnchor(TOPRIGHT, self.friendsButton, BOTTOMRIGHT, 0, -5)
    self.notificationsButton:SetAnchor(TOPLEFT, self.friendsLabel, BOTTOMLEFT)
    self.notificationsLabel:SetAnchor(TOPLEFT, self.notificationsButton, BOTTOMLEFT, 0, -5)
    self.notificationsLabel:SetAnchor(TOPRIGHT, self.notificationsButton, BOTTOMRIGHT, 0, -5)
    self.agentChatButton:SetAnchor(TOPLEFT, self.notificationsLabel, BOTTOMLEFT)
    self.minBar.maxButton:SetAnchor(TOPLEFT, self.agentChatButton, BOTTOMLEFT)
    --center the labels
    self.mailLabel:SetHorizontalAlignment(TEXT_ALIGN_CENTER)
    self.friendsLabel:SetHorizontalAlignment(TEXT_ALIGN_CENTER)
    self.notificationsLabel:SetHorizontalAlignment(TEXT_ALIGN_CENTER)
    self.minBar:SetHidden(false)
    self.isMinimized = true
end
function ZO_ChatSystem:HideMinBar()
    --clear the anchors
    self.mailButton:ClearAnchors()
    self.mailLabel:ClearAnchors()
    self.friendsButton:ClearAnchors()
    self.friendsLabel:ClearAnchors()
    self.notificationsButton:ClearAnchors()
    self.notificationsLabel:ClearAnchors()
    self.agentChatButton:ClearAnchors()
    --reset the parentage for fading purposes
    self.mailButton:SetParent(self.control)
    self.mailLabel:SetParent(self.control)
    self.friendsButton:SetParent(self.control)
    self.friendsLabel:SetParent(self.control)
    self.notificationsButton:SetParent(self.control)
    self.notificationsLabel:SetParent(self.control)
    self.agentChatButton:SetParent(self.control)
    --reanchor everything
    self.mailButton:SetAnchor(TOPLEFT, nil, TOPLEFT, 20, 7)
    self.mailLabel:SetAnchor(LEFT, self.mailButton, RIGHT, 2)
    self.friendsButton:SetAnchor(LEFT, self.mailLabel, RIGHT, 10)
    self.friendsLabel:SetAnchor(LEFT, self.friendsButton, RIGHT, 2)
    self.notificationsButton:SetAnchor(LEFT, self.friendsLabel, RIGHT, 10)
    self.notificationsLabel:SetAnchor(LEFT, self.notificationsButton, RIGHT, 2)
    self.agentChatButton:SetAnchor(LEFT, self.notificationsLabel, RIGHT, 10)
    --left align the labels
    self.mailLabel:SetHorizontalAlignment(TEXT_ALIGN_LEFT)
    self.friendsLabel:SetHorizontalAlignment(TEXT_ALIGN_LEFT)
    self.notificationsLabel:SetHorizontalAlignment(TEXT_ALIGN_LEFT)
    self.isMinimized = false
    self.minBar:SetHidden(true)
end
do
    local function OnPlay(animation, control)
        control.container:SetMinimizingOrMaximizing(true)
        control:SetClampedToScreen(false)
    end
    local function OnStop(animation, control)
        local progress = animation:GetTimeline():GetProgress()
        local maximized = animation:GetDeltaOffsetX() >= 0
        control:SetClampedToScreen(maximized)
        control.container:SetMinimizingOrMaximizing(false)
    end
    local function GetOrCreateMinimizeAnimationTimeline(container)
        if not container.minimizeAnimationTimeline then
            local animationTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ChatMinMaxAnim", container.control)
            container.minimizeAnimationTimeline = animationTimeline
            local animation = animationTimeline:GetAnimation(1)
            animation:SetHandler("OnPlay", OnPlay)
            animation:SetHandler("OnStop", OnStop)
        end
        return container.minimizeAnimationTimeline
    end
    function ZO_ChatSystem:Minimize()
        if not self.isMinimized then
            -- Slide all chat windows off the left edge of the screen
            for _, container in pairs(self.containers) do
                local animationTimeline = GetOrCreateMinimizeAnimationTimeline(container)
                -- If the animation is still playing keep the same positions;
                -- otherwise save the current position and calculate the minimize distance
                local minimizeDistance
                if not animationTimeline:IsPlaying() then
                    minimizeDistance = container.control:GetRight()
                    container.originalPosition = minimizeDistance
                else
                    minimizeDistance = container.originalPosition
                end
                -- Additional margin to ensure the container is completely hidden
                minimizeDistance = minimizeDistance + 40
                -- Set the animation distance
                animationTimeline:GetAnimation(1):SetTranslateDeltas(-minimizeDistance, 0)
                -- Fire the animation
                animationTimeline:PlayFromStart()
                -- Hide all the tabs at the top
                for _, tab in pairs(container.tabGroup.m_Buttons) do
                    tab:SetHidden(true)
                end
                if container.overflowTab then
                    container.overflowTab:SetHidden(true)
                end
                if container.newWindowTab then
                    container.newWindowTab:SetHidden(true)
                end
            end
            -- Move the buttons to and show the minimized bar
            PlaySound(SOUNDS.CHAT_MINIMIZED)
            self:ShowMinBar()
        end
    end
    function ZO_ChatSystem:Maximize()
        if self.isMinimized then
            for _, container in pairs(self.containers) do
                -- Calculate the distance to the original position
                local maximizeDistance = container.originalPosition - container.control:GetRight()
                -- Setup the animation and fire it
                local animationTimeline = GetOrCreateMinimizeAnimationTimeline(container)
                animationTimeline:GetAnimation(1):SetTranslateDeltas(maximizeDistance, 0)
                animationTimeline:PlayFromStart()
                -- Show the tabs that haven't overflowed
                for _, tab in pairs(container.tabGroup.m_Buttons) do
                    if tab.index < container.hiddenTabStartIndex then
                        tab:SetHidden(false)
                    elseif container.overflowTab then
                        container.overflowTab:SetHidden(false)
                    end
                end
                if container.newWindowTab then
                    container.newWindowTab:SetHidden(false)
                end
                container:FadeIn()
            end
            -- Hide the minimized bar and fade in the windows
            PlaySound(SOUNDS.CHAT_MAXIMIZED)
            self:HideMinBar()
            if self.newChatFadeAnim and self.newChatFadeAnim:IsPlaying() then
                self.newChatFadeAnim:Stop()
                self.minBar.bgHighlight:SetAlpha(0)
            end
        end
    end
end
function ZO_ChatSystem:GetFont()
    return ZoFontEditChat
end
function ZO_ChatSystem:GetFontSizeString(fontSize)
    return string.format("$(KB_%d)", fontSize)
end
function ZO_ChatSystem:GetFontSizeFromSetting()
    return GetChatFontSize()
end
--
-- SharedChatSystem Overrides
--
function ZO_ChatSystem:ShouldOnlyShowOnHUD()
    return false
end
function ZO_ChatSystem:IsHidden()
    if not IsChatSystemAvailableForCurrentPlatform() then
        return true
    end
    -- On platforms with both chat systems, hide on the opposite UI mode
        return true
    end
    return false
end
function ZO_ChatSystem:OnAgentChatActiveChanged()
    if self.isAgentChatActive and IsPlayerActivated() then
        self.agentChatBurstTimeline:PlayFromStart()
        PlaySound(SOUNDS.AGENT_CHAT_ACTIVE)
    end
    if self.isAgentChatActive then
        self.agentChatPulseTimeline:PlayFromStart()
    else
        self.agentChatPulseTimeline:Stop()
    end
    self.agentChatButton:SetHidden(not self.isAgentChatActive)
end
function ZO_ChatSystem:OnPlayerActivated()
        if self.isAgentChatActive then
            self.agentChatBurstTimeline:PlayFromStart()
        end
    end
end
function ZO_ChatSystem:ResetChat()
    self.sv:ResetToDefaults()
    SharedChatSystem.ResetChat(self)
end
--
-- End SharedChatSystem Overrides
--
--[[ Global/XML Handlers ]]--
    control.container:ShowContextMenu(control.index)
end
    control.container:ShowContextMenu()
end
    FRIENDS_LIST:FriendsButton_OnMouseEnter(control)
end
    FRIENDS_LIST:FriendsButton_OnMouseExit(control)
end
    if IsInGamepadPreferredMode() then
        SCENE_MANAGER:Show("gamepad_friends")
    else
        SYSTEMS:GetObject("mainMenu"):ToggleCategory(MENU_CATEGORY_CONTACTS)
    end
end
    local numUnreadMail = GetNumUnreadMail()
    InitializeTooltip(InformationTooltip, control, TOPLEFT, 0, 0, BOTTOMRIGHT)
    if numUnreadMail == 0 then
        SetTooltipText(InformationTooltip, GetString(SI_MAIL_NO_UNREAD_MAIL))
    else
        SetTooltipText(InformationTooltip, zo_strformat(SI_MAIL_UNREAD_MAIL, numUnreadMail))
    end
end
    ClearTooltip(InformationTooltip)
end
    SYSTEMS:GetObject("mainMenu"):ToggleCategory(MENU_CATEGORY_MAIL)
end
    InitializeTooltip(InformationTooltip, control, TOPLEFT, 0, 0, BOTTOMRIGHT)
    SetTooltipText(InformationTooltip, GetString(SI_AGENT_CHAT_ACTIVE_TOOLTIP))
end
    ClearTooltip(InformationTooltip)
end
    local isChatRequested = GetAgentChatRequestInfo()
    if isChatRequested then
        AcceptAgentChat()
    end
end
    SYSTEMS:GetObject("mainMenu"):ToggleCategory(MENU_CATEGORY_NOTIFICATIONS)
end
    NOTIFICATIONS:OnNotificationsChatButtonEnter(control)
end
    NOTIFICATIONS:OnNotificationsChatButtonExit(control)
end
    if KEYBOARD_CHAT_SYSTEM:IsMinimized() then
        KEYBOARD_CHAT_SYSTEM:Maximize()
    else
        KEYBOARD_CHAT_SYSTEM:Minimize()
    end
end
    KEYBOARD_CHAT_SYSTEM = ZO_ChatSystem:New(control)
    SYSTEMS:RegisterKeyboardObject("ChatSystem", KEYBOARD_CHAT_SYSTEM)
        -- On platforms that do not support gamepad chat, we do not load a gamepad chat system. Let's reuse the keyboard system instead.
        GAMEPAD_CHAT_SYSTEM = KEYBOARD_CHAT_SYSTEM
        SYSTEMS:RegisterGamepadObject("ChatSystem", KEYBOARD_CHAT_SYSTEM)
    end
end