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local GAMEPAD_AVA_ROOT_SCENE_NAME = "gamepad_campaign_root"
local CAMPAIGN_BROWSER_MODES = {
CAMPAIGNS = 1 ,
BONUSES = 2 ,
CAMPAIGN_RULESET_TYPES = 3 ,
}
local ENTRY_TYPES = {
CAMPAIGN = 1 ,
BONUSES = 2 ,
SCORING = 3 ,
EMPERORSHIP = 4 ,
ENTER_CAMPAIGN = 5 ,
TRAVEL_TO_CAMPAIGN = 6 ,
LEAVE_QUEUE = 7 ,
SET_HOME = 8 ,
ABANDON_CAMPAIGN = 9 ,
CAMPAIGN_RULESET_TYPE = 10 ,
}
local CONTENT_TYPES = {
BONUSES = 1 ,
SCORING = 2 ,
EMPERORSHIP = 3 ,
CAMPAIGN = 4 ,
CAMPAIGN_RULESET_TYPE = 5 ,
}
local ICON_ENTER = "EsoUI/Art/Campaign/Gamepad/gp_campaign_menuIcon_enter.dds"
local ICON_TRAVEL = "EsoUI/Art/Campaign/Gamepad/gp_campaign_menuIcon_travel.dds"
local ICON_LEAVE = "EsoUI/Art/Campaign/Gamepad/gp_campaign_menuIcon_leave.dds"
local ICON_ABANDON = "EsoUI/Art/Campaign/Gamepad/gp_campaign_menuIcon_abandon.dds"
local ICON_HOME = "EsoUI/Art/Campaign/Gamepad/gp_overview_menuIcon_home.dds"
local ICON_BONUS = "EsoUI/Art/Campaign/Gamepad/gp_overview_menuIcon_bonus.dds"
local ICON_SCORING = "EsoUI/Art/Campaign/Gamepad/gp_overview_menuIcon_scoring.dds"
local ICON_EMPEROR = "EsoUI/Art/Campaign/Gamepad/gp_overview_menuIcon_emperor.dds"
end
local ACTIVATE_LIST_ON_SHOW = true
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ACTIVATE_LIST_ON_SHOW , GAMEPAD_AVA_ROOT_SCENE )
end
-- Override
list : AddDataTemplate ( "ZO_GamepadNewMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( "ZO_GamepadNewMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
-- need to update the content here because all the fragments have been removed,
-- so we need to add the appropriate fragment back
end
end
------------
-- Update --
------------
else
end
end
return BGQUERY_ASSIGNED_CAMPAIGN
else
return BGQUERY_LOCAL
end
end
end
local hideContent = true
local hideScoring = true
local hideEmperor = true
local hideBonuses = true
if targetData ~= nil then
local displayContentType = targetData . displayContentType
local queryType
if displayContentType == CONTENT_TYPES . SCORING or
displayContentType == CONTENT_TYPES . EMPERORSHIP or
displayContentType == CONTENT_TYPES . BONUSES then
end
if displayContentType == CONTENT_TYPES . CAMPAIGN then
if not updateFromTimer then
end
hideContent = false
elseif displayContentType == CONTENT_TYPES . SCORING then
if not updateFromTimer then
end
hideScoring = false
elseif displayContentType == CONTENT_TYPES . EMPERORSHIP then
if not updateFromTimer then
end
hideEmperor = false
elseif displayContentType == CONTENT_TYPES . BONUSES then
if not updateFromTimer then
end
hideBonuses = false
end
end
if hideContent then
end
if hideScoring then
end
if hideEmperor then
end
if hideBonuses then
end
local hideBackgroundAndHeader = hideScoring and hideContent and hideEmperor and hideBonuses
if hideBackgroundAndHeader then
else
end
end
local POPULATION_ICONS =
{
[ CAMPAIGN_POP_LOW ] = "EsoUI/Art/AvA/Gamepad/Server_Empty.dds" ,
[ CAMPAIGN_POP_MEDIUM ] = "EsoUI/Art/AvA/Gamepad/Server_One.dds" ,
[ CAMPAIGN_POP_HIGH ] = "EsoUI/Art/AvA/Gamepad/Server_Two.dds" ,
[ CAMPAIGN_POP_FULL ] = "EsoUI/Art/AvA/Gamepad/Server_Full.dds" ,
}
return POPULATION_ICONS [ population ]
end
--We don't want to show an estimate for seconds
if queueWaitSeconds < 60 then
queueWaitSeconds = 60
end
local queueWaitMs = queueWaitSeconds * 1000
local textEstimatedTime = ZO_GetSimplifiedTimeEstimateText ( queueWaitMs , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT , nil , ZO_TIME_ESTIMATE_STYLE . ARITHMETIC )
else
end
if isFull then
else
end
end
local shouldHideStateMessage = false
local queueData = campaignData . queue
if queueData . isQueued and queueData . state ~= CAMPAIGN_QUEUE_REQUEST_STATE_FINISHED then
local isLoading , message , messageIcon = CAMPAIGN_BROWSER_MANAGER : GetQueueMessage ( queueData . id , queueData . isGroup , queueData . state )
if not isLoading then
end
else
shouldHideStateMessage = true
end
if shouldHideStateMessage then
else
self . campaignInfoRules : SetAnchor ( TOPLEFT , stateMessageLabel , BOTTOMLEFT , 0 , ZO_GAMEPAD_CONTENT_VERT_OFFSET_PADDING )
self . campaignInfoRules : SetAnchor ( TOPRIGHT , stateMessageLabel , BOTTOMRIGHT , 0 , ZO_GAMEPAD_CONTENT_VERT_OFFSET_PADDING )
end
end
if targetData and targetData . entryType ~= ENTRY_TYPES . CAMPAIGN_RULESET_TYPE then
local selectionIndex = targetData . selectionIndex
SetupPopulationIcon ( self . campaignInfoStats : GetNamedChild ( "AldmeriDominion" ) , { population = targetData . alliancePopulation1 , selectionIndex = selectionIndex , alliance = ALLIANCE_ALDMERI_DOMINION } )
SetupPopulationIcon ( self . campaignInfoStats : GetNamedChild ( "EbonheartPact" ) , { population = targetData . alliancePopulation2 , selectionIndex = selectionIndex , alliance = ALLIANCE_EBONHEART_PACT } )
SetupPopulationIcon ( self . campaignInfoStats : GetNamedChild ( "DaggerfallCovenant" ) , { population = targetData . alliancePopulation3 , selectionIndex = selectionIndex , alliance = ALLIANCE_DAGGERFALL_COVENANT } )
end
end
-------------------
-- Deferred Init --
-------------------
self . dataRegistration = ZO_CampaignDataRegistration : New ( "CampaignSelectorData" , function ( ) return GAMEPAD_AVA_ROOT_SCENE : IsShowing ( ) end )
-- These events need to be listened for whether we are showing or not
-- If we are hidden, Update() will set the dirty flag and we will update when we next show
end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_ASSIGNED_CAMPAIGN_CHANGED , function ( ) self : Update ( ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_PLAYER_DEAD , function ( ) self : Update ( ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_PLAYER_ALIVE , function ( ) self : Update ( ) end )
--Only the group leader can leave when group queued. We add or remove the leave entry through this update
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_LEADER_UPDATE , function ( ) self : Update ( ) end )
end
if selectedData then
end
end
------------
-- Header --
------------
end
if mode == CAMPAIGN_BROWSER_MODES . CAMPAIGN_RULESET_TYPES then
else
end
end
local IS_PLURAL = false
local IS_UPPER = false
{
ZO_CurrencyControl_SetSimpleCurrency ( control , CURT_ALLIANCE_POINTS , GetCurrencyAmount ( CURT_ALLIANCE_POINTS , CURRENCY_LOCATION_CHARACTER ) , ZO_GAMEPAD_CURRENCY_OPTIONS_LONG_FORMAT )
return true
end ,
return ZO_Currency_FormatGamepad ( CURT_ALLIANCE_POINTS , GetCurrencyAmount ( CURT_ALLIANCE_POINTS , CURRENCY_LOCATION_CHARACTER ) , ZO_CURRENCY_FORMAT_AMOUNT_ICON )
end ,
}
ZO_GamepadGenericHeader_Initialize ( self . contentHeader , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ZO_GAMEPAD_HEADER_LAYOUTS . CONTENT_HEADER_DATA_PAIRS_LINKED )
end
end
local dataText
if secondsRemaining > 0 then
dataText = ZO_FormatTime ( secondsRemaining , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE , TIME_FORMAT_PRECISION_TWELVE_HOUR )
else
end
return headerDataText , dataText
end
-- Title
if targetData . contentHeaderTitle then
else
end
headerData . data2HeaderText = nil
headerData . data3HeaderText = nil
headerData . data4HeaderText = nil
if targetData . entryType == ENTRY_TYPES . SCORING then
-- Data 1
return true
end
-- Data 2
elseif targetData . entryType == ENTRY_TYPES . BONUSES then
-- Data 1
local _ , _ , numHomeHeld , numTotalHome = GetAvAKeepScore ( CAMPAIGN_BONUSES_GAMEPAD . campaignId , GetUnitAlliance ( "player" ) )
return zo_strformat ( GetString ( SI_GAMEPAD_CAMPAIGN_BONUSES_HOME_KEEPS_HEADER_INFO ) , numHomeHeld , numTotalHome )
end
-- Data 2
local _ , enemyKeepsHeld = GetAvAKeepScore ( CAMPAIGN_BONUSES_GAMEPAD . campaignId , GetUnitAlliance ( "player" ) )
return enemyKeepsHeld
end
-- Data 3
local _ , enemyScrollsHeld = GetAvAArtifactScore ( CAMPAIGN_BONUSES_GAMEPAD . campaignId , GetUnitAlliance ( "player" ) , OBJECTIVE_ARTIFACT_DEFENSIVE )
return enemyScrollsHeld
end
-- Data 4
local _ , enemyScrollsHeld = GetAvAArtifactScore ( CAMPAIGN_BONUSES_GAMEPAD . campaignId , GetUnitAlliance ( "player" ) , OBJECTIVE_ARTIFACT_OFFENSIVE )
return enemyScrollsHeld
end
elseif targetData . entryType == ENTRY_TYPES . EMPERORSHIP then
-- Data 1
if alliance ~= nil and characterName ~= nil and displayName ~= nil then
if userFacingName ~= nil and userFacingName ~= "" then
return zo_strformat ( GetString ( SI_GAMEPAD_CAMPAIGN_EMPEROR_HEADER_NAME ) , ZO_GetLargeAllianceSymbolIcon ( alliance ) , userFacingName )
else
end
else
end
else
end
end
-- Data 2
end
-- Data 1
headerData . data1Text = zo_strformat ( SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT , targetData . numGroupMembers )
-- Data 2
headerData . data2Text = zo_strformat ( SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT , targetData . numFriends )
-- Data 3
headerData . data3Text = zo_strformat ( SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT , targetData . numGuildMembers )
-- Data 4
end
end
end
--------------
-- Key Bind --
--------------
{ -- select
-- Contextual campaign action
if targetData and targetData . entryType == ENTRY_TYPES . CAMPAIGN then
-- enter campaign after queue
-- enter campaign queue
end
end
end ,
local entryType = targetData . entryType
-- Contextual campaign action
if entryType == ENTRY_TYPES . CAMPAIGN then
entryType = ENTRY_TYPES . TRAVEL_TO_CAMPAIGN
entryType = ENTRY_TYPES . ENTER_CAMPAIGN
end
end
if entryType == ENTRY_TYPES . ENTER_CAMPAIGN then
elseif entryType == ENTRY_TYPES . TRAVEL_TO_CAMPAIGN then
elseif entryType == ENTRY_TYPES . LEAVE_QUEUE then
elseif entryType == ENTRY_TYPES . SET_HOME then
elseif entryType == ENTRY_TYPES . BONUSES then
elseif entryType == ENTRY_TYPES . ABANDON_CAMPAIGN then
elseif entryType == ENTRY_TYPES . CAMPAIGN_RULESET_TYPE then
end
end ,
if not targetData then
return false
end
if targetData . entryType == ENTRY_TYPES . CAMPAIGN then
elseif targetData . entryType == ENTRY_TYPES . ENTER_CAMPAIGN then
elseif targetData . entryType == ENTRY_TYPES . TRAVEL_TO_CAMPAIGN then
elseif targetData . entryType == ENTRY_TYPES . LEAVE_QUEUE then
elseif targetData . entryType == ENTRY_TYPES . SET_HOME then
elseif targetData . entryType == ENTRY_TYPES . BONUSES then
return self . currentMode == CAMPAIGN_BROWSER_MODES . CAMPAIGNS and self : HasCampaignInformation ( targetData . id )
elseif targetData . entryType == ENTRY_TYPES . ABANDON_CAMPAIGN then
return true
elseif targetData . entryType == ENTRY_TYPES . CAMPAIGN_RULESET_TYPE then
return true
else
return false
end
end ,
if targetData then
if targetData . entryType == ENTRY_TYPES . ENTER_CAMPAIGN then
elseif targetData . entryType == ENTRY_TYPES . ABANDON_CAMPAIGN then
end
end
return true
end
} ,
{ -- back
else
end
end ,
} ,
{ -- set home campaign
if not targetData then
return
end
if self . currentMode == CAMPAIGN_BROWSER_MODES . CAMPAIGNS and targetData . entryType == ENTRY_TYPES . CAMPAIGN then
end
return false
end ,
end ,
} ,
{ -- Leave a non-home/local campaign
if targetData . entryType == ENTRY_TYPES . CAMPAIGN then
end
end ,
if targetData and targetData . entryType == ENTRY_TYPES . CAMPAIGN then
end
return false
end ,
} ,
}
return CAMPAIGN_BONUSES_GAMEPAD . abilityList
end
end
end
------------
-- Events --
------------
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_QUEUE_POSITION_CHANGED , function ( ) self : OnCampaignQueuePositionChanged ( ) end )
end
EVENT_MANAGER : UnregisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_QUEUE_POSITION_CHANGED )
end
-- Many content pages contain countdown timers on them, so update every second to keep those fresh
local UPDATE_FROM_TIMER = true
end
end
------------------------------------------------------------------------------------------------------------
if currentList then
end
return nil
end
end
end
do
local PENDING_QUEUE_STATES = {
[ CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_JOIN ] = true ,
[ CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_LEAVE ] = true ,
[ CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_ACCEPT ] = true ,
}
end
end
end
end
end
end
if lockTimeLeft > 0 then
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_CAMPAIGN_LOCKED_DIALOG , { isAbandoning = true , id = data . id } )
else
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_CAMPAIGN_ABANDON_HOME_CONFIRM_DIALOG , { id = data . id } , { mainTextParams = self : GetTextParamsForAbandonHomeDialog ( ) } )
end
end
end
end
end
do
local DEFAULT_GAMEPAD_CAMPAIGN_ITEM_SORT =
{
campaignSort = { tiebreaker = "name" , isNumeric = true } ,
id = { isId64 = true } ,
}
local HOME_CAMPAIGN_SORT_ID = - 2 -- sort first, before campaign ruleset ids
local LOCAL_CAMPAIGN_SORT_ID = - 1 -- sort second, before campaign ruleset ids and after home campaign
campaignEntry . displayContentType = CONTENT_TYPES . CAMPAIGN
campaignEntry . entryType = ENTRY_TYPES . CAMPAIGN
campaignEntry . contentHeaderTitle = zo_strformat ( SI_GAMEPAD_CAMPAIGN_BROWSER_CONTENT_TITLE , campaignData . name , campaignRulesetName )
if assignedCampaign == campaignData . id then
if currentCampaign == campaignData . id then
campaignEntry . campaignAssignmentType = BGQUERY_ASSIGNED_AND_LOCAL
else
campaignEntry . campaignAssignmentType = BGQUERY_ASSIGNED_CAMPAIGN
end
campaignEntry . campaignSort = HOME_CAMPAIGN_SORT_ID
elseif currentCampaign == campaignData . id then
campaignEntry . campaignAssignmentType = BGQUERY_LOCAL
campaignEntry . campaignSort = LOCAL_CAMPAIGN_SORT_ID
else
campaignEntry . campaignSort = campaignData . rulesetId
campaignEntry . headerText = campaignRulesetName
end
campaignEntry . queue = CAMPAIGN_BROWSER_MANAGER : CreateCampaignQueueData ( campaignEntry , CAMPAIGN_QUEUE_INDIVIDUAL )
end
table . sort ( self . campaignEntries , function ( left , right ) return ZO_TableOrderingFunction ( left , right , "campaignSort" , DEFAULT_GAMEPAD_CAMPAIGN_ITEM_SORT , ZO_SORT_ORDER_UP ) end )
end
end
if not ZO_IsElementInNumericallyIndexedTable ( self . campaignRulesetTypes , campaignData . rulesetType ) then
end
end
end
return campaignEntry . campaignAssignmentType == BGQUERY_ASSIGNED_CAMPAIGN or campaignEntry . campaignAssignmentType == BGQUERY_ASSIGNED_AND_LOCAL
end
return campaignEntry . campaignAssignmentType == BGQUERY_LOCAL or campaignEntry . campaignAssignmentType == BGQUERY_ASSIGNED_AND_LOCAL
end
return campaignEntry . campaignAssignmentType ~= nil and not campaignEntry . isImperialCityCampaign
end
-- IC can't be assigned, so there will never be any friends/guild members/group members to display
return not campaignEntry . isImperialCityCampaign
end
return campaignEntry . campaignAssignmentType == BGQUERY_ASSIGNED_CAMPAIGN or campaignEntry . campaignAssignmentType == BGQUERY_ASSIGNED_AND_LOCAL
end
campaignTypeEntry . rulesetType = campaignRulesetType
campaignTypeEntry . displayContentType = CONTENT_TYPES . CAMPAIGN_RULESET_TYPE
campaignTypeEntry . entryType = ENTRY_TYPES . CAMPAIGN_RULESET_TYPE
return campaignTypeEntry
end
function ZO_CampaignBrowser_Gamepad : AddExpandedCampaignEntryToList ( entries , sourceCampaignEntry , name , icon , contentType , entryType )
expandedEntry . displayContentType = contentType
expandedEntry . entryType = entryType
end
local entries = { }
-- ENTER CAMPAIGN
if self : CanQueueForCampaign ( campaignEntry ) or ( self : IsQueuedForCampaign ( campaignEntry ) and not self : CanEnter ( campaignEntry ) ) then
self : AddExpandedCampaignEntryToList ( entries , campaignEntry , GetString ( SI_CAMPAIGN_BROWSER_QUEUE_CAMPAIGN ) , ICON_ENTER , CONTENT_TYPES . CAMPAIGN , ENTRY_TYPES . ENTER_CAMPAIGN )
end
-- TRAVEL TO / LEAVE CAMPAIGN
self : AddExpandedCampaignEntryToList ( entries , campaignEntry , GetString ( SI_CAMPAIGN_BROWSER_ENTER_CAMPAIGN ) , ICON_TRAVEL , CONTENT_TYPES . CAMPAIGN , ENTRY_TYPES . TRAVEL_TO_CAMPAIGN )
self : AddExpandedCampaignEntryToList ( entries , campaignEntry , GetString ( SI_GAMEPAD_CAMPAIGN_BROWSER_LEAVE_CAMPAIGN ) , ICON_LEAVE , CONTENT_TYPES . CAMPAIGN , ENTRY_TYPES . LEAVE_QUEUE )
elseif self : CanLeaveCampaignQueue ( campaignEntry ) and not self : IsPendingQueueState ( campaignEntry ) then
-- LEAVE QUEUE
self : AddExpandedCampaignEntryToList ( entries , campaignEntry , GetString ( SI_CAMPAIGN_BROWSER_LEAVE_QUEUE ) , ICON_LEAVE , CONTENT_TYPES . CAMPAIGN , ENTRY_TYPES . LEAVE_QUEUE )
end
-- SET HOME
self : AddExpandedCampaignEntryToList ( entries , campaignEntry , GetString ( SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_CAMPAIGN ) , ICON_HOME , CONTENT_TYPES . CAMPAIGN , ENTRY_TYPES . SET_HOME )
end
-- BONUSES
self : AddExpandedCampaignEntryToList ( entries , campaignEntry , GetString ( SI_CAMPAIGN_OVERVIEW_CATEGORY_BONUSES ) , ICON_BONUS , CONTENT_TYPES . BONUSES , ENTRY_TYPES . BONUSES )
-- SCORING
self : AddExpandedCampaignEntryToList ( entries , campaignEntry , GetString ( SI_CAMPAIGN_OVERVIEW_CATEGORY_SCORING ) , ICON_SCORING , CONTENT_TYPES . SCORING , ENTRY_TYPES . SCORING )
-- EMPERORSHIP
self : AddExpandedCampaignEntryToList ( entries , campaignEntry , GetString ( SI_CAMPAIGN_OVERVIEW_CATEGORY_EMPERORSHIP ) , ICON_EMPEROR , CONTENT_TYPES . EMPERORSHIP , ENTRY_TYPES . EMPERORSHIP )
-- ABANDON
self : AddExpandedCampaignEntryToList ( entries , campaignEntry , GetString ( SI_CAMPAIGN_BROWSER_ABANDON_CAMPAIGN ) , ICON_ABANDON , CONTENT_TYPES . CAMPAIGN , ENTRY_TYPES . ABANDON_CAMPAIGN )
end
return entries
end
self . campaignRulesetTypeList : AddEntry ( "ZO_GamepadNewMenuEntryTemplate" , self : CreateCampaignRulesetTypeEntry ( campaignRulesetType ) )
end
local DEFAULT_RESELECT = nil
local BLOCK_SELECTION_CHANGED_CALLBACK = true
end
local lastCampaignListHeaderText = nil
local entries
else
entries = { campaignEntry }
end
if lastCampaignListHeaderText ~= entry . headerText then
lastCampaignListHeaderText = entry . headerText
else
end
end
end
end
local DEFAULT_RESELECT = nil
local BLOCK_SELECTION_CHANGED_CALLBACK = true
end
if useGold then
if hasEnough then
return zo_strformat ( ZO_SELECTED_TEXT : Colorize ( GetString ( SI_GAMEPAD_CAMPAIGN_BROWSER_PRICE ) ) , cost , goldIconMarkup )
else
return zo_strformat ( ZO_ERROR_COLOR : Colorize ( GetString ( SI_GAMEPAD_CAMPAIGN_BROWSER_PRICE ) ) , cost , goldIconMarkup )
end
else
if hasEnough then
return zo_strformat ( ZO_SELECTED_TEXT : Colorize ( GetString ( SI_GAMEPAD_CAMPAIGN_BROWSER_PRICE ) ) , cost , alliancePointIconMarkup )
else
return zo_strformat ( ZO_ERROR_COLOR : Colorize ( GetString ( SI_GAMEPAD_CAMPAIGN_BROWSER_PRICE ) ) , cost , alliancePointIconMarkup )
end
end
end
local warning = zo_strformat ( GetString ( SI_ABANDON_HOME_CAMPAIGN_QUERY ) , GetCampaignName ( homeCampaignId ) )
local isFree = alliancePointCost == 0
local costMessage
if isFree then
else
costMessage = ""
end
return { warning , costMessage }
end
end
end
end
local allianceTexture = nil
if alliance == ALLIANCE_EBONHEART_PACT then
allianceTexture = "EsoUI/Art/Campaign/Gamepad/gp_overview_allianceIcon_ebonheart.dds"
elseif alliance == ALLIANCE_ALDMERI_DOMINION then
allianceTexture = "EsoUI/Art/Campaign/Gamepad/gp_overview_allianceIcon_aldmeri.dds"
elseif alliance == ALLIANCE_DAGGERFALL_COVENANT then
allianceTexture = "EsoUI/Art/Campaign/Gamepad/gp_overview_allianceIcon_daggerfall.dds"
end
end |