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--------------------------------------------
--Battleground Scoreboard In Game Scene
--------------------------------------------
return scoreboard
end
BATTLEGROUND_SCOREBOARD_IN_GAME_SCENE = ZO_Scene : New ( "battleground_scoreboard_in_game" , SCENE_MANAGER )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end )
BATTLEGROUND_SCOREBOARD_IN_GAME_UI_SCENE = ZO_Scene : New ( "battleground_scoreboard_in_game_ui" , SCENE_MANAGER )
SYSTEMS : RegisterKeyboardRootScene ( "battleground_scoreboard_in_game" , BATTLEGROUND_SCOREBOARD_IN_GAME_SCENE )
SYSTEMS : RegisterGamepadRootScene ( "battleground_scoreboard_in_game" , BATTLEGROUND_SCOREBOARD_IN_GAME_SCENE )
end
EVENT_MANAGER : RegisterForEvent ( "BattlegroundScoreboardInGame" , EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , OnGamepadModeChanged )
end
{
-- Close
{
end ,
} ,
-- Leave Battleground
{
end ,
} ,
}
{
--Player Options
{
end ,
end ,
} ,
-- Previous Entry Select
{
end ,
} ,
-- Next Entry Select
{
end ,
} ,
}
end
end
ApplyTemplateToControl ( self . inGameTimerLabel , ZO_GetPlatformTemplate ( "ZO_BattlegroundScoreboard_Timer" ) )
end
if SCENE_MANAGER : IsShowing ( "battleground_scoreboard_in_game" ) or SCENE_MANAGER : IsShowing ( "battleground_scoreboard_in_game_ui" ) then
end
end
end
end
end
end
else
end
end
BATTLEGROUND_SCOREBOARD_IN_GAME_SCENE : RemoveFragmentGroup ( FRAGMENT_GROUP . KEYBOARD_KEYBIND_STRIP_GROUP )
else
BATTLEGROUND_SCOREBOARD_IN_GAME_SCENE : RemoveFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_KEYBIND_STRIP_GROUP )
end
end
local groupToAdd , groupToRemove
groupToAdd = FRAGMENT_GROUP . BATTLEGROUND_MATCH_INFO_GAMEPAD_GROUP
groupToRemove = FRAGMENT_GROUP . BATTLEGROUND_MATCH_INFO_KEYBOARD_GROUP
else
groupToAdd = FRAGMENT_GROUP . BATTLEGROUND_MATCH_INFO_KEYBOARD_GROUP
groupToRemove = FRAGMENT_GROUP . BATTLEGROUND_MATCH_INFO_GAMEPAD_GROUP
end
end
------------------
-- XML Functions
------------------
end |