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---------------------------
--Armory Build Icon Picker --
---------------------------
ZO_ARMORY_BUILD_ICON_PICKER_PICK_GAMEPAD_SIZE = 75
ZO_ARMORY_BUILD_ICON_PICKER_PICK_GAMEPAD_OFFSET = 30
ZO_ARMORY_BUILD_ICON_PICKER_ICON_GAMEPAD_SIZE = 64
ZO_ARMORY_BUILD_ICON_PICKER_ICON_GAMEPAD_OFFSET = 5
local templateData =
{
gridListClass = ZO_GridScrollList_Gamepad ,
entryTemplate = "ZO_ArmoryBuild_BuildIconPickerIcon_Gamepad_Control" ,
entryWidth = ZO_ARMORY_BUILD_ICON_PICKER_PICK_GAMEPAD_SIZE ,
entryHeight = ZO_ARMORY_BUILD_ICON_PICKER_PICK_GAMEPAD_SIZE ,
entryPaddingX = ZO_ARMORY_BUILD_ICON_PICKER_PICK_GAMEPAD_OFFSET ,
entryPaddingY = ZO_ARMORY_BUILD_ICON_PICKER_PICK_GAMEPAD_OFFSET ,
local formatter = entryData . isCurrent ( ) and SI_GAMEPAD_ARMORY_SELECTED_BUILD_ICON_NARRATION_FORMATTER or SI_GAMEPAD_ARMORY_BUILD_ICON_NARRATION_FORMATTER
return SCREEN_NARRATION_MANAGER : CreateNarratableObject ( zo_strformat ( formatter , entryData . iconIndex ) )
end ,
}
end
self . armoryBuildIconPickerGridList : SetOnSelectedDataChangedCallback ( function ( ... ) self : OnArmoryBuildIconPickerGridSelectionChanged ( ... ) end )
end
function ZO_ArmoryBuildIconPicker_Gamepad : OnArmoryBuildIconPickerGridSelectionChanged ( oldSelectedData , selectedData )
-- Deselect previous tile
if oldSelectedData and oldSelectedData . dataEntry then
oldSelectedData . isSelected = false
end
-- Select newly selected tile.
if selectedData and selectedData . dataEntry then
selectedData . isSelected = true
end
end
end
end
if selectedData then
--Re-narrate the current selection when an icon is picked
end
end
end
end
end |