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-----------------------
-- Antiquity Digging --
-----------------------
local ANTIQUITY_DIGGING_INTERACTION =
{
interactTypes = { INTERACTION_ANTIQUITY_DIG_SPOT } ,
}
local ONE_BAR_STYLE =
{
digPowerBarWidth = 168 ,
}
local TWO_BAR_STYLE =
{
digPowerBar1Width = 80 ,
digPowerBar2Width = 88 ,
}
local ONE_SPENDER_STYLE =
{
digPowerIconFrameWidth = 128 ,
digPowerIconFrameOffsetX = 42 ,
}
local TWO_SPENDER_STYLE =
{
digPowerIconFrameWidth = 256 ,
digPowerIconFrameOffsetX = 21 ,
}
local HAS_ONE_BAR = false
local HAS_TWO_BARS = true
end
local KEYBOARD_STYLE =
{
stabilityBarTemplate = "ZO_AntiquityDiggingStabilityBar_Keyboard_Template" ,
digPowerFrameTexture = { [ HAS_ONE_BAR ] = "EsoUI/Art/Antiquities/Keyboard/Digging_1Bar_Border.dds" , [ HAS_TWO_BARS ] = "EsoUI/Art/Antiquities/Keyboard/Digging_2Bar_Border.dds" } ,
digPowerBackgroundTexture = { [ HAS_ONE_BAR ] = "EsoUI/Art/Antiquities/Keyboard/Digging_1Bar_Border_BG.dds" , [ HAS_TWO_BARS ] = "EsoUI/Art/Antiquities/Keyboard/Digging_2Bar_Border_BG.dds" } ,
digPowerSingleBarGlowTexture = "EsoUI/Art/Antiquities/Keyboard/Digging_1Bar_Glow.dds" ,
digPowerDoubleBarSingleGlowTexture = "EsoUI/Art/Antiquities/Keyboard/Digging_2Bar_Single_Glow.dds" ,
digPowerDoubleBarDoubleGlowTexture = "EsoUI/Art/Antiquities/Keyboard/Digging_2Bar_Glow.dds" ,
digPowerIconFrameTexture = { [ HAS_ONE_BAR ] = "EsoUI/Art/Antiquities/Keyboard/Digging_1Icon_Border.dds" , [ HAS_TWO_BARS ] = "EsoUI/Art/Antiquities/Keyboard/Digging_2Icon_Border.dds" } ,
radarCountFont = "ZoFontWinH3" ,
radarCountSize = 64 ,
radarCountFrameTexture = "EsoUI/Art/Antiquities/digging_crystal_border.dds" ,
helpTutorialsDescriptor =
{
} ,
}
local GAMEPAD_STYLE =
{
stabilityBarTemplate = "ZO_AntiquityDiggingStabilityBar_Gamepad_Template" ,
digPowerFrameTexture = { [ HAS_ONE_BAR ] = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_1Bar_Border.dds" , [ HAS_TWO_BARS ] = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_2Bar_Border.dds" } ,
digPowerBackgroundTexture = { [ HAS_ONE_BAR ] = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_1Bar_Border_BG.dds" , [ HAS_TWO_BARS ] = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_2Bar_Border_BG.dds" } ,
digPowerSingleBarGlowTexture = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_1Bar_Glow.dds" ,
digPowerDoubleBarSingleGlowTexture = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_2Bar_Single_Glow.dds" ,
digPowerDoubleBarDoubleGlowTexture = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_2Bar_Glow.dds" ,
digPowerIconFrameTexture = { [ HAS_ONE_BAR ] = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_1Icon_Border.dds" , [ HAS_TWO_BARS ] = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_2Icon_Border.dds" } ,
radarCountFont = "ZoFontGamepadBold27" ,
radarCountSize = 80 ,
radarCountFrameTexture = "EsoUI/Art/Antiquities/GP_digging_crystal_border.dds" ,
helpTutorialsDescriptor =
{
} ,
}
local DIG_POWER_REFUND_INCREMENT_INTERVAL_S = 0.05
return object
end
local STABILITY_BAR_GRADIENT = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ANTIQUITY_DIGGING , ANTIQUITY_DIGGING_COLORS_STABILITY_START ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ANTIQUITY_DIGGING , ANTIQUITY_DIGGING_COLORS_STABILITY_END ) ) }
local DIG_POWER_BAR_GRADIENT = { ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ANTIQUITY_DIGGING , ANTIQUITY_DIGGING_COLORS_DIG_POWER_START ) ) , ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ANTIQUITY_DIGGING , ANTIQUITY_DIGGING_COLORS_DIG_POWER_END ) ) }
self . digPowerBars = { self . digPowerControl : GetNamedChild ( "Bar1" ) , self . digPowerControl : GetNamedChild ( "Bar2" ) }
end
self . digPowerIconTextures = { self . digPowerIconFrameTexture : GetNamedChild ( "Icon1" ) , self . digPowerIconFrameTexture : GetNamedChild ( "Icon2" ) }
self . digPowerGlowTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_AntiquityDiggingDigPowerGlowLoop" , self . digPowerGlowTexture )
self . digPowerRefundGlowTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_AntiquityDiggingDigPowerRefundGlow" , self . digPowerRefundGlowTexture )
self . keybindContainerTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_AntiquityDiggingHUDFade" , self . keybindContainer )
self . keybindContainerFastTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_AntiquityDiggingHUDFastFade" , self . keybindContainer )
self . meterContainerTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_AntiquityDiggingHUDFade" , self . meterContainer )
self . meterContainerFastPartialTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_AntiquityDiggingHUDFastPartialFade" , self . meterContainer )
ANTIQUITY_DIGGING_SCENE = ZO_RemoteInteractScene : New ( "antiquityDigging" , SCENE_MANAGER , ANTIQUITY_DIGGING_INTERACTION )
local overlaySceneInfo =
{
systemFilters = { UI_SYSTEM_ANTIQUITY_DIGGING } ,
}
if newState == SCENE_SHOWING then
control : RegisterForEvent ( EVENT_ANTIQUITY_DIGGING_READY_TO_PLAY , function ( ) self : OnAntiquityDiggingReadyToPlay ( ) end )
elseif newState == SCENE_HIDING then
elseif newState == SCENE_HIDDEN then
end
end )
ANTIQUITY_DIGGING_SCENE : SetHideSceneConfirmationCallback ( function ( ... ) self : OnConfirmHideScene ( ... ) end )
ANTIQUITY_DIGGING_SCENE : SetHandleGamepadPreferredModeChangedCallback ( function ( ... ) return self : HandleGamepadPreferredModeChanged ( ... ) end )
CENTER_SCREEN_ANNOUNCE : RemoveAllCSAsOfAnnounceType ( CENTER_SCREEN_ANNOUNCE_TYPE_ANTIQUITY_DIGGING_GAME_UPDATE )
-- When the end of game summary fragment comes in, we want to get rid of the keybinds
-- and tone down the bars so they don't feel like they're part of the summary but can still be referenced
end
end )
end )
end )
end )
end )
end )
end )
end
end )
control : RegisterForEvent ( EVENT_ANTIQUITY_DIGGING_MOUSE_OVER_ACTIVE_SKILL_CHANGED , function ( _ , mousedOverSkill )
-- Only handle mouseover on keyboard
if mousedOverSkill then
else
end
end
end )
-- Only handle tool change on gamepad, keyboard is handled elsewhere
-- Also, only handle this if we were already viewing a tool info
end
end )
--This anchor does nothing. It's controlled by the keyboard and gamepad XML templates
self . durabilityUnitFrame = UNIT_FRAMES : CreateFrame ( "durability" , ANCHOR , ZO_UNIT_FRAME_BAR_TEXT_MODE_HIDDEN , "ZO_TargetUnitFrame" , "ZO_AntiquityDurabilityFrame" )
if unitFrame . nameLabel then
if antiquityId ~= 0 then
end
end
end
end
if unitFrame . resourceNumbersLabel then
unitFrame . resourceNumbersLabel : SetText ( ZO_FormatResourceBarCurrentAndMax ( unitFrame . currentValue , unitFrame . maxValue , RESOURCE_NUMBERS_SETTING_NUMBER_ONLY ) )
end
end
end )
self . platformStyle = ZO_PlatformStyle : New ( function ( style ) self : ApplyPlatformStyle ( style ) end , KEYBOARD_STYLE , GAMEPAD_STYLE )
end
end
end
--Remove the digging actions fragment so it can be on top of the gamepad UI mode fragment
else
end
-- Re-add the digging actions fragment so it can be on top of the gamepad UI mode fragment
end
end
--Reset the text here to handle the force uppercase on gamepad
--Reset the text here to handle the force uppercase on gamepad
end
if not isGamepadPreferred then
if mouseOverSkill then
end
end
-- We don't want to hide the scene. The internal version will update the styles
local HANDLED = true
return HANDLED
end
function ZO_AntiquityDigging : OnConfirmHideScene ( scene , nextSceneName , bypassHideSceneConfirmationReason )
if bypassHideSceneConfirmationReason == nil then
else
end
end
end )
end
end
end
local halfCurrentStability , halfMaxStability = currentStability * 0.5 , maxStability * 0.5
self . stabilityText : SetText ( ZO_FormatTime ( remainingTimeS , TIME_FORMAT_STYLE_SHOW_LARGEST_TWO_UNITS , TIME_FORMAT_PRECISION_TWENTY_FOUR_HOUR ) )
end
do
if not skillData then
return
end
if not skillProgressionData then
return
end
end
end
--Refreshs visuals that only change as a result of things that happen outside of the game (skill purchases) or gamepad mode changing
local ownedDigPowerSpenderIcons = { }
local numOwnedDigPowerSpenders = # ownedDigPowerSpenderIcons
if numOwnedDigPowerSpenders == 0 then
return
else
end
self . digPowerIconFrameTexture : SetTexture ( style . digPowerIconFrameTexture [ numOwnedDigPowerSpenders == 2 ] )
if i <= numOwnedDigPowerSpenders then
else
end
end
if hasTwoBars then
else
end
local spenderStyle = numOwnedDigPowerSpenders == 1 and ONE_SPENDER_STYLE or TWO_SPENDER_STYLE
self . digPowerIconFrameTexture : SetAnchor ( TOPLEFT , nil , TOPLEFT , spenderStyle . digPowerIconFrameOffsetX , 29 )
end
end
end
end
end
--Refreshes visuals that change when dig power is gained or spent
local hasLeadingEdgeOnBar1
local glowIsHidden = false
if hasTwoBars then
--The first of the two bars has a flat right side. We use the pointed leading edge on the bar when it is half full (1 dig power), but use no leading edge when full (2 dig power).
hasLeadingEdgeOnBar1 = current <= 1
if current < minSpendablePower then
glowIsHidden = true
else
end
else
hasLeadingEdgeOnBar1 = true
glowIsHidden = true
else
end
end
if glowWasHidden ~= glowIsHidden then
if glowIsHidden then
else
end
end
end
if current == 0 then
else
end
else
end
end
else
end
end
end
end
self . nextOverrideVisualDigPowerIncrementS = GetGameTimeSeconds ( ) + DIG_POWER_REFUND_INCREMENT_INTERVAL_S
end
end
if self . nextOverrideVisualDigPowerIncrementS and timeS > self . nextOverrideVisualDigPowerIncrementS then
else
end
end
end
else
end
end
end
if not skill then
return
end
if skillType == SKILL_TYPE_NONE then
return
end
if not skillData then
return
end
if not skillProgressionData then
return
end
else
local TOOLTIP_HORIZONTAL_OFFSET = 50
offsetX = offsetX + TOOLTIP_HORIZONTAL_OFFSET
else
offsetX = offsetX - TOOLTIP_HORIZONTAL_OFFSET
end
local DONT_SHOW_SKILL_POINT_COST = false
end
end
end
-- Global XML --
end |