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ESO Lua File v101042

ingame/alerttext/alerttext_shared.lua

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-- Singleton that registers for the alert events
local ZO_AlertText_Manager = ZO_Object:Subclass()
function ZO_AlertText_Manager:New()
    local manager = ZO_Object.New(self)
    manager:Initialize()
    return manager
end
local function OnAlertEvent(eventCode, ...)
     local alertHandlers = ZO_AlertText_GetHandlers()
     if alertHandlers[eventCode] then
          local category, message, soundId, noSuppression = alertHandlers[eventCode](...)
          if category then
               if message and message ~= "" then
                    if noSuppression then
                         ZO_AlertNoSuppression(category, soundId, message)
                    else
                         ZO_Alert(category, soundId, message)
                    end
               else
                    ZO_SoundAlert(category, soundId)
               end
          end
     end
end
function ZO_AlertEvent(eventId, ...)
     OnAlertEvent(eventId, ...)
end
function ZO_AlertText_Manager:Initialize()
    local alertHandlers = ZO_AlertText_GetHandlers()
    for event in pairs(alertHandlers) do
        EVENT_MANAGER:RegisterForEvent("AlertTextManager", event, OnAlertEvent)
    end
    EVENT_MANAGER:AddFilterForEvent("AlertTextManager", EVENT_COMBAT_EVENT, REGISTER_FILTER_IS_ERROR, true)
    self.recentMessages = ZO_RecentMessages:New()
end
function ZO_AlertText_Manager:ShouldDisplayMessage(soundId)
    return self.recentMessages:ShouldDisplayMessage(soundId)
end
function ZO_AlertText_Manager:AddRecent(soundId)
    return self.recentMessages:AddRecent(soundId)
end
ALERT_EVENT_MANAGER = ZO_AlertText_Manager:New()
-- Base Class
ZO_AlertText_Base = ZO_Object:Subclass()
function ZO_AlertText_Base:New(...)
    local manager = ZO_Object.New(self)
    manager:Initialize(...)
    return manager
end
function ZO_AlertText_Base:Initialize(control)
    -- Should be overridden
end
--add customization for message categories here
-- Previous colors: error = INTERFACE_GENERAL_COLOR_ERROR, alert = INTERFACE_GENERAL_COLOR_ALERT, colorType = INTERFACE_COLOR_TYPE_GENERAL
local AlertParams =
{
     [UI_ALERT_CATEGORY_ERROR] =
     {
          color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SELECTED)),
     },
     [UI_ALERT_CATEGORY_ALERT] =
     {
          color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SELECTED)),
     },
}
function ZO_AlertText_Base:GetAlertColor(category)
     local color = AlertParams[UI_ALERT_CATEGORY_ALERT].color
     local params = AlertParams[category]
     if(params) then
          color = params.color or color
     end
    return color
end
local function InternalPerformAlert(category, soundId, message)
    if IsInGamepadPreferredMode() then
        ALERT_MESSAGES_GAMEPAD:InternalPerformAlert(category, soundId, message)
    else
        ALERT_MESSAGES:InternalPerformAlert(category, soundId, message)
    end
end
--[[ Global Alert Functions ]]--
function ZO_Alert(category, soundId, message, ...)
    if(not message) then return end
    message = zo_strformat(message, ...)
    if(message == "") then return end
     if(ALERT_EVENT_MANAGER:ShouldDisplayMessage(message)) then
          InternalPerformAlert(category, soundId, message)
    else
        ZO_SoundAlert(category, soundId)
    end
end
function ZO_AlertNoSuppression(category, soundId, message, ...)
     if(not message) then return end
    message = zo_strformat(message, ...)
    if(message == "") then return end
     InternalPerformAlert(category, soundId, message)
end
function ZO_SoundAlert(category, soundId)
     if(soundId and soundId ~= "" and ALERT_EVENT_MANAGER:ShouldDisplayMessage(soundId)) then
          PlaySound(soundId)
        ALERT_EVENT_MANAGER:AddRecent(soundId)
     end
end