1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 |
ACTIVE_COMBAT_TIP_SYSTEM = nil
local FADE_OUT_TIME = 750
local FADE_IN_TIME = 250
local MIN_TIME_BETWEEN_MESSAGES = 5000
return acts
end
end
end )
control : RegisterForEvent ( EVENT_DISPLAY_ACTIVE_COMBAT_TIP , function ( eventCode , ... ) self : OnDisplayActiveCombatTip ( ... ) end )
control : RegisterForEvent ( EVENT_REMOVE_ACTIVE_COMBAT_TIP , function ( eventCode , ... ) self : OnRemoveActiveCombatTip ( ... ) end )
control : RegisterForEvent ( EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , function ( ) self : OnGamepadPreferredModeChanged ( ) end )
end
end
end
end
if not activeCombatTipId then
return
end
if iconPath ~= "" then
else
end
end
end
end
local SoundsForReason = {
[ ACTIVE_COMBAT_TIP_RESULT_SUCCESS ] = SOUNDS . ACTIVE_COMBAT_TIP_SUCCESS ,
[ ACTIVE_COMBAT_TIP_RESULT_FAILURE ] = SOUNDS . ACTIVE_COMBAT_TIP_FAILS ,
[ ACTIVE_COMBAT_TIP_RESULT_NO_ACTION ] = nil ,
}
if SoundsForReason [ reason ] then
end
end
end
end |