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local g_actionBarButtons = { }
local g_backBarSlots = { }
local g_companionUltimateButton
local g_quickslotButton
local g_keybindBG
local g_showHiddenButtonsRefCount = 1
local g_actionBarActiveWeaponPair
local g_activeHotbar = HOTBAR_CATEGORY_PRIMARY
local g_backHotbar = HOTBAR_CATEGORY_BACKUP
local MINIMUM_ACTION_BAR_TIMER_DISPLAYED_TIME_MS = 1000
ZO_ABILITY_DROP_CALLOUT_VALIDITY_FUNCTION_BY_ACTION_TYPE =
{
}
return true
end
end
return false
end
return IsActiveAbilityHotBarCategory ( hotbarCategory ) and slotNum == ACTION_BAR_ULTIMATE_SLOT_INDEX + 1
end
--If no hotbar category was specified, default to the currently active bar
hotbarCategory = hotbarCategory or g_activeHotbar
if hotbarCategory == HOTBAR_CATEGORY_COMPANION then
return g_companionUltimateButton
end
elseif hotbarCategory == g_backHotbar then
return g_backBarSlots [ slotNum ]
elseif hotbarCategory == g_activeHotbar then
return g_actionBarButtons [ slotNum ]
elseif hotbarCategory == HOTBAR_CATEGORY_QUICKSLOT_WHEEL then
return g_quickslotButton
end
return nil
end
return ( not ( IsGameCameraActive ( ) or IsInteractionCameraActive ( ) or IsProgrammableCameraActive ( ) ) or SCENE_MANAGER : IsShowing ( "hud" ) ) and not IsUnitDead ( "player" )
end
end
end
end
end
end
return ( g_showHiddenButtonsRefCount > 0 )
end
end
return
end
end
if physicalSlot then
if hotbarCategory == g_backHotbar then
if timeRemainingMS > MINIMUM_ACTION_BAR_TIMER_DISPLAYED_TIME_MS then
elseif timeRemainingMS == 0 then
end
else
if timeRemainingMS > MINIMUM_ACTION_BAR_TIMER_DISPLAYED_TIME_MS then
elseif timeRemainingMS == 0 then
end
end
end
end
if btn and not btn . noUpdates then
if hotbarCategory == HOTBAR_CATEGORY_COMPANION then
return
else
end
end
local isBackBarSlot = hotbarCategory == g_backHotbar
local buttonTemplate
buttonTemplate = isBackBarSlot and ZO_GetPlatformTemplate ( "ZO_ActionBarTimer_BackBarSlot_Ultimate" ) or ZO_GetPlatformTemplate ( "ZO_UltimateActionButton" )
if not isBackBarSlot then
end
else
buttonTemplate = isBackBarSlot and ZO_GetPlatformTemplate ( "ZO_ActionBarTimer_BackBarSlot" ) or ZO_GetPlatformTemplate ( "ZO_ActionButton" )
end
end
end
if hotbarCategory ~= g_backHotbar then
if btn and not btn . noUpdates then
end
end
end
--Grab the button for the currently active hotbar
end
end
if buttonStyle . isBackBar then
elseif buttonStyle . isCompanion then
button = buttonClass : New ( slotNum , buttonStyle . type , buttonStyle . parentBar , buttonStyle . template , HOTBAR_CATEGORY_COMPANION )
elseif buttonStyle . isQuickslot then
button = buttonClass : New ( slotNum , buttonStyle . type , buttonStyle . parentBar , buttonStyle . template , HOTBAR_CATEGORY_QUICKSLOT_WHEEL )
else
button = buttonClass : New ( slotNum , buttonStyle . type , buttonStyle . parentBar , buttonStyle . template , g_activeHotbar )
end
end
g_showHiddenButtonsRefCount = g_showHiddenButtonsRefCount + 1
if g_showHiddenButtonsRefCount == 1 then
end
end
end
end
g_showHiddenButtonsRefCount = g_showHiddenButtonsRefCount - 1
if g_showHiddenButtonsRefCount == 0 then
end
end
end
end
end
for i = ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + 1 , ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 do
end
end
for i = ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + 1 , ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 do
else
end
end
end
end
end
end
local GAMEPAD_CONSTANTS =
{
abilitySlotOffsetX = 10 ,
ultimateSlotOffsetX = 65 ,
quickslotOffsetXFromCompanionUltimate = 45 ,
quickslotOffsetXFromFirstSlot = 5 ,
backRowSlotOffsetY = - 17 ,
backRowUltimateSlotOffsetY = - 30 ,
width = 606 ,
showNormalBindingTextOnUltimate = false ,
showKeybindBG = false ,
showWeaponSwapButton = false ,
weaponSwapOffsetX = 61 ,
weaponSwapOffsetY = 4 ,
}
local KEYBOARD_CONSTANTS =
{
abilitySlotOffsetX = 2 ,
ultimateSlotOffsetX = 62 ,
quickslotOffsetXFromCompanionUltimate = 18 ,
quickslotOffsetXFromFirstSlot = 5 ,
backRowSlotOffsetY = - 17 ,
backRowUltimateSlotOffsetY = - 20 ,
width = 483 ,
showNormalBindingTextOnUltimate = true ,
showKeybindBG = true ,
showWeaponSwapButton = true ,
weaponSwapOffsetX = 59 ,
weaponSwapOffsetY = - 4 ,
}
end
return constants . anchor
end
end
local IS_QUICKSLOT_ANCHORED_LEFT = true
g_quickslotButton : ApplyAnchor ( ZO_ActionBar_GetButton ( ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 , HOTBAR_CATEGORY_COMPANION ) . slot , xOffset , IS_QUICKSLOT_ANCHORED_LEFT )
else
end
end
local lastButton
if physicalSlot > ACTION_BAR_FIRST_NORMAL_SLOT_INDEX and physicalSlot < ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + ACTION_BAR_SLOTS_PER_PAGE then
local anchorTarget = lastButton and lastButton . slot
if not lastButton then
local xOffset = platformConstants . weaponSwapOffsetX
local yOffset = platformConstants . weaponSwapOffsetY
anchorTarget = ZO_ActionBar1WeaponSwap
end
local backBarButton = g_backBarSlots [ physicalSlot ]
if backBarButton then
end
button : ApplyAnchor ( g_actionBarButtons [ ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + ACTION_BAR_SLOTS_PER_PAGE - 1 ] . slot , style . ultimateSlotOffsetX )
local backBarButton = g_backBarSlots [ physicalSlot ]
if backBarButton then
end
local IS_ANCHORED_LEFT = true
g_companionUltimateButton : ApplyAnchor ( g_actionBarButtons [ ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + 1 ] . slot , style . ultimateSlotOffsetX , IS_ANCHORED_LEFT )
end
end
end
ZO_WeaponSwap_SetPermanentlyHidden ( ZO_ActionBar1 : GetNamedChild ( "WeaponSwap" ) , not style . showWeaponSwapButton )
end
local offsetY
offsetY = style . backRowUltimateSlotOffsetY
else
offsetY = style . backRowSlotOffsetY
end
end
-- update bar category
if g_activeHotbar == HOTBAR_CATEGORY_PRIMARY or g_activeHotbar == HOTBAR_CATEGORY_BACKUP then
if g_activeHotbar == HOTBAR_CATEGORY_PRIMARY then
g_backHotbar = HOTBAR_CATEGORY_BACKUP
else
g_backHotbar = HOTBAR_CATEGORY_PRIMARY
end
end
else
end
end
-- update bar slots
if didActiveHotbarChange then
if physicalSlot . hotbarSwapAnimation then
physicalSlot . noUpdates = true
end
end
if physicalSlot . backBarSwapAnimation then
physicalSlot . noUpdates = true
end
end
else
g_activeWeaponSwapInProgress = false
end
end
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_HOTBAR_SLOT_STATE_UPDATED , OnHotbarSlotStateUpdated )
end
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTIVE_COMPANION_STATE_CHANGED , OnActiveCompanionStateChanged )
end
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTION_SLOTS_ACTIVE_HOTBAR_UPDATED , OnActiveHotbarUpdated )
g_activeWeaponSwapInProgress = false
end
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTION_SLOTS_ALL_HOTBARS_UPDATED , OnAllHotbarsUpdated )
end
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTION_SLOT_ABILITY_USED , OnActionSlotAbilityUsed )
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTION_UPDATE_COOLDOWNS , OnActionUpdateCooldowns )
if physicalSlot then
if slotType == ACTION_TYPE_ABILITY or slotType == ACTION_TYPE_CRAFTED_ABILITY then
end
end
end
if quickslotSlotType == ACTION_TYPE_ITEM then
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_INVENTORY_SINGLE_SLOT_UPDATE , OnInventoryChanged )
if quickslotSlotType == ACTION_TYPE_EMOTE then
end
end
if cursorType == MOUSE_CONTENT_ACTION or cursorType == MOUSE_CONTENT_INVENTORY_ITEM or cursorType == MOUSE_CONTENT_QUEST_ITEM or cursorType == MOUSE_CONTENT_QUEST_TOOL then
end
if cursorType == MOUSE_CONTENT_ACTION and ZO_ABILITY_DROP_CALLOUT_VALIDITY_FUNCTION_BY_ACTION_TYPE [ param1 ] then
end
end
if cursorType == MOUSE_CONTENT_ACTION or cursorType == MOUSE_CONTENT_INVENTORY_ITEM or cursorType == MOUSE_CONTENT_QUEST_ITEM or cursorType == MOUSE_CONTENT_QUEST_TOOL then
end
if cursorType == MOUSE_CONTENT_ACTION then
end
end
end
EVENT_MANAGER : AddFilterForEvent ( "ZO_ActionBar" , EVENT_POWER_UPDATE , REGISTER_FILTER_POWER_TYPE , COMBAT_MECHANIC_FLAGS_ULTIMATE , REGISTER_FILTER_UNIT_TAG , "player" )
local function OnCompanionPowerUpdate ( _ , unitTag , powerPoolIndex , powerType , powerPool , powerPoolMax )
end
EVENT_MANAGER : AddFilterForEvent ( "ZO_ActionBarCompanion" , EVENT_POWER_UPDATE , REGISTER_FILTER_POWER_TYPE , COMBAT_MECHANIC_FLAGS_ULTIMATE , REGISTER_FILTER_UNIT_TAG , "companion" )
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTIVE_QUICKSLOT_CHANGED , OnActiveQuickslotChanged )
end
if activeWeaponPair ~= g_actionBarActiveWeaponPair then
g_activeWeaponSwapInProgress = true
g_actionBarActiveWeaponPair = activeWeaponPair
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTIVE_WEAPON_PAIR_CHANGED , OnActiveWeaponPairChanged )
end
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTION_SLOT_EFFECT_UPDATE , OnActionSlotEffectUpdated )
end
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ACTION_SLOT_EFFECTS_CLEARED , OnActionSlotEffectsCleared )
local UNUSED = nil
--ZO_ActionBar_GetButton always returns the quickslot button when the category is HOTBAR_CATEGORY_QUICKSLOT_WHEEL, so there is no reason to pass in a slot
end
end
end
end
local xOffset = platformConstants . weaponSwapOffsetX
local yOffset = platformConstants . weaponSwapOffsetY
local MAIN_BAR_STYLE =
{
template = "ZO_ActionButton" ,
showBinds = true ,
}
local QUICKSLOT_STYLE =
{
template = "ZO_ActionButton" ,
showBinds = true ,
isQuickslot = true ,
}
--Quick Bar Slot
if not isBackBarSlot then
--Order matters. HandleSlotChanged should be called before we try to update the ultimate meter
end
else
end
end
g_activeWeaponSwapInProgress = false
end
end
end
--Main Bar
for i = ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + 1 , ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + ACTION_BAR_SLOTS_PER_PAGE - 1 do
end
local ULTIMATE_BUTTON_STYLE =
{
template = "ZO_UltimateActionButton" ,
showBinds = true ,
}
--Ultimate Button
local ultimateButton = MakeActionButton ( ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 , ULTIMATE_BUTTON_STYLE , ActionButton )
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ULTIMATE_ABILITY_COST_CHANGED , function ( ) ultimateButton : UpdateUltimateMeter ( ) end )
local COMPANION_ULTIMATE_BUTTON_STYLE =
{
template = "ZO_UltimateActionButton" ,
showBinds = true ,
isCompanion = true ,
}
--Companion Ultimate Button
local companionUltimateButton = MakeActionButton ( ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 , COMPANION_ULTIMATE_BUTTON_STYLE , ActionButton )
EVENT_MANAGER : RegisterForEvent ( "ZO_ActionBar" , EVENT_ULTIMATE_ABILITY_COST_CHANGED , function ( ) companionUltimateButton : UpdateUltimateMeter ( ) end )
local BACK_BAR_STYLE =
{
template = "ZO_ActionBarTimer_BackBarSlot" ,
isBackBar = true ,
}
--Back Bar
for i = ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + 1 , ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + ACTION_BAR_SLOTS_PER_PAGE - 1 do
end
local BACK_BAR_ULTIMATE_STYLE =
{
template = "ZO_ActionBarTimer_BackBarSlot_Ultimate" ,
isBackBar = true ,
}
--Back Bar Ultimate
local ultimateBackBarButton = MakeActionButton ( ACTION_BAR_ULTIMATE_SLOT_INDEX + 1 , BACK_BAR_ULTIMATE_STYLE , ZO_ActionBarTimer )
local FORCE_INITIAL_HOTBAR_UPDATE = true
end |