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function GamepadInteractiveSortFilterFocus_ParametricList : HandleMovement ( horizontalResult , verticalResult )
if verticalResult == MOVEMENT_CONTROLLER_MOVE_NEXT then
return true
elseif verticalResult == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
return true
end
return false
end
local consumed = false
end
return consumed
end
local consumed = false
end
return consumed
end
ZO_Gamepad_MultiFocus_ParametricList_Screen = ZO_Object : MultiSubclass ( ZO_GamepadMultiFocusArea_Manager , ZO_Gamepad_ParametricList_Screen )
end
function ZO_Gamepad_MultiFocus_ParametricList_Screen : Initialize ( control , createTabBar , activateOnShow , scene )
end
-- Multi Focus Area functions --
end
end
self . parametricListArea = GamepadInteractiveSortFilterFocus_ParametricList : New ( self , ActivateCallback , DeactivateCallback )
end
end
-- override in derived functions for desired behaviour
end
-- override in derived functions for desired behaviour
end
end
end
end
end
-- Header functions --
end
ZO_GamepadMultiFocusArea_Manager . UpdateDirectionalInput ( self ) -- explicitly state which base class function we want to use
end
-- Scene functions --
-- A function which should be called as the StateChanged callback for the scene.
if newState == ZO_STATE . SHOWING then
end
elseif newState == ZO_STATE . HIDING then
elseif newState == ZO_STATE . HIDDEN then
elseif newState == ZO_STATE . SHOWN then
end
end
end
-- A function called when the screen is being shown. This should call self:PerformUpdate() if self.dirty.
end
end
end
-- A function called when the screen is fully hidden. This may be overridden in a sub-class.
end
end |