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local LoadingScreen_Gamepad = { }
end
self . spinnerFadeAnimation = GetAnimationManager ( ) : CreateTimelineFromVirtual ( "SpinnerFadeAnimation" , GamepadLoadingScreenSpinner )
self . animations = GetAnimationManager ( ) : CreateTimelineFromVirtual ( "GamepadLoadingCompleteAnimation" )
self . animations : GetAnimation ( 4 ) : SetAnimatedControl ( GamepadLoadingScreenBottomMungeZoneInfoContainer )
self . animations : SetHandler ( "OnStop" , function ( timeline ) self : LoadingCompleteAnimation_OnStop ( timeline ) end )
self . longLoadAnimation : GetAnimation ( 1 ) : SetAnimatedControl ( GamepadLoadingScreenTopMungeLongLoadMessage )
self . longLoadAnimation : GetAnimation ( 2 ) : SetAnimatedControl ( GamepadLoadingScreenTopMungeLongLoadMessage )
end
end
return "GamepadLoadingScreen"
end
--Add the narration for the long load text
end
end
end
--First, clear out any in progress narration
--Add the narration for the loading text
--If there is a zone name visible, narrate it
end
end
--If there is an instance type visible, narrate it
end
end
--If there is a zone description visible, narrate it
end
end
end
end
--Clear out any in progress narration from the loading screen when we finish
end
end
end
end
EVENT_MANAGER : RegisterForEvent ( "LoadingScreen" , EVENT_LOAD_RUNNING_LONG , function ( ... ) control : OnLongLoadTime ( ... ) end )
end |