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ESO Function Data v101042
SetVertexUV()
Function Aliases
- No known aliases for this function.
Global Function Definitions
- No known global definitions for this function.
Local Function Definitions
- No known local definitions for this function.
Function Calls
- ingame/housingeditor/housingeditorhud.lua:1455 -- control:SetVertexUV(VERTEX_POINTS_TOPLEFT, 0.5 + topLeftX, 0.5 + topLeftY)
- ingame/housingeditor/housingeditorhud.lua:1456 -- control:SetVertexUV(VERTEX_POINTS_TOPRIGHT, 0.5 + topRightX, 0.5 + topRightY)
- ingame/housingeditor/housingeditorhud.lua:1457 -- control:SetVertexUV(VERTEX_POINTS_BOTTOMLEFT, 0.5 + bottomLeftX, 0.5 + bottomLeftY)
- ingame/housingeditor/housingeditorhud.lua:1458 -- control:SetVertexUV(VERTEX_POINTS_BOTTOMRIGHT, 0.5 + bottomRightX, 0.5 + bottomRightY)
- libraries/globals/globalapi.lua:379 -- control:SetVertexUV(VERTEX_POINTS_TOPLEFT, originX + topLeftX, originY + topLeftY)
- libraries/globals/globalapi.lua:380 -- control:SetVertexUV(VERTEX_POINTS_TOPRIGHT, originX + topRightX, originY + topRightY)
- libraries/globals/globalapi.lua:381 -- control:SetVertexUV(VERTEX_POINTS_BOTTOMLEFT, originX + bottomLeftX, originY + bottomLeftY)
- libraries/globals/globalapi.lua:382 -- control:SetVertexUV(VERTEX_POINTS_BOTTOMRIGHT, originX + bottomRightX, originY + bottomRightY)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:247 -- self.treesLeftSilhouetteTexture:SetVertexUV(VERTEX_POINTS_TOPLEFT, 0, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:248 -- self.treesLeftSilhouetteTexture:SetVertexUV(VERTEX_POINTS_TOPRIGHT, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:252 -- self.treesLeftTexture:SetVertexUV(VERTEX_POINTS_TOPLEFT, 0, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:253 -- self.treesLeftTexture:SetVertexUV(VERTEX_POINTS_TOPRIGHT, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:256 -- self.treesBackRightSilhouetteTexture:SetVertexUV(VERTEX_POINTS_TOPLEFT, 0, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:257 -- self.treesBackRightSilhouetteTexture:SetVertexUV(VERTEX_POINTS_TOPRIGHT, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:261 -- self.treesBackRightTexture:SetVertexUV(VERTEX_POINTS_TOPLEFT, 0, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:262 -- self.treesBackRightTexture:SetVertexUV(VERTEX_POINTS_TOPRIGHT, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:267 -- self.treesMidRightTexture:SetVertexUV(VERTEX_POINTS_TOPLEFT, 0, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:268 -- self.treesMidRightTexture:SetVertexUV(VERTEX_POINTS_TOPRIGHT, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:271 -- self.treesRightSilhouetteTexture:SetVertexUV(VERTEX_POINTS_TOPLEFT, 0, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:272 -- self.treesRightSilhouetteTexture:SetVertexUV(VERTEX_POINTS_TOPRIGHT, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:276 -- self.treesRightTexture:SetVertexUV(VERTEX_POINTS_TOPLEFT, 0, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:277 -- self.treesRightTexture:SetVertexUV(VERTEX_POINTS_TOPRIGHT, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:435 -- self.treesLeftTexture:SetVertexUV(VERTEX_POINTS_TOPLEFT, u, v)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:436 -- self.treesLeftSilhouetteTexture:SetVertexUV(VERTEX_POINTS_TOPLEFT, u, v)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:440 -- self.treesLeftTexture:SetVertexUV(VERTEX_POINTS_TOPRIGHT, u, v)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:441 -- self.treesLeftSilhouetteTexture:SetVertexUV(VERTEX_POINTS_TOPRIGHT, u, v)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:449 -- self.treesBackRightTexture:SetVertexUV(VERTEX_POINTS_TOPLEFT, u, v)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:450 -- self.treesBackRightSilhouetteTexture:SetVertexUV(VERTEX_POINTS_TOPLEFT, u, v)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:451 -- self.treesBackRightTexture:SetVertexUV(VERTEX_POINTS_TOPRIGHT, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:452 -- self.treesBackRightSilhouetteTexture:SetVertexUV(VERTEX_POINTS_TOPRIGHT, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:458 -- self.treesMidRightTexture:SetVertexUV(VERTEX_POINTS_TOPLEFT, u, v)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:459 -- self.treesMidRightTexture:SetVertexUV(VERTEX_POINTS_TOPRIGHT, 1, 0)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:467 -- self.treesRightTexture:SetVertexUV(VERTEX_POINTS_TOPLEFT, u, v)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:468 -- self.treesRightSilhouetteTexture:SetVertexUV(VERTEX_POINTS_TOPLEFT, u, v)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:472 -- self.treesRightTexture:SetVertexUV(VERTEX_POINTS_TOPRIGHT, u, v)
- pregame/pregameanimatedbackground/gamepad/peninsulabackground.lua:473 -- self.treesRightSilhouetteTexture:SetVertexUV(VERTEX_POINTS_TOPRIGHT, u, v)