ingame/scenes/ingamescenemanager.lua:149 -- self:CallWhen(self.hudUISceneName, SCENE_HIDDEN, function()
if self.exitUIModeOnChatFocusLost then
-- something other than ending chat input is making us exit UI mode, just return to the old state and normal UI mode behavior
ShowMouse(ONLY_CONSIDER_MOUSE_VISIBILITY_WHILE_MOVING)
self.exitUIModeOnChatFocusLost = false
end
end)