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ESO Function Data v101042
AddTriggerToEdge()
Function Aliases
- No known aliases for this function.
Global Function Definitions
Local Function Definitions
- No known local definitions for this function.
Function Calls
- ingame/champion/champion.lua:1165 -- self.stateMachine:AddTriggerToEdge("ON_SHOWING", "INACTIVE_TO_ENTERING")
- ingame/champion/champion.lua:1166 -- self.stateMachine:AddTriggerToEdge("ON_DATA_RELOADED", "INACTIVE_TO_ENTERING")
- ingame/champion/champion.lua:1168 -- self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "ENTERING_TO_RING")
- ingame/champion/champion.lua:1170 -- self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CONSTELLATION_OUT_TO_RING")
- ingame/champion/champion.lua:1172 -- self.stateMachine:AddTriggerToEdge("ZOOM_IN", "RING_TO_CONSTELLATION_IN")
- ingame/champion/champion.lua:1176 -- self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CONSTELLATION_IN_TO_CONSTELLATION")
- ingame/champion/champion.lua:1178 -- self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CLUSTER_OUT_TO_CONSTELLATION")
- ingame/champion/champion.lua:1180 -- self.stateMachine:AddTriggerToEdge("ZOOM_OUT", "CONSTELLATION_TO_CONSTELLATION_OUT")
- ingame/champion/champion.lua:1182 -- self.stateMachine:AddTriggerToEdge("ZOOM_IN", "CONSTELLATION_TO_CLUSTER_IN")
- ingame/champion/champion.lua:1186 -- self.stateMachine:AddTriggerToEdge("CYCLE", "CONSTELLATION_TO_CONSTELLATION_CYCLE")
- ingame/champion/champion.lua:1188 -- self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CONSTELLATION_CYCLE_TO_CONSTELLATION")
- ingame/champion/champion.lua:1192 -- self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CLUSTER_IN_TO_CLUSTER")
- ingame/champion/champion.lua:1194 -- self.stateMachine:AddTriggerToEdge("ZOOM_OUT", "CLUSTER_TO_CLUSTER_OUT")
- ingame/crowncrates/crowncratestatemachine.lua:201 -- self:AddTriggerToEdge("START_TO_FRAMING_PLAYER", "START_TO_FRAMING_PLAYER")
- ingame/crowncrates/crowncratestatemachine.lua:203 -- self:AddTriggerToEdge("FRAMING_PLAYER_TO_SUMMON_CAT", "FRAMING_PLAYER_TO_SUMMON_CAT")
- ingame/crowncrates/crowncratestatemachine.lua:204 -- self:AddTriggerToEdge("SUMMON_CAT_TO_MANIFEST_IN", "SUMMON_CAT_TO_MANIFEST_IN")
- ingame/crowncrates/crowncratestatemachine.lua:205 -- self:AddTriggerToEdge("MANIFEST_IN_TO_MANIFEST", "MANIFEST_IN_TO_MANIFEST")
- ingame/crowncrates/crowncratestatemachine.lua:206 -- self:AddTriggerToEdge("MANIFEST_TO_MANIFEST_OUT_FOR_DEAL", "MANIFEST_TO_MANIFEST_OUT_FOR_DEAL")
- ingame/crowncrates/crowncratestatemachine.lua:207 -- self:AddTriggerToEdge("MANIFEST_OUT_FOR_DEAL_TO_MANIFEST_IN", "MANIFEST_OUT_FOR_DEAL_TO_MANIFEST_IN")
- ingame/crowncrates/crowncratestatemachine.lua:208 -- self:AddTriggerToEdge("MANIFEST_OUT_FOR_DEAL_TO_CAT_PRIMARY_DEAL", "MANIFEST_OUT_FOR_DEAL_TO_CAT_PRIMARY_DEAL")
- ingame/crowncrates/crowncratestatemachine.lua:209 -- self:AddTriggerToEdge("CAT_PRIMARY_DEAL_TO_UI_PRIMARY_DEAL", "CAT_PRIMARY_DEAL_TO_UI_PRIMARY_DEAL")
- ingame/crowncrates/crowncratestatemachine.lua:210 -- self:AddTriggerToEdge("UI_PRIMARY_DEAL_TO_ACTIVE_HAND_MANIPULATION", "UI_PRIMARY_DEAL_TO_ACTIVE_HAND_MANIPULATION")
- ingame/crowncrates/crowncratestatemachine.lua:211 -- self:AddTriggerToEdge("UI_PRIMARY_DEAL_TO_CAT_BONUS_DEAL", "UI_PRIMARY_DEAL_TO_CAT_BONUS_DEAL")
- ingame/crowncrates/crowncratestatemachine.lua:212 -- self:AddTriggerToEdge("CAT_BONUS_DEAL_TO_UI_BONUS_DEAL", "CAT_BONUS_DEAL_TO_UI_BONUS_DEAL")
- ingame/crowncrates/crowncratestatemachine.lua:213 -- self:AddTriggerToEdge("UI_BONUS_DEAL_TO_ACTIVE_HAND_MANIPULATION", "UI_BONUS_DEAL_TO_ACTIVE_HAND_MANIPULATION")
- ingame/crowncrates/crowncratestatemachine.lua:214 -- self:AddTriggerToEdge("ACTIVE_HAND_MANIPULATION_TO_ALL_REVEALED", "ACTIVE_HAND_MANIPULATION_TO_ALL_REVEALED")
- ingame/crowncrates/crowncratestatemachine.lua:215 -- self:AddTriggerToEdge("ALL_REVEALED_TO_CARDS_OUT_BACK", "ALL_REVEALED_TO_CARDS_OUT_BACK")
- ingame/crowncrates/crowncratestatemachine.lua:216 -- self:AddTriggerToEdge("ALL_REVEALED_TO_CARDS_OUT_NEXT", "ALL_REVEALED_TO_CARDS_OUT_NEXT")
- ingame/crowncrates/crowncratestatemachine.lua:217 -- self:AddTriggerToEdge("CARDS_OUT_BACK_TO_MANIFEST_IN", "CARDS_OUT_BACK_TO_MANIFEST_IN")
- ingame/crowncrates/crowncratestatemachine.lua:218 -- self:AddTriggerToEdge("CARDS_OUT_NEXT_TO_MANIFEST_IN", "CARDS_OUT_NEXT_TO_MANIFEST_IN")
- ingame/crowncrates/crowncratestatemachine.lua:219 -- self:AddTriggerToEdge("CARDS_OUT_NEXT_TO_CAT_PRIMARY_DEAL", "CARDS_OUT_NEXT_TO_CAT_PRIMARY_DEAL")
- ingame/crowncrates/crowncratestatemachine.lua:220 -- self:AddTriggerToEdge("MANIFEST_TO_MANIFEST_OUT_FOR_GEMIFICATION", "MANIFEST_TO_MANIFEST_OUT_FOR_GEMIFICATION")
- ingame/crowncrates/crowncratestatemachine.lua:221 -- self:AddTriggerToEdge("MANIFEST_OUT_FOR_GEMIFICATION_TO_GEMIFICATION", "MANIFEST_OUT_FOR_GEMIFICATION_TO_GEMIFICATION")
- ingame/crowncrates/crowncratestatemachine.lua:222 -- self:AddTriggerToEdge("GEMIFICATION_TO_MANIFEST_IN", "GEMIFICATION_TO_MANIFEST_IN")
- ingame/crowncrates/crowncratestatemachine.lua:224 -- self:AddTriggerToEdge("MANIFEST_TO_MANIFEST_PAGE_OUT", "MANIFEST_TO_MANIFEST_PAGE_OUT")
- ingame/crowncrates/crowncratestatemachine.lua:225 -- self:AddTriggerToEdge("MANIFEST_PAGE_OUT_TO_MANIFEST_PAGE_IN", "MANIFEST_PAGE_OUT_TO_MANIFEST_PAGE_IN")
- ingame/crowncrates/crowncratestatemachine.lua:226 -- self:AddTriggerToEdge("MANIFEST_PAGE_IN_TO_MANIFEST", "MANIFEST_PAGE_IN_TO_MANIFEST")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:726 -- fanfareStateMachine:AddTriggerToEdge("BEGIN", "INACTIVE_TO_BEGIN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:727 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "ANTIQUITY_REWARD_IN_TO_NEW_LEAD_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:728 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "ANTIQUITY_REWARD_IN_TO_BONUS_REWARDS_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:729 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "NEW_LEAD_IN_TO_BONUS_REWARDS_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:730 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "BONUS_REWARDS_IN_TO_REWARDS")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:731 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "REWARDS_OUT_TO_TRANSFER")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:732 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "REWARDS_OUT_TO_SET_PROGRESSION_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:733 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "LORE_IN_TO_LORE")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:734 -- fanfareStateMachine:AddTriggerToEdge("SET_PROGRESSION_ANIMATIONS_COMPLETE", "SET_PROGRESSION_IN_TO_SET_PROGRESSION")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:735 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SET_PROGRESSION_OUT_TO_SET_COMPLETE_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:736 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SET_PROGRESSION_OUT_TO_TRANSFER")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:737 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SET_COMPLETE_IN_TO_SET_COMPLETE")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:738 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SET_COMPLETE_OUT_TO_TRANSFER")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:739 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "BEGIN_TO_ANTIQUITY_REWARD_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:740 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "ANTIQUITY_REWARD_IN_TO_REWARDS_SKIP")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:741 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "NEW_LEAD_IN_TO_REWARDS_SKIP")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:742 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "BONUS_REWARDS_IN_TO_REWARDS")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:743 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "REWARDS_TO_REWARDS_OUT")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:744 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "REWARDS_OUT_TO_TRANSFER")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:745 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "REWARDS_OUT_TO_SET_PROGRESSION_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:746 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "LORE_IN_TO_LORE")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:747 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_PROGRESSION_IN_TO_SET_PROGRESSION")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:748 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_PROGRESSION_TO_SET_PROGRESSION_OUT")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:749 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_PROGRESSION_OUT_TO_SET_COMPLETE_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:750 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_PROGRESSION_OUT_TO_TRANSFER")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:751 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_COMPLETE_IN_TO_SET_COMPLETE")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:752 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_COMPLETE_TO_SET_COMPLETE_OUT")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:753 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_COMPLETE_OUT_TO_TRANSFER")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:754 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "BEGIN_TO_FAILURE_IN")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:755 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "REWARDS_TO_QUIT")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:756 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "LORE_TO_QUIT")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:757 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_PROGRESSION_TO_QUIT")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:758 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "SET_COMPLETE_TO_QUIT")
- internalingame/antiquitydigging/antiquitydiggingsummary.lua:759 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "FAILURE_IN_TO_QUIT")
- internalingame/tribute/tributesummary.lua:1072 -- fanfareStateMachine:AddTriggerToEdge("BEGIN", "INACTIVE_TO_BEGIN")
- internalingame/tribute/tributesummary.lua:1073 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "BEGIN_TO_SUMMARY_IN")
- internalingame/tribute/tributesummary.lua:1074 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SUMMARY_IN_TO_SUMMARY")
- internalingame/tribute/tributesummary.lua:1075 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "SUMMARY_IN_TO_SUMMARY_SKIP")
- internalingame/tribute/tributesummary.lua:1076 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "SUMMARY_TO_SUMMARY_OUT")
- internalingame/tribute/tributesummary.lua:1077 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SUMMARY_OUT_TO_QUIT")
- internalingame/tribute/tributesummary.lua:1078 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SUMMARY_OUT_TO_REWARDS_IN")
- internalingame/tribute/tributesummary.lua:1079 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "SUMMARY_OUT_TO_REWARDS_SKIP")
- internalingame/tribute/tributesummary.lua:1080 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "REWARDS_IN_TO_REWARDS")
- internalingame/tribute/tributesummary.lua:1081 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "REWARDS_IN_TO_REWARDS_SKIP")
- internalingame/tribute/tributesummary.lua:1082 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "REWARDS_TO_REWARDS_OUT")
- internalingame/tribute/tributesummary.lua:1083 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "REWARDS_OUT_TO_QUIT")
- internalingame/tribute/tributesummary.lua:1084 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "REWARDS_OUT_TO_QUIT_SKIP")
- internalingame/tribute/tributesummary.lua:1087 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "SUMMARY_OUT_TO_PROGRESSION_IN")
- internalingame/tribute/tributesummary.lua:1088 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "SUMMARY_OUT_TO_LEADERBOARD_TRANSITORY_STATE_SKIP")
- internalingame/tribute/tributesummary.lua:1089 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "PROGRESSION_IN_TO_RANK_UP_REWARDS_IN")
- internalingame/tribute/tributesummary.lua:1090 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "PROGRESSION_IN_TO_RANK_CHANGE_IN")
- internalingame/tribute/tributesummary.lua:1091 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "PROGRESSION_IN_TO_PROGRESSION_PROGRESS_BAR_IN")
- internalingame/tribute/tributesummary.lua:1092 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "PROGRESSION_IN_TO_LEADERBOARD_TRANSITORY_STATE_SKIP")
- internalingame/tribute/tributesummary.lua:1093 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "RANK_CHANGE_IN_TO_PROGRESSION_PROGRESS_BAR_IN")
- internalingame/tribute/tributesummary.lua:1094 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_CHANGE_IN_TO_LEADERBOARD_TRANSITORY_STATE_SKIP")
- internalingame/tribute/tributesummary.lua:1095 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "PROGRESSION_PROGRESS_BAR_IN_TO_NO_LEADERBOARD")
- internalingame/tribute/tributesummary.lua:1096 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "PROGRESSION_PROGRESS_BAR_IN_TO_RANK_UP_IN")
- internalingame/tribute/tributesummary.lua:1097 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "PROGRESSION_PROGRESS_BAR_IN_TO_LEADERBOARD_TRANSITORY_STATE_SKIP")
- internalingame/tribute/tributesummary.lua:1098 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "NO_LEADERBOARD_TO_QUIT")
- internalingame/tribute/tributesummary.lua:1099 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "PROGRESSION_PROGRESS_BAR_IN_TO_RANK_CHANGE_OUT")
- internalingame/tribute/tributesummary.lua:1102 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "RANK_CHANGE_OUT_TO_RANK_UP_IN")
- internalingame/tribute/tributesummary.lua:1103 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_CHANGE_OUT_TO_RANK_UP_SKIP")
- internalingame/tribute/tributesummary.lua:1104 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "RANK_UP_IN_TO_RANK_UP_REWARDS_IN")
- internalingame/tribute/tributesummary.lua:1105 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_UP_IN_TO_RANK_UP_SKIP")
- internalingame/tribute/tributesummary.lua:1106 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "RANK_UP_REWARDS_IN_TO_OLD_RANKS_FADE_OUT")
- internalingame/tribute/tributesummary.lua:1107 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_UP_REWARDS_IN_TO_RANK_UP_SKIP")
- internalingame/tribute/tributesummary.lua:1108 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "OLD_RANKS_FADE_OUT_TO_NEW_RANKS_FADE_IN")
- internalingame/tribute/tributesummary.lua:1109 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "OLD_RANKS_FADE_OUT_TO_RANK_UP_SKIP")
- internalingame/tribute/tributesummary.lua:1110 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "NEW_RANKS_FADE_IN_TO_NEW_RANK_PROGRESS_BAR_IN")
- internalingame/tribute/tributesummary.lua:1111 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "NEW_RANKS_FADE_IN_TO_RANK_UP_SKIP")
- internalingame/tribute/tributesummary.lua:1112 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "NEW_RANK_PROGRESS_BAR_IN_TO_RANK_UP_OUT")
- internalingame/tribute/tributesummary.lua:1113 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "NEW_RANK_PROGRESS_BAR_IN_TO_NO_LEADERBOARD")
- internalingame/tribute/tributesummary.lua:1114 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "NEW_RANK_PROGRESS_BAR_IN_TO_NO_LEADERBOARD_SKIP")
- internalingame/tribute/tributesummary.lua:1115 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "LEADERBOARD_TRANSITORY_STATE_TO_RANK_UP_SKIP")
- internalingame/tribute/tributesummary.lua:1116 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "LEADERBOARD_TRANSITORY_STATE_TO_LEADERBOARD")
- internalingame/tribute/tributesummary.lua:1117 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "LEADERBOARD_TRANSITORY_STATE_TO_NO_LEADERBOARD")
- internalingame/tribute/tributesummary.lua:1118 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_UP_SKIP_TO_NO_LEADERBOARD")
- internalingame/tribute/tributesummary.lua:1119 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_UP_SKIP_TO_LEADERBOARD")
- internalingame/tribute/tributesummary.lua:1122 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "RANK_UP_OUT_TO_LEADERBOARD_IN")
- internalingame/tribute/tributesummary.lua:1123 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_UP_OUT_TO_LEADERBOARD_SKIP")
- internalingame/tribute/tributesummary.lua:1126 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "RANK_CHANGE_OUT_TO_LEADERBOARD_IN")
- internalingame/tribute/tributesummary.lua:1127 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "RANK_CHANGE_OUT_TO_LEADERBOARD_SKIP")
- internalingame/tribute/tributesummary.lua:1128 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "LEADERBOARD_IN_TO_LEADERBOARD_BOUNCE_IN")
- internalingame/tribute/tributesummary.lua:1129 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "LEADERBOARD_IN_TO_LEADERBOARD_SKIP")
- internalingame/tribute/tributesummary.lua:1130 -- fanfareStateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "LEADERBOARD_BOUNCE_IN_TO_LEADERBOARD")
- internalingame/tribute/tributesummary.lua:1131 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "LEADERBOARD_BOUNCE_IN_TO_LEADERBOARD_SKIP")
- internalingame/tribute/tributesummary.lua:1132 -- fanfareStateMachine:AddTriggerToEdge("NEXT", "LEADERBOARD_TO_QUIT")