Back to Home

ESO Lua File v101032

ingame/crafting/keyboard/craftadvisor_activewrit_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
ZO_WritAdvisor_Keyboard = ZO_Object:Subclass()
local DEFAULT_SELECTED_QUEST_INDEX = 1
function ZO_WritAdvisor_Keyboard:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_WritAdvisor_Keyboard:Initialize(control)
    self.control = control
    self.currentlySelectedQuestIndex = DEFAULT_SELECTED_QUEST_INDEX
    self.initialShow = true
    self.questIndexToTreeNode = {}
    local headerContainer = control:GetNamedChild("HeaderContainer")
    WRIT_ADVISOR_FRAGMENT = ZO_FadeSceneFragment:New(control)
    WRIT_ADVISOR_HEADER_FRAGMENT = ZO_SimpleSceneFragment:New(headerContainer)
    WRIT_ADVISOR_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_FRAGMENT_SHOWING then
            self:OnShowing()
        end
    end)
    CRAFT_ADVISOR_MANAGER:RegisterCallback("QuestMasterListUpdated", function(updatedQuestList) 
        self.questMasterList = updatedQuestList
        self:RefreshQuestList() 
    end)
    local function OnCraftCompleted()
        if self.dirtyFlag then
            self:RefreshQuestList()
        end
    end
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStopped", OnCraftCompleted)
    --The alchemy info updates later than everything else, so we need to do another refresh once it's ready
    CALLBACK_MANAGER:RegisterCallback("AlchemyInfoReady", function()
        local treeNode = self.questIndexToTreeNode[self.currentlySelectedQuestIndex]
        if treeNode then
            local questData = treeNode.data
            --Make sure we don't actually add the same message a bunch of times
            if not treeNode.alreadyChecked then
                for _, conditionInfo in ipairs(questData.conditionData) do
                    local _, curCount, maxCount = GetJournalQuestConditionInfo(questData.questIndex, QUEST_MAIN_STEP_INDEX, conditionInfo.conditionIndex)
                    local missingMessage, missingDescription = CRAFT_ADVISOR_MANAGER:GetMissingMessage(conditionInfo, curCount, maxCount)
                    if missingMessage then
                        local missingNode = self.navigationTree:AddNode("ZO_ActiveWritNavigationEntry", {errorHeader = missingMessage, errorText = missingDescription, missing = true}, treeNode)
                    end
                end
                treeNode.alreadyChecked = true
            end
        end
    end)
    CRAFT_ADVISOR_MANAGER:RegisterCallback("SelectedQuestConditionsUpdated", function() self:RefreshQuestList() end)
end
function ZO_WritAdvisor_Keyboard:OnShowing()
    if self.dirtyFlag then
        self:RefreshQuestList()
    end
    --We need to do this to prevent the filters and displayed quest getting out of sync in certain cases when switching between gamepad and keyboard
    CRAFT_ADVISOR_MANAGER:OnSelectionChanged(self.currentlySelectedQuestIndex)
end
function ZO_WritAdvisor_Keyboard:InitializeQuestList()
    local DEFAULT_INDENT = 60
    local DEFAULT_SPACING = -20
    local DEFAULT_WIDTH = 350
    self.navigationTree = ZO_Tree:New(self.control:GetNamedChild("NavigationContainerScrollChild"), DEFAULT_INDENT, DEFAULT_SPACING, DEFAULT_WIDTH)
    local OPEN_TEXTURE = "EsoUI/Art/Journal/journal_Quest_Selected.dds"
    local CLOSED_TEXTURE = ""
    local OVER_OPEN_TEXTURE = "EsoUI/Art/Journal/journal_Quest_Selected.dds"
    local OVER_CLOSED_TEXTURE = ""
    local function TreeHeaderSetup(node, control, data, open, userRequested, enabled)
        control.text:SetText(data.name)
        control.questIndex = data.questIndex
        control.icon:SetTexture(open and OPEN_TEXTURE or CLOSED_TEXTURE)
        control.iconHighlight:SetTexture(open and OVER_OPEN_TEXTURE or OVER_CLOSED_TEXTURE)
        control.icon:SetHidden(not open)
        control.iconHighlight:SetHidden(not open)
        control.text:SetSelected(open)
        ZO_IconHeader_Setup(control, open, enabled)
        if open then
            ZO_SelectableLabel_SetNormalColor(control.text, ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SELECTED)))
            self.currentlySelectedQuestIndex = control.questIndex
            if enabled then
                CRAFT_ADVISOR_MANAGER:OnSelectionChanged(control.questIndex)
            end
        else
        end
    end
    local DEFAULT_SELECTION_FUNCTION = nil
    local DEFAULT_EQUALITY_FUNCTION = nil
    local DEFAULT_CHILD_INDENT = nil
    self.navigationTree:AddTemplate("ZO_ActiveWritHeader", TreeHeaderSetup, DEFAULT_SELECTION_FUNCTION, DEFAULT_EQUALITY_FUNCTION, DEFAULT_CHILD_INDENT, 0)
    local function TreeEntrySetup(node, control, data, open, userRequested, enabled)
        control:SetText(data.name or data.errorHeader)
        if not enabled then
            control:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_DISABLED))
        elseif data.missing then
            control:SetColor(ZO_ERROR_COLOR:UnpackRGBA())
            control.missingHeader = data.errorHeader
            control.missingBody = data.errorText
        else
            control:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SELECTED))
            control.missingHeader = nil
            control.missingBody = nil
        end
    end
    local function TreeEntryEquality(left, right)
        return left.name == right.name
    end
    self.navigationTree:AddTemplate("ZO_ActiveWritNavigationEntry", TreeEntrySetup, DEFAULT_SELECTION_FUNCTION, TreeEntryEquality)
    self.navigationTree:SetExclusive(true)
    self.navigationTree:SetOpenAnimation("ZO_TreeOpenAnimation")
end
function ZO_WritAdvisor_Keyboard:RefreshQuestList()
    if WRIT_ADVISOR_FRAGMENT:IsShowing() and not ZO_CraftingUtils_IsPerformingCraftProcess() then
        local quests = self.questMasterList
        self.questIndexToTreeNode = {}
        -- Add items to the tree
        self.navigationTree:Reset()
        local questNodes = {}
        local firstNode = nil
        local previousNode = nil 
        local assistedNode = nil
        for i, questInfo in ipairs(quests) do
            --First, add the quest name
            questNodes[questInfo] = self.navigationTree:AddNode("ZO_ActiveWritHeader", questInfo)
            self.questIndexToTreeNode[questInfo.questIndex] = questNodes[questInfo]
            local _, _, _, _, conditionCount = GetJournalQuestStepInfo(questInfo.questIndex, QUEST_MAIN_STEP_INDEX)
            local conditionInfoIndex = 1;
            --Add the conditions for the quest
            for conditionIndex = 1, conditionCount do
                local conditionText, curCount, maxCount, isFailCondition, isComplete, _, isVisible, conditionType = GetJournalQuestConditionInfo(questInfo.questIndex, QUEST_MAIN_STEP_INDEX, conditionIndex)
                if (not isFailCondition) and (conditionText ~= "") and not isComplete and isVisible then
                    local taskNode = self.navigationTree:AddNode("ZO_ActiveWritNavigationEntry", {name = conditionText}, questNodes[questInfo])
                    firstNode = firstNode or taskNode
                    if previousNode then
                        previousNode.nextNode = taskNode
                    end
                    if i == #quests and conditionIndex == conditionCount then
                        taskNode.nextNode = firstNode
                    end
                    --Select the first quest in the list that has incomplete crafting tasks
                    if assistedNode == nil and curCount < maxCount then
                        assistedNode = questNode
                    end
                    previousNode = taskNode
                    --There are certain cases where we want to defer adding the missing text, so don't do it here in that case
                    if not CRAFT_ADVISOR_MANAGER:ShouldDeferRefresh() then
                        --Determine if we need to add an error message after this condition
                        if questInfo.conditionData[conditionInfoIndex] and questInfo.conditionData[conditionInfoIndex].conditionIndex == conditionIndex then
                            local missingMessage, missingDescription = CRAFT_ADVISOR_MANAGER:GetMissingMessage(questInfo.conditionData[conditionInfoIndex], curCount, maxCount)
                            if missingMessage then
                                local missingNode = self.navigationTree:AddNode("ZO_ActiveWritNavigationEntry", {errorHeader = missingMessage, errorText = missingDescription, missing = true}, questNodes[questInfo])
                                previousNode.nextNode = missingNode
                                if i == #quests and conditionIndex == conditionCount then
                                    missingNode.nextNode = firstNode
                                end
                                previousNode = missingNode
                            end
                            conditionInfoIndex = conditionInfoIndex + 1
                        end
                   end
                end
            end
        end
        self.navigationTree:Commit(assistedNode)
        self.dirtyFlag = false
    else
        self.dirtyFlag = true
    end
end
    ZO_WRIT_ADVISOR_WINDOW = ZO_WritAdvisor_Keyboard:New(control)
end
    local header = control.missingHeader
    local body = control.missingBody
    if header and body then
        local TOOLTIP_OFFSET_X = 15
        local TOOLTIP_OFFSET_Y = 0
        local DEFAULT_FONT = ""
        InitializeTooltip(InformationTooltip, control, LEFT, TOOLTIP_OFFSET_X, TOOLTIP_OFFSET_Y, RIGHT)
        InformationTooltip:AddLine(header, DEFAULT_FONT, ZO_NORMAL_TEXT:UnpackRGBA())
        InformationTooltip:AddLine(body)
    end
end
    ClearTooltip(InformationTooltip)
end