- ingame/champion/champion.lua:1154 --
self.stateMachine:AddEdgeAutoName("INACTIVE", "ENTERING")
- ingame/champion/champion.lua:1157 --
self.stateMachine:AddEdgeAutoName("ENTERING", "RING")
- ingame/champion/champion.lua:1159 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION_OUT", "RING")
- ingame/champion/champion.lua:1161 --
self.stateMachine:AddEdgeAutoName("RING", "CONSTELLATION_IN")
- ingame/champion/champion.lua:1165 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION_IN", "CONSTELLATION")
- ingame/champion/champion.lua:1167 --
self.stateMachine:AddEdgeAutoName("CLUSTER_OUT", "CONSTELLATION")
- ingame/champion/champion.lua:1169 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION", "CONSTELLATION_OUT")
- ingame/champion/champion.lua:1171 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION", "CLUSTER_IN")
- ingame/champion/champion.lua:1175 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION", "CONSTELLATION_CYCLE")
- ingame/champion/champion.lua:1177 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION_CYCLE", "CONSTELLATION")
- ingame/champion/champion.lua:1181 --
self.stateMachine:AddEdgeAutoName("CLUSTER_IN", "CLUSTER")
- ingame/champion/champion.lua:1183 --
self.stateMachine:AddEdgeAutoName("CLUSTER", "CLUSTER_OUT")