Back to Home

ESO Lua File v100036

internalingame/coderedemption/keyboard/coderedemption_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
        DisableShareFeatures()
    end
    ZO_Dialogs_ShowDialog("KEYBOARD_CODE_REDEMPTION_REDEEM_CODE_DIALOG")
end
local function OnCodeRedemptionFlowStopped()
        EnableShareFeatures()
    end
end
------
-- Redeem Dialog
------
ESO_Dialogs["KEYBOARD_CODE_REDEMPTION_REDEEM_CODE_DIALOG"] =
{
    canQueue = true,
    modal = false,
    title =
    {
        text = GetString(SI_CODE_REDEMPTION_TITLE),
    },
    mainText =
    {
        text = GetString(SI_KEYBOARD_CODE_REDEMPTION_REDEEM_CODE_DIALOG_BODY),
    },
    warning =
    {
        text = GetString(SI_CODE_REDEMPTION_REDEEM_CODE_DIALOG_DETAILS),
    },
    editBox =
    {
        defaultText = zo_strformat(SI_KEYBOARD_CODE_REDEMPTION_REDEEM_CODE_DIALOG_DEFAULT_EDIT_TEXT, GetExampleCodeForCodeRedemption()),
        maxInputCharacters = MAX_PROMO_CODE_LENGTH,
        textType = TEXT_TYPE_ALL,
        initialEditText = function(dialog)
            local enteredCode = dialog.data.enteredCode
            if enteredCode then
                return enteredCode
            end
            return nil
        end,
    },
    buttons =
    {
        {
            text = SI_DIALOG_CONFIRM,
            requiresTextInput = true,
            callback = function(dialog)
                local enteredCode = ZO_Dialogs_GetEditBoxText(dialog)
                local dialogData =
                {
                    enteredCode = enteredCode,
                }
                ZO_Dialogs_ShowDialog("KEYBOARD_CODE_REDEMPTION_PENDING_DIALOG", dialogData)
            end,
        },
        {
            text = SI_DIALOG_CANCEL,
            callback = OnCodeRedemptionFlowStopped,
        }
    },
}
------
-- Complete Dialog
------
ESO_Dialogs["KEYBOARD_CODE_REDEMPTION_COMPLETE_DIALOG"] =
{
    canQueue = true,
    mustChoose = true,
    modal = false,
    title =
    {
        text = function(dialog)
            local success = dialog.data.success
            if success then
                return GetString(SI_CODE_REDEMPTION_DIALOG_SUCCESS_TITLE)
            else
                return GetString(SI_CODE_REDEMPTION_DIALOG_FAILED_TITLE)
            end
        end,
    },
    mainText =
    {
        text = function(dialog)
            local data = dialog.data
            if data.success then
                local rewardNames = REWARDS_MANAGER:GetListOfRewardNamesFromLastCodeRedemption()
                if #rewardNames > 0 then
                    local listOfRewardNames = ZO_WHITE:Colorize(ZO_GenerateCommaSeparatedListWithoutAnd(rewardNames))
                    return zo_strformat(SI_CODE_REDEMPTION_DIALOG_SUCCESS_WITH_REWARD_NAMES_BODY, listOfRewardNames)
                end
            end
            local redeemCodeResult = data.redeemCodeResult
            return GetString("SI_REDEEMCODERESULT", redeemCodeResult)
        end,
    },
    buttons =
    {
        {
            keybind = "DIALOG_NEGATIVE",
            text = GetString(SI_DIALOG_CLOSE),
            callback = function(dialog)
                local data = dialog.data
                if not data.success then
                    local NO_DIALOG_DATA = nil
                    local textParams =
                    {
                        initialEditText = data.enteredCode,
                    }
                    ZO_Dialogs_ShowDialog("KEYBOARD_CODE_REDEMPTION_REDEEM_CODE_DIALOG", NO_DIALOG_DATA, textParams)
                else
                    OnCodeRedemptionFlowStopped()
                end
            end
        },
    },
}
------
-- Pending Dialog
------
local LOADING_DELAY_MS = 500 -- delay is in milliseconds
local function OnCodeRedemptionComplete(data, success, code, redeemCodeResult)
    EVENT_MANAGER:UnregisterForEvent("KEYBOARD_CODE_REDEMPTION", EVENT_CODE_REDEMPTION_COMPLETE)
    -- add a delay so the dialog transition is smoother
    zo_callLater(function()
                    ZO_Dialogs_ReleaseDialogOnButtonPress("KEYBOARD_CODE_REDEMPTION_PENDING_DIALOG")
                    local dialogData =
                    {
                        success = success,
                        enteredCode = data.enteredCode,
                        returnedCode = code,
                        redeemCodeResult = redeemCodeResult,
                    }
                    ZO_Dialogs_ShowDialog("KEYBOARD_CODE_REDEMPTION_COMPLETE_DIALOG", dialogData)
                    if success then
                        PlaySound(SOUNDS.CODE_REDEMPTION_SUCCESS)
                    else
                        PlaySound(SOUNDS.GENERAL_ALERT_ERROR)
                    end
                end, LOADING_DELAY_MS)
end
local function CodeRedemptionPendingDialogSetup(dialog, data)
    if RequestRedeemCode(data.enteredCode) then
        EVENT_MANAGER:RegisterForEvent("KEYBOARD_CODE_REDEMPTION", EVENT_CODE_REDEMPTION_COMPLETE, function(eventId, ...) OnCodeRedemptionComplete(data, ...) end)
        local SHOW_LOADING_ICON = true
        ZO_Dialogs_SetDialogLoadingIcon(dialog:GetNamedChild("Loading"), dialog:GetNamedChild("Text"), SHOW_LOADING_ICON)
    else
        local dialogData =
        {
            success = false,
            enteredCode = data.enteredCode,
            redeemCodeResult = REDEEM_CODE_RESULT_ERROR,
        }
        ZO_Dialogs_ShowDialog("KEYBOARD_CODE_REDEMPTION_COMPLETE_DIALOG", dialogData)
    end
end
    ESO_Dialogs["KEYBOARD_CODE_REDEMPTION_PENDING_DIALOG"] =
    {
        customControl = control,
        canQueue = true,
        mustChoose = true,
        title =
        {
            text = GetString(SI_CODE_REDEMPTION_PENDING_TITLE),
        },
        mainText =
        {
            text = GetString(SI_CODE_REDEMPTION_PENDING_LOADING_TEXT),
            align = TEXT_ALIGN_CENTER,
        },
    }
end