Back to Home

ESO Lua File v100036

ingame/leveluprewards/gamepad/leveluprewardsclaim_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
ZO_LevelUpRewardsClaim_Gamepad = ZO_Object.MultiSubclass(ZO_LevelUpRewardsClaim_Base, ZO_Gamepad_ParametricList_Screen)
function ZO_LevelUpRewardsClaim_Gamepad:New(...)
    return ZO_LevelUpRewardsClaim_Base.New(self, ...)
end
function ZO_LevelUpRewardsClaim_Gamepad:Initialize(control)
    ZO_GAMEPAD_CLAIM_LEVEL_UP_REWARDS_SCENE = ZO_Scene:New("LevelUpRewardsClaimGamepad", SCENE_MANAGER)
    local ACTIVATE_ON_SHOW = true
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, ACTIVATE_ON_SHOW, ZO_GAMEPAD_CLAIM_LEVEL_UP_REWARDS_SCENE)
    ZO_LevelUpRewardsClaim_Base.Initialize(self)
    ZO_GAMEPAD_CLAIM_LEVEL_UP_REWARDS_FRAGMENT = ZO_SimpleSceneFragment:New(control)
    ZO_GAMEPAD_CLAIM_LEVEL_UP_REWARDS_FRAGMENT:SetHideOnSceneHidden(true)
    ZO_GAMEPAD_CLAIM_LEVEL_UP_REWARDS_FRAGMENT:RegisterCallback("StateChange",
                                                function(oldState, newState)
                                                    if newState == SCENE_FRAGMENT_SHOWING then
                                                        CENTER_SCREEN_ANNOUNCE:SupressAnnouncementByType(CENTER_SCREEN_ANNOUNCE_TYPE_SKILL_POINTS_GAINED)
                                                    elseif newState == SCENE_FRAGMENT_HIDING then
                                                        CENTER_SCREEN_ANNOUNCE:ResumeAnnouncementByType(CENTER_SCREEN_ANNOUNCE_TYPE_SKILL_POINTS_GAINED)
                                                    end
                                                end)
    self.scene:AddFragment(ZO_GAMEPAD_CLAIM_LEVEL_UP_REWARDS_FRAGMENT)
    self.list = self:GetMainList()
    self.list:AddDataTemplateWithHeader("ZO_GamepadClaimRewardEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
    self.list:AddDataTemplateWithHeader("ZO_GamepadClaimChoiceRewardEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
    SYSTEMS:RegisterGamepadObject("LevelUpRewardsClaim", self)
end
function ZO_LevelUpRewardsClaim_Gamepad:OnDeferredInitialize()
    local function UpdateLevelUpRewards()
        if self:IsShowing() then
            if HasPendingLevelUpReward() then
                self:ShowLevelUpRewards()
            elseif HasUpcomingLevelUpReward() then
                SCENE_MANAGER:Show(ZO_GAMEPAD_POST_CLAIM_LEVEL_UP_REWARDS_SCENE:GetName())
            else
                -- if we have no upcoming reward, then we'll just go straight to the skills window
                SCENE_MANAGER:Show(GAMEPAD_SKILLS_ROOT_SCENE:GetName())
            end
        end
    end
    ZO_LEVEL_UP_REWARDS_MANAGER:RegisterCallback("OnLevelUpRewardsUpdated", UpdateLevelUpRewards)
end
function ZO_LevelUpRewardsClaim_Gamepad:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            visible = function()
                local targetData = self.list:GetTargetData()
                if targetData ~= nil then
                    if targetData.isClaimEntry then
                        return true
                    elseif targetData.parentChoice ~= nil then
                        return true
                    end
                end
                return false
            end,
            enabled = function()
                local targetData = self.list:GetTargetData()
                if targetData.isClaimEntry then
                    local hasMadeAllSelections = DoAllValidLevelUpRewardChoicesHaveSelections()
                    if not hasMadeAllSelections then
                        return false, GetString("SI_CLAIMREWARDRESULT", CLAIM_REWARD_RESULT_CHOICE_MISSING)
                    else
                        return true
                    end
                end
                return true
            end,
            callback = function()
                local targetData = self.list:GetTargetData()
                if targetData.isClaimEntry then
                    self:ClaimLevelUpRewards()
                    return
                end
                
                local parentChoice = targetData:GetParentChoice()
                if parentChoice ~= nil then
                    local parentRewardId = parentChoice:GetRewardId()
                    local choiceRewardId = targetData:GetRewardId()
                    MakeLevelUpRewardChoice(parentRewardId, choiceRewardId)
                end
            end,
        },
         -- Help
        {
            name = GetString(SI_LEVEL_UP_REWARDS_HELP_KEYBIND),
            keybind = "UI_SHORTCUT_RIGHT_STICK",
            visible = function()
                local helpCategoryIndex, helpIndex = GetLevelUpHelpIndicesForLevel(self.rewardLevel)
                return helpCategoryIndex ~= nil
            end,
            callback = function()
                local helpCategoryIndex, helpIndex = GetLevelUpHelpIndicesForLevel(self.rewardLevel)
                HELP_TUTORIALS_ENTRIES_GAMEPAD:Push(helpCategoryIndex, helpIndex)
            end,
        },
        KEYBIND_STRIP:GetDefaultGamepadBackButtonDescriptor()
    }
end
function ZO_LevelUpRewardsClaim_Gamepad:InitializeHeader()
    self.headerData =
    {
        titleText = "",
        data1HeaderText = GetString(SI_LEVEL_UP_REWARDS_GAMEPAD_ATTRIBUTE_POINTS_LABEL),
        data2HeaderText = GetString(SI_LEVEL_UP_REWARDS_GAMEPAD_SKILL_POINTS_LABEL),
    }
end
function ZO_LevelUpRewardsClaim_Gamepad:PerformUpdate()
    self.dirty = false
end
function ZO_LevelUpRewardsClaim_Gamepad:Show()
    SCENE_MANAGER:Push(self.scene:GetName())
end
function ZO_LevelUpRewardsClaim_Gamepad:Hide()
    if self:IsShowing() then
        SCENE_MANAGER:HideCurrentScene()
    end
end
function ZO_LevelUpRewardsClaim_Gamepad:IsShowing()
    return self.scene:IsShowing()
end
function ZO_LevelUpRewardsClaim_Gamepad:OnShowing()
    ZO_Gamepad_ParametricList_Screen.OnShowing(self)
end
function ZO_LevelUpRewardsClaim_Gamepad:OnHide()
    ZO_Gamepad_ParametricList_Screen.OnHide(self)
    GAMEPAD_TOOLTIPS:ClearStatusLabel(GAMEPAD_RIGHT_TOOLTIP)
end
function ZO_LevelUpRewardsClaim_Gamepad:UpdateHeader()
    local attributePoints = GetAttributePointsAwardedForLevel(self.rewardLevel)
    local skillPoints = GetSkillPointsAwardedForLevel(self.rewardLevel)
    local headerData = self.headerData
    headerData.titleText = zo_strformat(SI_LEVEL_UP_REWARDS_HEADER, self.rewardLevel)
    headerData.data1Text = zo_strformat(SI_LEVEL_UP_REWARDS_GAMEPAD_GAINED_POINTS_FORMATTER, attributePoints)
    headerData.data2Text = zo_strformat(SI_LEVEL_UP_REWARDS_GAMEPAD_GAINED_POINTS_FORMATTER, skillPoints)
end
-- override of ZO_Gamepad_ParametricList_Screen:OnSelectionChanged
function ZO_LevelUpRewardsClaim_Gamepad:OnSelectionChanged(list, selectedData, oldSelectedData)
    GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
    GAMEPAD_TOOLTIPS:ClearStatusLabel(GAMEPAD_RIGHT_TOOLTIP)
    if selectedData then
        if selectedData.isTip then
            GAMEPAD_TOOLTIPS:LayoutTitleAndMultiSectionDescriptionTooltip(GAMEPAD_LEFT_TOOLTIP, GetGamepadLevelUpTipOverview(self.rewardLevel), GetGamepadLevelUpTipDescription(self.rewardLevel))
        elseif not selectedData.isClaimEntry then
            local rewardType = selectedData:GetRewardType()
            if rewardType then
                GAMEPAD_TOOLTIPS:LayoutRewardData(GAMEPAD_LEFT_TOOLTIP, selectedData)
                if rewardType == REWARD_ENTRY_TYPE_ITEM then
                    local itemLink = selectedData:GetItemLink()
                    if itemLink then
                        ZO_LayoutItemLinkEquippedComparison(GAMEPAD_RIGHT_TOOLTIP, itemLink)
                    end
                end
            elseif selectedData:IsAdditionalUnlock() then
                GAMEPAD_TOOLTIPS:LayoutTitleAndMultiSectionDescriptionTooltip(GAMEPAD_LEFT_TOOLTIP, selectedData:GetFormattedName(), selectedData:GetDescription())
            else
                GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
            end
        else
            GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
        end
    else
        GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
    end
end
function ZO_LevelUpRewardsClaim_Gamepad:CreateRewardEntry(rewardEntryData)
    local name = ZO_LEVEL_UP_REWARDS_MANAGER:GetPendingRewardNameFromRewardData(rewardEntryData)
    local icon = rewardEntryData:GetGamepadLootIcon()
    local entryData = ZO_GamepadEntryData:New(name, icon)
    entryData:SetStackCount(rewardEntryData:GetQuantity())
    entryData:SetNameColors(entryData:GetColorsBasedOnQuality(rewardEntryData:GetItemDisplayQuality()))
    entryData:SetDataSource(rewardEntryData)
    return entryData
end
function ZO_LevelUpRewardsClaim_Gamepad:AddRewards(rewards)
    self.list:Clear()
    local overviewText = GetGamepadLevelUpTipOverview(self.rewardLevel)
    local descriptionText = GetGamepadLevelUpTipDescription(self.rewardLevel)
    if overviewText ~= "" and descriptionText ~= "" then
        local entryData = ZO_GamepadEntryData:New(overviewText)
        entryData:SetHeader(GetString(SI_LEVEL_UP_REWARDS_GAMEPAD_TIP_HEADER))
        entryData.isTip = true
        self.list:AddEntryWithHeader("ZO_GamepadClaimRewardEntryTemplate", entryData)
    end
    local numNonChoiceRewards = 0
    local firstNonChoiceEntryData
    for i, reward in ipairs(rewards) do
        if reward:IsValidReward() then
            local rewardChoices = reward:GetChoices()
            if rewardChoices then
                local numVisibleChoices = 0
                for choiceIndex, choiceReward in ipairs(rewardChoices) do
                    if choiceReward:IsValidReward() then
                        numVisibleChoices = numVisibleChoices + 1
                        local entryData = self:CreateRewardEntry(choiceReward)
                        entryData:SetSelected(entryData.isSelectedChoice)
                        if numVisibleChoices == 1 then
                            entryData:SetHeader(GetString(SI_LEVEL_UP_REWARDS_CHOICE_HEADER))
                            self.list:AddEntryWithHeader("ZO_GamepadClaimChoiceRewardEntryTemplate", entryData)
                        else
                            self.list:AddEntry("ZO_GamepadClaimChoiceRewardEntryTemplate", entryData)
                        end
                    end
                end
            else
                local entryData = self:CreateRewardEntry(reward)
                numNonChoiceRewards = numNonChoiceRewards + 1
                if numNonChoiceRewards == 1 then
                    firstNonChoiceEntryData = entryData
                    self.list:AddEntryWithHeader("ZO_GamepadClaimRewardEntryTemplate", entryData)
                else
                    self.list:AddEntry("ZO_GamepadClaimRewardEntryTemplate", entryData)
                end
            end
        end
    end
    if firstNonChoiceEntryData then
        if numNonChoiceRewards == 1 then
            firstNonChoiceEntryData:SetHeader(GetString(SI_LEVEL_UP_REWARDS_GAMEPAD_REWARD_SECTION_HEADER_SINGULAR))
        else
            firstNonChoiceEntryData:SetHeader(GetString(SI_LEVEL_UP_REWARDS_GAMEPAD_REWARD_SECTION_HEADER_PLURAL))
        end
    end
    local claimEntry = ZO_GamepadEntryData:New(GetString(SI_LEVEL_UP_REWARDS_GAMEPAD_CLAIM_REWARDS_ENTRY))
    claimEntry.isClaimEntry = true
    self.list:AddEntry("ZO_GamepadMenuEntryTemplate", claimEntry)
end
function ZO_LevelUpRewardsClaim_Gamepad:RefreshSelectedChoices()
    local numRewardEntries = self.list:GetNumEntries()
    for listIndex = 1, numRewardEntries do
        local entryData = self.list:GetEntryData(listIndex)
        entryData:SetSelected(entryData.isSelectedChoice)
    end
end
--
--[[ XML Handlers ]]--
--
    ZO_GAMEPAD_CLAIM_LEVEL_UP_REWARDS = ZO_LevelUpRewardsClaim_Gamepad:New(control)
end