- ingame/champion/champion.lua:1154 --
self.stateMachine:AddTriggerToEdge("ON_SHOWING", "INACTIVE_TO_ENTERING")
- ingame/champion/champion.lua:1155 --
self.stateMachine:AddTriggerToEdge("ON_DATA_RELOADED", "INACTIVE_TO_ENTERING")
- ingame/champion/champion.lua:1157 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "ENTERING_TO_RING")
- ingame/champion/champion.lua:1159 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CONSTELLATION_OUT_TO_RING")
- ingame/champion/champion.lua:1161 --
self.stateMachine:AddTriggerToEdge("ZOOM_IN", "RING_TO_CONSTELLATION_IN")
- ingame/champion/champion.lua:1165 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CONSTELLATION_IN_TO_CONSTELLATION")
- ingame/champion/champion.lua:1167 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CLUSTER_OUT_TO_CONSTELLATION")
- ingame/champion/champion.lua:1169 --
self.stateMachine:AddTriggerToEdge("ZOOM_OUT", "CONSTELLATION_TO_CONSTELLATION_OUT")
- ingame/champion/champion.lua:1171 --
self.stateMachine:AddTriggerToEdge("ZOOM_IN", "CONSTELLATION_TO_CLUSTER_IN")
- ingame/champion/champion.lua:1175 --
self.stateMachine:AddTriggerToEdge("CYCLE", "CONSTELLATION_TO_CONSTELLATION_CYCLE")
- ingame/champion/champion.lua:1177 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CONSTELLATION_CYCLE_TO_CONSTELLATION")
- ingame/champion/champion.lua:1181 --
self.stateMachine:AddTriggerToEdge("ANIMATION_COMPLETE", "CLUSTER_IN_TO_CLUSTER")
- ingame/champion/champion.lua:1183 --
self.stateMachine:AddTriggerToEdge("ZOOM_OUT", "CLUSTER_TO_CLUSTER_OUT")