- ingame/champion/champion.lua:1153 --
self.stateMachine:AddEdgeAutoName("INACTIVE", "ENTERING")
- ingame/champion/champion.lua:1156 --
self.stateMachine:AddEdgeAutoName("ENTERING", "RING")
- ingame/champion/champion.lua:1158 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION_OUT", "RING")
- ingame/champion/champion.lua:1160 --
self.stateMachine:AddEdgeAutoName("RING", "CONSTELLATION_IN")
- ingame/champion/champion.lua:1164 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION_IN", "CONSTELLATION")
- ingame/champion/champion.lua:1166 --
self.stateMachine:AddEdgeAutoName("CLUSTER_OUT", "CONSTELLATION")
- ingame/champion/champion.lua:1168 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION", "CONSTELLATION_OUT")
- ingame/champion/champion.lua:1170 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION", "CLUSTER_IN")
- ingame/champion/champion.lua:1174 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION", "CONSTELLATION_CYCLE")
- ingame/champion/champion.lua:1176 --
self.stateMachine:AddEdgeAutoName("CONSTELLATION_CYCLE", "CONSTELLATION")
- ingame/champion/champion.lua:1180 --
self.stateMachine:AddEdgeAutoName("CLUSTER_IN", "CLUSTER")
- ingame/champion/champion.lua:1182 --
self.stateMachine:AddEdgeAutoName("CLUSTER", "CLUSTER_OUT")